square vertex rhombus ray equilateral acute complementary angle geometry acute angle supplementary angle right angle obtuse angle line segment isosceles obtuse perpendicular lines scalene acute intersecting lines quadrilateral trapezoid parallel lines straight angle isosceles right regular polygon 180 degrees scalene obtuse 360 degrees rectangle point isosceles acute scalene right parallelogram line polygons square vertex rhombus ray equilateral acute complementary angle geometry acute angle supplementary angle right angle obtuse angle line segment isosceles obtuse perpendicular lines scalene acute intersecting lines quadrilateral trapezoid parallel lines straight angle isosceles right regular polygon 180 degrees scalene obtuse 360 degrees rectangle point isosceles acute scalene right parallelogram line polygons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
square
vertex
rhombus
ray
equilateral acute
complementary angle
geometry
acute angle
supplementary angle
right angle
obtuse angle
line segment
isosceles obtuse
perpendicular lines
scalene acute
intersecting lines
quadrilateral
trapezoid
parallel lines
straight angle
isosceles right
regular polygon
180 degrees
scalene obtuse
360 degrees
rectangle
point
isosceles acute
scalene right
parallelogram
line
polygons