Fails tocatch afishFishingartifactBlows offtimedquestSearchestrashcan asecond timein a dayJojaColaIridiumqualitycropStaysout past2 AMMissesthetravellingcartDies inminesBirthdayGift!CrowseatcropsSays:"SweetGirl"Doesn't havematerials forupgradesForgotmyswordGoes tobedbefore 10PMMarnieisn't inthe shopIridiumqualityfishWatersthe samespot twiceFullInventoryForgetsto feedanimalsSeasonendsForgetsto waterplantsWalks byartifact spotwithoutdiggingVirtualNorahhopsSellsneededitemComplainsabout ClintCraftswrongitemNorahknocksipad downGetshurt bya bombUses/complainsaboutcommunitycenter repairsGivesvillagerbad giftRunsout ofenergyGoes toPierre's onWednesdayAccidentlyeats foodsuccessfulJumpScareFails tocatch afishFishingartifactBlows offtimedquestSearchestrashcan asecond timein a dayJojaColaIridiumqualitycropStaysout past2 AMMissesthetravellingcartDies inminesBirthdayGift!CrowseatcropsSays:"SweetGirl"Doesn't havematerials forupgradesForgotmyswordGoes tobedbefore 10PMMarnieisn't inthe shopIridiumqualityfishWatersthe samespot twiceFullInventoryForgetsto feedanimalsSeasonendsForgetsto waterplantsWalks byartifact spotwithoutdiggingVirtualNorahhopsSellsneededitemComplainsabout ClintCraftswrongitemNorahknocksipad downGetshurt bya bombUses/complainsaboutcommunitycenter repairsGivesvillagerbad giftRunsout ofenergyGoes toPierre's onWednesdayAccidentlyeats foodsuccessfulJumpScare

Stardew Valley (MiniPopsicles) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fails to catch a fish
  2. Fishing artifact
  3. Blows off timed quest
  4. Searches trashcan a second time in a day
  5. Joja Cola
  6. Iridium quality crop
  7. Stays out past 2 AM
  8. Misses the travelling cart
  9. Dies in mines
  10. Birthday Gift!
  11. Crows eat crops
  12. Says: "Sweet Girl"
  13. Doesn't have materials for upgrades
  14. Forgot my sword
  15. Goes to bed before 10 PM
  16. Marnie isn't in the shop
  17. Iridium quality fish
  18. Waters the same spot twice
  19. Full Inventory
  20. Forgets to feed animals
  21. Season ends
  22. Forgets to water plants
  23. Walks by artifact spot without digging
  24. Virtual Norah hops
  25. Sells needed item
  26. Complains about Clint
  27. Crafts wrong item
  28. Norah knocks ipad down
  29. Gets hurt by a bomb
  30. Uses/ complains about community center repairs
  31. Gives villager bad gift
  32. Runs out of energy
  33. Goes to Pierre's on Wednesday
  34. Accidently eats food
  35. successful JumpScare