Fails tocatch afishGoes tobedbefore 10PMBirthdayGift!IridiumqualityfishWalks byartifact spotwithoutdiggingSeasonendsForgotmyswordMissesthetravellingcartSearchestrashcan asecond timein a dayWatersthe samespot twiceNorahknocksipad downVirtualNorahhopsComplainsabout ClintGivesvillagerbad giftBlows offtimedquestForgetsto waterplantsGetshurt bya bombMarnieisn't inthe shopRunsout ofenergyDies inminesFullInventoryFishingartifactGoes toPierre's onWednesdaySays:"SweetGirl"CraftswrongitemCrowseatcropsStaysout past2 AMsuccessfulJumpScareIridiumqualitycropJojaColaAccidentlyeats foodUses/complainsaboutcommunitycenter repairsSellsneededitemForgetsto feedanimalsDoesn't havematerials forupgradesFails tocatch afishGoes tobedbefore 10PMBirthdayGift!IridiumqualityfishWalks byartifact spotwithoutdiggingSeasonendsForgotmyswordMissesthetravellingcartSearchestrashcan asecond timein a dayWatersthe samespot twiceNorahknocksipad downVirtualNorahhopsComplainsabout ClintGivesvillagerbad giftBlows offtimedquestForgetsto waterplantsGetshurt bya bombMarnieisn't inthe shopRunsout ofenergyDies inminesFullInventoryFishingartifactGoes toPierre's onWednesdaySays:"SweetGirl"CraftswrongitemCrowseatcropsStaysout past2 AMsuccessfulJumpScareIridiumqualitycropJojaColaAccidentlyeats foodUses/complainsaboutcommunitycenter repairsSellsneededitemForgetsto feedanimalsDoesn't havematerials forupgrades

Stardew Valley (MiniPopsicles) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fails to catch a fish
  2. Goes to bed before 10 PM
  3. Birthday Gift!
  4. Iridium quality fish
  5. Walks by artifact spot without digging
  6. Season ends
  7. Forgot my sword
  8. Misses the travelling cart
  9. Searches trashcan a second time in a day
  10. Waters the same spot twice
  11. Norah knocks ipad down
  12. Virtual Norah hops
  13. Complains about Clint
  14. Gives villager bad gift
  15. Blows off timed quest
  16. Forgets to water plants
  17. Gets hurt by a bomb
  18. Marnie isn't in the shop
  19. Runs out of energy
  20. Dies in mines
  21. Full Inventory
  22. Fishing artifact
  23. Goes to Pierre's on Wednesday
  24. Says: "Sweet Girl"
  25. Crafts wrong item
  26. Crows eat crops
  27. Stays out past 2 AM
  28. successful JumpScare
  29. Iridium quality crop
  30. Joja Cola
  31. Accidently eats food
  32. Uses/ complains about community center repairs
  33. Sells needed item
  34. Forgets to feed animals
  35. Doesn't have materials for upgrades