Procedural Context dependent forgetting Sensory register Leading questions K.F Episodic Multi store model H.M Bahrick Working memory model State dependent forgetting Proactive interference Episodic buffer Short term memory Clive Wearing Carter and Cassaday Free! Post event discussion Anxiety Peterson and Peterson Mcgeoch and Mcdonald Retroactive interference Christianson and Hubinette Johnson and Scott Semantic Tulving and Pearlstone Gabbert Loftus and Palmer Procedural Context dependent forgetting Sensory register Leading questions K.F Episodic Multi store model H.M Bahrick Working memory model State dependent forgetting Proactive interference Episodic buffer Short term memory Clive Wearing Carter and Cassaday Free! Post event discussion Anxiety Peterson and Peterson Mcgeoch and Mcdonald Retroactive interference Christianson and Hubinette Johnson and Scott Semantic Tulving and Pearlstone Gabbert Loftus and Palmer
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Procedural
Context dependent forgetting
Sensory register
Leading questions
K.F
Episodic
Multi store model
H.M
Bahrick
Working memory model
State dependent forgetting
Proactive interference
Episodic buffer
Short term memory
Clive Wearing
Carter and Cassaday
Free!
Post event discussion
Anxiety
Peterson and Peterson
Mcgeoch and Mcdonald
Retroactive interference
Christianson and Hubinette
Johnson and Scott
Semantic
Tulving and Pearlstone
Gabbert
Loftus and Palmer