Sensory register Working memory model H.M Free! Loftus and Palmer Semantic K.F Multi store model Leading questions Mcgeoch and Mcdonald Bahrick Episodic buffer Johnson and Scott Procedural Proactive interference Gabbert State dependent forgetting Anxiety Peterson and Peterson Carter and Cassaday Tulving and Pearlstone Episodic Clive Wearing Retroactive interference Christianson and Hubinette Short term memory Context dependent forgetting Post event discussion Sensory register Working memory model H.M Free! Loftus and Palmer Semantic K.F Multi store model Leading questions Mcgeoch and Mcdonald Bahrick Episodic buffer Johnson and Scott Procedural Proactive interference Gabbert State dependent forgetting Anxiety Peterson and Peterson Carter and Cassaday Tulving and Pearlstone Episodic Clive Wearing Retroactive interference Christianson and Hubinette Short term memory Context dependent forgetting Post event discussion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Sensory register
Working memory model
H.M
Free!
Loftus and Palmer
Semantic
K.F
Multi store model
Leading questions
Mcgeoch and Mcdonald
Bahrick
Episodic buffer
Johnson and Scott
Procedural
Proactive interference
Gabbert
State dependent forgetting
Anxiety
Peterson and Peterson
Carter and Cassaday
Tulving and Pearlstone
Episodic
Clive Wearing
Retroactive interference
Christianson and Hubinette
Short term memory
Context dependent forgetting
Post event discussion