RehearsalSemanticEncodingMnemonicDevicesParallelProcessingSpacingEffectWorkingMemorySerialPositionEffectRetrievalSensoryMemoryLong-TermMemoryAcronymEncodingLong TermPotentiationMemoryMethodLociEchoicMemoryIconicMemoryShort-TermMemoryEffortfulEncodingVisualEncodingAutomaticEncodingChunkingStorageAcousticEncodingRehearsalSemanticEncodingMnemonicDevicesParallelProcessingSpacingEffectWorkingMemorySerialPositionEffectRetrievalSensoryMemoryLong-TermMemoryAcronymEncodingLong TermPotentiationMemoryMethodLociEchoicMemoryIconicMemoryShort-TermMemoryEffortfulEncodingVisualEncodingAutomaticEncodingChunkingStorageAcousticEncoding

COGNITION - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
G
5
G
6
N
7
O
8
G
9
O
10
I
11
B
12
I
13
O
14
B
15
O
16
G
17
N
18
B
19
B
20
B
21
O
22
I
23
N
24
I
  1. I-Rehearsal
  2. N-Semantic Encoding
  3. G-Mnemonic Devices
  4. G-Parallel Processing
  5. G-Spacing Effect
  6. N-Working Memory
  7. O-Serial Position Effect
  8. G-Retrieval
  9. O-Sensory Memory
  10. I-Long-Term Memory
  11. B-Acronym
  12. I-Encoding
  13. O-Long Term Potentiation
  14. B-Memory
  15. O-Method Loci
  16. G-Echoic Memory
  17. N-Iconic Memory
  18. B-Short-Term Memory
  19. B-Effortful Encoding
  20. B-Visual Encoding
  21. O-Automatic Encoding
  22. I-Chunking
  23. N-Storage
  24. I-Acoustic Encoding