linearperspectiveshapepatterncontrastcroppingcolourschemecomplement-ary colourunitytexturerhythm/movementvaluelineanalagouscoloursharmonybalanceatmosphericperspectivespaceemphasistertiary/intermediatecolourtintsandshadesgradationvarietyproportionformlinearperspectiveshapepatterncontrastcroppingcolourschemecomplement-ary colourunitytexturerhythm/movementvaluelineanalagouscoloursharmonybalanceatmosphericperspectivespaceemphasistertiary/intermediatecolourtintsandshadesgradationvarietyproportionform

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. linear perspective
  2. shape
  3. pattern
  4. contrast
  5. cropping
  6. colour scheme
  7. complement-ary colour
  8. unity
  9. texture
  10. rhythm/ movement
  11. value
  12. line
  13. analagous colours
  14. harmony
  15. balance
  16. atmospheric perspective
  17. space
  18. emphasis
  19. tertiary/ intermediate colour
  20. tints and shades
  21. gradation
  22. variety
  23. proportion
  24. form