texturegradationformproportionemphasisanalagouscoloursharmonycolourschemelinespacevaluevarietylinearperspectiveshapeatmosphericperspectiveunitypatterncroppingtertiary/intermediatecolourcomplement-ary colourbalancerhythm/movementtintsandshadescontrasttexturegradationformproportionemphasisanalagouscoloursharmonycolourschemelinespacevaluevarietylinearperspectiveshapeatmosphericperspectiveunitypatterncroppingtertiary/intermediatecolourcomplement-ary colourbalancerhythm/movementtintsandshadescontrast

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. texture
  2. gradation
  3. form
  4. proportion
  5. emphasis
  6. analagous colours
  7. harmony
  8. colour scheme
  9. line
  10. space
  11. value
  12. variety
  13. linear perspective
  14. shape
  15. atmospheric perspective
  16. unity
  17. pattern
  18. cropping
  19. tertiary/ intermediate colour
  20. complement-ary colour
  21. balance
  22. rhythm/ movement
  23. tints and shades
  24. contrast