linearperspectiveformgradationanalagouscolourscolourschemebalancecomplement-ary colourcontrastatmosphericperspectivecroppingtintsandshadesvalueunitylineproportionrhythm/movementtertiary/intermediatecolourshapeharmonyvarietypatternemphasisspacetexturelinearperspectiveformgradationanalagouscolourscolourschemebalancecomplement-ary colourcontrastatmosphericperspectivecroppingtintsandshadesvalueunitylineproportionrhythm/movementtertiary/intermediatecolourshapeharmonyvarietypatternemphasisspacetexture

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. linear perspective
  2. form
  3. gradation
  4. analagous colours
  5. colour scheme
  6. balance
  7. complement-ary colour
  8. contrast
  9. atmospheric perspective
  10. cropping
  11. tints and shades
  12. value
  13. unity
  14. line
  15. proportion
  16. rhythm/ movement
  17. tertiary/ intermediate colour
  18. shape
  19. harmony
  20. variety
  21. pattern
  22. emphasis
  23. space
  24. texture