emphasisvarietyvaluetexturerhythm/movementspacetertiary/intermediatecolourlinearperspectiveformbalanceatmosphericperspectivecontrastgradationproportioncroppingcolourschemeanalagouscolourslineshapeharmonycomplement-ary colourunitypatterntintsandshadesemphasisvarietyvaluetexturerhythm/movementspacetertiary/intermediatecolourlinearperspectiveformbalanceatmosphericperspectivecontrastgradationproportioncroppingcolourschemeanalagouscolourslineshapeharmonycomplement-ary colourunitypatterntintsandshades

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. emphasis
  2. variety
  3. value
  4. texture
  5. rhythm/ movement
  6. space
  7. tertiary/ intermediate colour
  8. linear perspective
  9. form
  10. balance
  11. atmospheric perspective
  12. contrast
  13. gradation
  14. proportion
  15. cropping
  16. colour scheme
  17. analagous colours
  18. line
  19. shape
  20. harmony
  21. complement-ary colour
  22. unity
  23. pattern
  24. tints and shades