tertiary/intermediatecolourshapepatternspacegradationformatmosphericperspectiveunityvarietyvaluelinearperspectiveemphasisanalagouscoloursproportioncroppingcolourschemelinerhythm/movementbalancecontrasttintsandshadescomplement-ary colourharmonytexturetertiary/intermediatecolourshapepatternspacegradationformatmosphericperspectiveunityvarietyvaluelinearperspectiveemphasisanalagouscoloursproportioncroppingcolourschemelinerhythm/movementbalancecontrasttintsandshadescomplement-ary colourharmonytexture

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. tertiary/ intermediate colour
  2. shape
  3. pattern
  4. space
  5. gradation
  6. form
  7. atmospheric perspective
  8. unity
  9. variety
  10. value
  11. linear perspective
  12. emphasis
  13. analagous colours
  14. proportion
  15. cropping
  16. colour scheme
  17. line
  18. rhythm/ movement
  19. balance
  20. contrast
  21. tints and shades
  22. complement-ary colour
  23. harmony
  24. texture