colourschemeshapebalanceatmosphericperspectivecroppingtintsandshadesharmonyanalagouscoloursgradationemphasisspacevaluecomplement-ary colourunitylinetertiary/intermediatecolourformrhythm/movementlinearperspectivecontrastvarietytextureproportionpatterncolourschemeshapebalanceatmosphericperspectivecroppingtintsandshadesharmonyanalagouscoloursgradationemphasisspacevaluecomplement-ary colourunitylinetertiary/intermediatecolourformrhythm/movementlinearperspectivecontrastvarietytextureproportionpattern

ELEMENTS & PRINCIPLES OF DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. colour scheme
  2. shape
  3. balance
  4. atmospheric perspective
  5. cropping
  6. tints and shades
  7. harmony
  8. analagous colours
  9. gradation
  10. emphasis
  11. space
  12. value
  13. complement-ary colour
  14. unity
  15. line
  16. tertiary/ intermediate colour
  17. form
  18. rhythm/ movement
  19. linear perspective
  20. contrast
  21. variety
  22. texture
  23. proportion
  24. pattern