VideoGameIndustry________Franchise  _______FilmIndustry ________SportingGoods ________Fine ArtsIndustry _________Radio  ________MusicIndustry ________Security  ________Collegiate &ScholasticSports_________Camps  _______MovieIndustry ________Venues  ________TelevisionIndustry ________ThemeParks _______ScienceIndustry ________LiteracyIndustry ________FilmIndustry _________CasinoIndustry _______IndividualSports ________ProfessionalTeams ________Recreation  _______Media  ________Advertising  ________DramaticArtsIndustry_________VideoGameIndustry________Franchise  _______FilmIndustry ________SportingGoods ________Fine ArtsIndustry _________Radio  ________MusicIndustry ________Security  ________Collegiate &ScholasticSports_________Camps  _______MovieIndustry ________Venues  ________TelevisionIndustry ________ThemeParks _______ScienceIndustry ________LiteracyIndustry ________FilmIndustry _________CasinoIndustry _______IndividualSports ________ProfessionalTeams ________Recreation  _______Media  ________Advertising  ________DramaticArtsIndustry_________

SEM SEGMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Video Game Industry ________
  2. Franchise _______
  3. Film Industry ________
  4. Sporting Goods ________
  5. Fine Arts Industry _________
  6. Radio ________
  7. Music Industry ________
  8. Security ________
  9. Collegiate & Scholastic Sports _________
  10. Camps _______
  11. Movie Industry ________
  12. Venues ________
  13. Television Industry ________
  14. Theme Parks _______
  15. Science Industry ________
  16. Literacy Industry ________
  17. Film Industry _________
  18. Casino Industry _______
  19. Individual Sports ________
  20. Professional Teams ________
  21. Recreation _______
  22. Media ________
  23. Advertising ________
  24. Dramatic Arts Industry _________