Camps  _______SportingGoods ________CasinoIndustry _______ProfessionalTeams ________Security  ________ScienceIndustry ________MusicIndustry ________LiteracyIndustry ________Recreation  _______DramaticArtsIndustry_________Collegiate &ScholasticSports_________IndividualSports ________VideoGameIndustry________FilmIndustry _________Franchise  _______FilmIndustry ________Advertising  ________Radio  ________TelevisionIndustry ________ThemeParks _______MovieIndustry ________Media  ________Venues  ________Fine ArtsIndustry _________Camps  _______SportingGoods ________CasinoIndustry _______ProfessionalTeams ________Security  ________ScienceIndustry ________MusicIndustry ________LiteracyIndustry ________Recreation  _______DramaticArtsIndustry_________Collegiate &ScholasticSports_________IndividualSports ________VideoGameIndustry________FilmIndustry _________Franchise  _______FilmIndustry ________Advertising  ________Radio  ________TelevisionIndustry ________ThemeParks _______MovieIndustry ________Media  ________Venues  ________Fine ArtsIndustry _________

SEM SEGMENTS - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Camps _______
  2. Sporting Goods ________
  3. Casino Industry _______
  4. Professional Teams ________
  5. Security ________
  6. Science Industry ________
  7. Music Industry ________
  8. Literacy Industry ________
  9. Recreation _______
  10. Dramatic Arts Industry _________
  11. Collegiate & Scholastic Sports _________
  12. Individual Sports ________
  13. Video Game Industry ________
  14. Film Industry _________
  15. Franchise _______
  16. Film Industry ________
  17. Advertising ________
  18. Radio ________
  19. Television Industry ________
  20. Theme Parks _______
  21. Movie Industry ________
  22. Media ________
  23. Venues ________
  24. Fine Arts Industry _________