Teamwins withno ECsTop 8seeded teamdoes notmake finalsTeamsswapstartingECsTeamloses tofreezingStreamtechnicaldifficultiesBothteamshave buff>5xVote tiedat gameendMajority ofECsspawn-lockedAt least 6ECs on a32x32mapNeutralEC atgame endTeamregains anEC afterlosing all ofthemPoliticianempowersadjacent tohome ECTeamoutside top16 seedmakes finalsPoliticianssurround anenemy rakerw/o killing itBothteamshave 250kinfluenceEC switchessides twicein 10 roundsBoardfills upTeam winswithoutbuildingslanderersMap withexactlytwo ECsAll 4animals inupperbracketGame endswith equalnumber ofECsGameends in200 turnsTop 4 seededteamqualifiesthrough lowerbracketMap with lowpassabilitystarting ECsTeamwins withno ECsTop 8seeded teamdoes notmake finalsTeamsswapstartingECsTeamloses tofreezingStreamtechnicaldifficultiesBothteamshave buff>5xVote tiedat gameendMajority ofECsspawn-lockedAt least 6ECs on a32x32mapNeutralEC atgame endTeamregains anEC afterlosing all ofthemPoliticianempowersadjacent tohome ECTeamoutside top16 seedmakes finalsPoliticianssurround anenemy rakerw/o killing itBothteamshave 250kinfluenceEC switchessides twicein 10 roundsBoardfills upTeam winswithoutbuildingslanderersMap withexactlytwo ECsAll 4animals inupperbracketGame endswith equalnumber ofECsGameends in200 turnsTop 4 seededteamqualifiesthrough lowerbracketMap with lowpassabilitystarting ECs

Battlecode 2021 Quals Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team wins with no ECs
  2. Top 8 seeded team does not make finals
  3. Teams swap starting ECs
  4. Team loses to freezing
  5. Stream technical difficulties
  6. Both teams have buff >5x
  7. Vote tied at game end
  8. Majority of ECs spawn-locked
  9. At least 6 ECs on a 32x32 map
  10. Neutral EC at game end
  11. Team regains an EC after losing all of them
  12. Politician empowers adjacent to home EC
  13. Team outside top 16 seed makes finals
  14. Politicians surround an enemy raker w/o killing it
  15. Both teams have 250k influence
  16. EC switches sides twice in 10 rounds
  17. Board fills up
  18. Team wins without building slanderers
  19. Map with exactly two ECs
  20. All 4 animals in upper bracket
  21. Game ends with equal number of ECs
  22. Game ends in 200 turns
  23. Top 4 seeded team qualifies through lower bracket
  24. Map with low passability starting ECs