Bothteamshave 250kinfluenceEC switchessides twicein 10 roundsTeamregains anEC afterlosing all ofthemVote tiedat gameendNeutralEC atgame endMajority ofECsspawn-lockedTeamloses tofreezingPoliticianssurround anenemy rakerw/o killing itPoliticianempowersadjacent tohome ECAt least 6ECs on a32x32mapMap with lowpassabilitystarting ECsTop 8seeded teamdoes notmake finalsGame endswith equalnumber ofECsBoardfills upTeamwins withno ECsTop 4 seededteamqualifiesthrough lowerbracketBothteamshave buff>5xStreamtechnicaldifficultiesTeamoutside top16 seedmakes finalsMap withexactlytwo ECsTeam winswithoutbuildingslanderersAll 4animals inupperbracketGameends in200 turnsTeamsswapstartingECsBothteamshave 250kinfluenceEC switchessides twicein 10 roundsTeamregains anEC afterlosing all ofthemVote tiedat gameendNeutralEC atgame endMajority ofECsspawn-lockedTeamloses tofreezingPoliticianssurround anenemy rakerw/o killing itPoliticianempowersadjacent tohome ECAt least 6ECs on a32x32mapMap with lowpassabilitystarting ECsTop 8seeded teamdoes notmake finalsGame endswith equalnumber ofECsBoardfills upTeamwins withno ECsTop 4 seededteamqualifiesthrough lowerbracketBothteamshave buff>5xStreamtechnicaldifficultiesTeamoutside top16 seedmakes finalsMap withexactlytwo ECsTeam winswithoutbuildingslanderersAll 4animals inupperbracketGameends in200 turnsTeamsswapstartingECs

Battlecode 2021 Quals Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Both teams have 250k influence
  2. EC switches sides twice in 10 rounds
  3. Team regains an EC after losing all of them
  4. Vote tied at game end
  5. Neutral EC at game end
  6. Majority of ECs spawn-locked
  7. Team loses to freezing
  8. Politicians surround an enemy raker w/o killing it
  9. Politician empowers adjacent to home EC
  10. At least 6 ECs on a 32x32 map
  11. Map with low passability starting ECs
  12. Top 8 seeded team does not make finals
  13. Game ends with equal number of ECs
  14. Board fills up
  15. Team wins with no ECs
  16. Top 4 seeded team qualifies through lower bracket
  17. Both teams have buff >5x
  18. Stream technical difficulties
  19. Team outside top 16 seed makes finals
  20. Map with exactly two ECs
  21. Team wins without building slanderers
  22. All 4 animals in upper bracket
  23. Game ends in 200 turns
  24. Teams swap starting ECs