Teamwins withno ECsTeamregains anEC afterlosing all ofthemVote tiedat gameendGame endswith equalnumber ofECsGameends in200 turnsTop 8seeded teamdoes notmake finalsBoardfills upStreamtechnicaldifficultiesTeam winswithoutbuildingslanderersMap withexactlytwo ECsTeamsswapstartingECsTop 4 seededteamqualifiesthrough lowerbracketEC switchessides twicein 10 roundsPoliticianempowersadjacent tohome ECTeamloses tofreezingPoliticianssurround anenemy rakerw/o killing itMap with lowpassabilitystarting ECsBothteamshave buff>5xTeamoutside top16 seedmakes finalsAll 4animals inupperbracketAt least 6ECs on a32x32mapNeutralEC atgame endBothteamshave 250kinfluenceMajority ofECsspawn-lockedTeamwins withno ECsTeamregains anEC afterlosing all ofthemVote tiedat gameendGame endswith equalnumber ofECsGameends in200 turnsTop 8seeded teamdoes notmake finalsBoardfills upStreamtechnicaldifficultiesTeam winswithoutbuildingslanderersMap withexactlytwo ECsTeamsswapstartingECsTop 4 seededteamqualifiesthrough lowerbracketEC switchessides twicein 10 roundsPoliticianempowersadjacent tohome ECTeamloses tofreezingPoliticianssurround anenemy rakerw/o killing itMap with lowpassabilitystarting ECsBothteamshave buff>5xTeamoutside top16 seedmakes finalsAll 4animals inupperbracketAt least 6ECs on a32x32mapNeutralEC atgame endBothteamshave 250kinfluenceMajority ofECsspawn-locked

Battlecode 2021 Quals Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Team wins with no ECs
  2. Team regains an EC after losing all of them
  3. Vote tied at game end
  4. Game ends with equal number of ECs
  5. Game ends in 200 turns
  6. Top 8 seeded team does not make finals
  7. Board fills up
  8. Stream technical difficulties
  9. Team wins without building slanderers
  10. Map with exactly two ECs
  11. Teams swap starting ECs
  12. Top 4 seeded team qualifies through lower bracket
  13. EC switches sides twice in 10 rounds
  14. Politician empowers adjacent to home EC
  15. Team loses to freezing
  16. Politicians surround an enemy raker w/o killing it
  17. Map with low passability starting ECs
  18. Both teams have buff >5x
  19. Team outside top 16 seed makes finals
  20. All 4 animals in upper bracket
  21. At least 6 ECs on a 32x32 map
  22. Neutral EC at game end
  23. Both teams have 250k influence
  24. Majority of ECs spawn-locked