Cadetattemptssmall talkCadet'takes it allto thevest'Cadet callsleft insteadof right (orvice versa)Cadet breaksbasic trafficlaws whilst notresponding to acallCriminalruns fromtraffic stopNo spikestrips,freepassageCadet 10-50s intoanotherofficerCadetruns outof ammoCadetdoesn'tcall for52sCadetejectsout of carCadetdoesn'tcall for aTowFTOgoesdownCadet statesto a criminal/ detainee"It's my finaleval".CriminalescapesCadetgoes silentduring footpursuitCadet doesn'task a hostagewhere theywere takenfromCadetapologizesto FTOCadet talksoverdispatch/forgetsdispatchCadetdoesn't statetheir nameduring atraffic stopCadetdoesn'tservewarrantCadet askstheir FTO ifthey needfood / waterCadetdoesn't takeoff windowcages(CVPI)Policecar isstolenCadetdoesn't givekeys to theirFTOCadetmelees/batons/flashlightsan officerBANKTRUCKPVPALERTCadetdoesn'tgive aticketCadetmispositionstheir car on atraffic stopCadetbacktalksFTO / makesexcusesPDgetswipedFTOcorrectsofficerCadet hits aghost-car / carthat spawnsinfront of themCadetattemptssmall talkCadet'takes it allto thevest'Cadet callsleft insteadof right (orvice versa)Cadet breaksbasic trafficlaws whilst notresponding to acallCriminalruns fromtraffic stopNo spikestrips,freepassageCadet 10-50s intoanotherofficerCadetruns outof ammoCadetdoesn'tcall for52sCadetejectsout of carCadetdoesn'tcall for aTowFTOgoesdownCadet statesto a criminal/ detainee"It's my finaleval".CriminalescapesCadetgoes silentduring footpursuitCadet doesn'task a hostagewhere theywere takenfromCadetapologizesto FTOCadet talksoverdispatch/forgetsdispatchCadetdoesn't statetheir nameduring atraffic stopCadetdoesn'tservewarrantCadet askstheir FTO ifthey needfood / waterCadetdoesn't takeoff windowcages(CVPI)Policecar isstolenCadetdoesn't givekeys to theirFTOCadetmelees/batons/flashlightsan officerBANKTRUCKPVPALERTCadetdoesn'tgive aticketCadetmispositionstheir car on atraffic stopCadetbacktalksFTO / makesexcusesPDgetswipedFTOcorrectsofficerCadet hits aghost-car / carthat spawnsinfront of them

Cadet Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet attempts small talk
  2. Cadet 'takes it all to the vest'
  3. Cadet calls left instead of right (or vice versa)
  4. Cadet breaks basic traffic laws whilst not responding to a call
  5. Criminal runs from traffic stop
  6. No spike strips, free passage
  7. Cadet 10-50s into another officer
  8. Cadet runs out of ammo
  9. Cadet doesn't call for 52s
  10. Cadet ejects out of car
  11. Cadet doesn't call for a Tow
  12. FTO goes down
  13. Cadet states to a criminal / detainee "It's my final eval".
  14. Criminal escapes
  15. Cadet goes silent during foot pursuit
  16. Cadet doesn't ask a hostage where they were taken from
  17. Cadet apologizes to FTO
  18. Cadet talks over dispatch/forgets dispatch
  19. Cadet doesn't state their name during a traffic stop
  20. Cadet doesn't serve warrant
  21. Cadet asks their FTO if they need food / water
  22. Cadet doesn't take off window cages (CVPI)
  23. Police car is stolen
  24. Cadet doesn't give keys to their FTO
  25. Cadet melees/batons/flashlights an officer
  26. BANK TRUCK PVP ALERT
  27. Cadet doesn't give a ticket
  28. Cadet mispositions their car on a traffic stop
  29. Cadet backtalks FTO / makes excuses
  30. PD gets wiped
  31. FTO corrects officer
  32. Cadet hits a ghost-car / car that spawns infront of them