Cadet breaksbasic trafficlaws whilst notresponding to acallBANKTRUCKPVPALERTCadet 10-50s intoanotherofficerCadet callsleft insteadof right (orvice versa)CriminalescapesCadetdoesn'tcall for52sCadetmelees/batons/flashlightsan officerPolicecar isstolenFTOgoesdownCadet statesto a criminal/ detainee"It's my finaleval".Cadetdoesn'tservewarrantCadet doesn'task a hostagewhere theywere takenfromCadet askstheir FTO ifthey needfood / waterCadetdoesn't givekeys to theirFTOFTOcorrectsofficerCadetbacktalksFTO / makesexcusesCadetmispositionstheir car on atraffic stopCadet hits aghost-car / carthat spawnsinfront of themCadetdoesn't statetheir nameduring atraffic stopCadetejectsout of carCadet'takes it allto thevest'Cadetdoesn't takeoff windowcages(CVPI)PDgetswipedCadetattemptssmall talkCadetdoesn'tgive aticketCadetapologizesto FTOCadetdoesn'tcall for aTowCriminalruns fromtraffic stopNo spikestrips,freepassageCadetgoes silentduring footpursuitCadetruns outof ammoCadet talksoverdispatch/forgetsdispatchCadet breaksbasic trafficlaws whilst notresponding to acallBANKTRUCKPVPALERTCadet 10-50s intoanotherofficerCadet callsleft insteadof right (orvice versa)CriminalescapesCadetdoesn'tcall for52sCadetmelees/batons/flashlightsan officerPolicecar isstolenFTOgoesdownCadet statesto a criminal/ detainee"It's my finaleval".Cadetdoesn'tservewarrantCadet doesn'task a hostagewhere theywere takenfromCadet askstheir FTO ifthey needfood / waterCadetdoesn't givekeys to theirFTOFTOcorrectsofficerCadetbacktalksFTO / makesexcusesCadetmispositionstheir car on atraffic stopCadet hits aghost-car / carthat spawnsinfront of themCadetdoesn't statetheir nameduring atraffic stopCadetejectsout of carCadet'takes it allto thevest'Cadetdoesn't takeoff windowcages(CVPI)PDgetswipedCadetattemptssmall talkCadetdoesn'tgive aticketCadetapologizesto FTOCadetdoesn'tcall for aTowCriminalruns fromtraffic stopNo spikestrips,freepassageCadetgoes silentduring footpursuitCadetruns outof ammoCadet talksoverdispatch/forgetsdispatch

Cadet Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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