Cadet doesn'task a hostagewhere theywere takenfromCadetdoesn'tgive aticketCadetejectsout of carCadetdoesn't givekeys to theirFTOCadetdoesn't takeoff windowcages(CVPI)Policecar isstolenCadet callsleft insteadof right (orvice versa)Cadetattemptssmall talkPDgetswipedCadetdoesn't statetheir nameduring atraffic stopCadetgoes silentduring footpursuitFTOcorrectsofficerCadet askstheir FTO ifthey needfood / waterCadetruns outof ammoCadet hits aghost-car / carthat spawnsinfront of themCadetdoesn'tcall for aTowCadetapologizesto FTONo spikestrips,freepassageCadet 10-50s intoanotherofficerCadetbacktalksFTO / makesexcusesCriminalescapesCadet talksoverdispatch/forgetsdispatchBANKTRUCKPVPALERTFTOgoesdownCadetmelees/batons/flashlightsan officerCadet breaksbasic trafficlaws whilst notresponding to acallCadetmispositionstheir car on atraffic stopCadet statesto a criminal/ detainee"It's my finaleval".Criminalruns fromtraffic stopCadetdoesn'tservewarrantCadet'takes it allto thevest'Cadetdoesn'tcall for52sCadet doesn'task a hostagewhere theywere takenfromCadetdoesn'tgive aticketCadetejectsout of carCadetdoesn't givekeys to theirFTOCadetdoesn't takeoff windowcages(CVPI)Policecar isstolenCadet callsleft insteadof right (orvice versa)Cadetattemptssmall talkPDgetswipedCadetdoesn't statetheir nameduring atraffic stopCadetgoes silentduring footpursuitFTOcorrectsofficerCadet askstheir FTO ifthey needfood / waterCadetruns outof ammoCadet hits aghost-car / carthat spawnsinfront of themCadetdoesn'tcall for aTowCadetapologizesto FTONo spikestrips,freepassageCadet 10-50s intoanotherofficerCadetbacktalksFTO / makesexcusesCriminalescapesCadet talksoverdispatch/forgetsdispatchBANKTRUCKPVPALERTFTOgoesdownCadetmelees/batons/flashlightsan officerCadet breaksbasic trafficlaws whilst notresponding to acallCadetmispositionstheir car on atraffic stopCadet statesto a criminal/ detainee"It's my finaleval".Criminalruns fromtraffic stopCadetdoesn'tservewarrantCadet'takes it allto thevest'Cadetdoesn'tcall for52s

Cadet Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet doesn't ask a hostage where they were taken from
  2. Cadet doesn't give a ticket
  3. Cadet ejects out of car
  4. Cadet doesn't give keys to their FTO
  5. Cadet doesn't take off window cages (CVPI)
  6. Police car is stolen
  7. Cadet calls left instead of right (or vice versa)
  8. Cadet attempts small talk
  9. PD gets wiped
  10. Cadet doesn't state their name during a traffic stop
  11. Cadet goes silent during foot pursuit
  12. FTO corrects officer
  13. Cadet asks their FTO if they need food / water
  14. Cadet runs out of ammo
  15. Cadet hits a ghost-car / car that spawns infront of them
  16. Cadet doesn't call for a Tow
  17. Cadet apologizes to FTO
  18. No spike strips, free passage
  19. Cadet 10-50s into another officer
  20. Cadet backtalks FTO / makes excuses
  21. Criminal escapes
  22. Cadet talks over dispatch/forgets dispatch
  23. BANK TRUCK PVP ALERT
  24. FTO goes down
  25. Cadet melees/batons/flashlights an officer
  26. Cadet breaks basic traffic laws whilst not responding to a call
  27. Cadet mispositions their car on a traffic stop
  28. Cadet states to a criminal / detainee "It's my final eval".
  29. Criminal runs from traffic stop
  30. Cadet doesn't serve warrant
  31. Cadet 'takes it all to the vest'
  32. Cadet doesn't call for 52s