Cadetattemptssmall talkPDgetswipedCadetapologizesto FTOCadetmelees/batons/flashlightsan officerCadetdoesn'tcall for52sCriminalruns fromtraffic stopCadetdoesn't statetheir nameduring atraffic stopCriminalescapesNo spikestrips,freepassageCadetbacktalksFTO / makesexcusesCadet askstheir FTO ifthey needfood / waterBANKTRUCKPVPALERTCadet talksoverdispatch/forgetsdispatchCadetgoes silentduring footpursuitCadetmispositionstheir car on atraffic stopCadet hits aghost-car / carthat spawnsinfront of themCadet callsleft insteadof right (orvice versa)Cadetdoesn'tcall for aTowCadet breaksbasic trafficlaws whilst notresponding to acallFTOgoesdownCadetejectsout of carPolicecar isstolenCadet doesn'task a hostagewhere theywere takenfromCadet statesto a criminal/ detainee"It's my finaleval".Cadetdoesn't takeoff windowcages(CVPI)Cadet 10-50s intoanotherofficerFTOcorrectsofficerCadetdoesn'tgive aticketCadetruns outof ammoCadet'takes it allto thevest'Cadetdoesn'tservewarrantCadetdoesn't givekeys to theirFTOCadetattemptssmall talkPDgetswipedCadetapologizesto FTOCadetmelees/batons/flashlightsan officerCadetdoesn'tcall for52sCriminalruns fromtraffic stopCadetdoesn't statetheir nameduring atraffic stopCriminalescapesNo spikestrips,freepassageCadetbacktalksFTO / makesexcusesCadet askstheir FTO ifthey needfood / waterBANKTRUCKPVPALERTCadet talksoverdispatch/forgetsdispatchCadetgoes silentduring footpursuitCadetmispositionstheir car on atraffic stopCadet hits aghost-car / carthat spawnsinfront of themCadet callsleft insteadof right (orvice versa)Cadetdoesn'tcall for aTowCadet breaksbasic trafficlaws whilst notresponding to acallFTOgoesdownCadetejectsout of carPolicecar isstolenCadet doesn'task a hostagewhere theywere takenfromCadet statesto a criminal/ detainee"It's my finaleval".Cadetdoesn't takeoff windowcages(CVPI)Cadet 10-50s intoanotherofficerFTOcorrectsofficerCadetdoesn'tgive aticketCadetruns outof ammoCadet'takes it allto thevest'Cadetdoesn'tservewarrantCadetdoesn't givekeys to theirFTO

Cadet Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet attempts small talk
  2. PD gets wiped
  3. Cadet apologizes to FTO
  4. Cadet melees/batons/flashlights an officer
  5. Cadet doesn't call for 52s
  6. Criminal runs from traffic stop
  7. Cadet doesn't state their name during a traffic stop
  8. Criminal escapes
  9. No spike strips, free passage
  10. Cadet backtalks FTO / makes excuses
  11. Cadet asks their FTO if they need food / water
  12. BANK TRUCK PVP ALERT
  13. Cadet talks over dispatch/forgets dispatch
  14. Cadet goes silent during foot pursuit
  15. Cadet mispositions their car on a traffic stop
  16. Cadet hits a ghost-car / car that spawns infront of them
  17. Cadet calls left instead of right (or vice versa)
  18. Cadet doesn't call for a Tow
  19. Cadet breaks basic traffic laws whilst not responding to a call
  20. FTO goes down
  21. Cadet ejects out of car
  22. Police car is stolen
  23. Cadet doesn't ask a hostage where they were taken from
  24. Cadet states to a criminal / detainee "It's my final eval".
  25. Cadet doesn't take off window cages (CVPI)
  26. Cadet 10-50s into another officer
  27. FTO corrects officer
  28. Cadet doesn't give a ticket
  29. Cadet runs out of ammo
  30. Cadet 'takes it all to the vest'
  31. Cadet doesn't serve warrant
  32. Cadet doesn't give keys to their FTO