Cadetattemptssmall talkCadet callsleft insteadof right (orvice versa)Criminalruns fromtraffic stopCadetruns outof ammoCadet statesto a criminal/ detainee"It's my finaleval".Cadet talksoverdispatch/forgetsdispatchCadet askstheir FTO ifthey needfood / waterCadetbacktalksFTO / makesexcusesCadet doesn'task a hostagewhere theywere takenfromCadetdoesn't takeoff windowcages(CVPI)Cadetdoesn't givekeys to theirFTOCadetejectsout of carCadetdoesn'tcall for52sCadet 10-50s intoanotherofficerPolicecar isstolenPDgetswipedCadet hits aghost-car / carthat spawnsinfront of themCadetgoes silentduring footpursuitFTOgoesdownCadetmelees/batons/flashlightsan officerCadet breaksbasic trafficlaws whilst notresponding to acallCadetdoesn'tgive aticketCadetdoesn'tcall for aTowCadet'takes it allto thevest'Cadetapologizesto FTOCadetmispositionstheir car on atraffic stopCadetdoesn'tservewarrantCriminalescapesBANKTRUCKPVPALERTFTOcorrectsofficerNo spikestrips,freepassageCadetdoesn't statetheir nameduring atraffic stopCadetattemptssmall talkCadet callsleft insteadof right (orvice versa)Criminalruns fromtraffic stopCadetruns outof ammoCadet statesto a criminal/ detainee"It's my finaleval".Cadet talksoverdispatch/forgetsdispatchCadet askstheir FTO ifthey needfood / waterCadetbacktalksFTO / makesexcusesCadet doesn'task a hostagewhere theywere takenfromCadetdoesn't takeoff windowcages(CVPI)Cadetdoesn't givekeys to theirFTOCadetejectsout of carCadetdoesn'tcall for52sCadet 10-50s intoanotherofficerPolicecar isstolenPDgetswipedCadet hits aghost-car / carthat spawnsinfront of themCadetgoes silentduring footpursuitFTOgoesdownCadetmelees/batons/flashlightsan officerCadet breaksbasic trafficlaws whilst notresponding to acallCadetdoesn'tgive aticketCadetdoesn'tcall for aTowCadet'takes it allto thevest'Cadetapologizesto FTOCadetmispositionstheir car on atraffic stopCadetdoesn'tservewarrantCriminalescapesBANKTRUCKPVPALERTFTOcorrectsofficerNo spikestrips,freepassageCadetdoesn't statetheir nameduring atraffic stop

Cadet Final Eval - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cadet attempts small talk
  2. Cadet calls left instead of right (or vice versa)
  3. Criminal runs from traffic stop
  4. Cadet runs out of ammo
  5. Cadet states to a criminal / detainee "It's my final eval".
  6. Cadet talks over dispatch/forgets dispatch
  7. Cadet asks their FTO if they need food / water
  8. Cadet backtalks FTO / makes excuses
  9. Cadet doesn't ask a hostage where they were taken from
  10. Cadet doesn't take off window cages (CVPI)
  11. Cadet doesn't give keys to their FTO
  12. Cadet ejects out of car
  13. Cadet doesn't call for 52s
  14. Cadet 10-50s into another officer
  15. Police car is stolen
  16. PD gets wiped
  17. Cadet hits a ghost-car / car that spawns infront of them
  18. Cadet goes silent during foot pursuit
  19. FTO goes down
  20. Cadet melees/batons/flashlights an officer
  21. Cadet breaks basic traffic laws whilst not responding to a call
  22. Cadet doesn't give a ticket
  23. Cadet doesn't call for a Tow
  24. Cadet 'takes it all to the vest'
  25. Cadet apologizes to FTO
  26. Cadet mispositions their car on a traffic stop
  27. Cadet doesn't serve warrant
  28. Criminal escapes
  29. BANK TRUCK PVP ALERT
  30. FTO corrects officer
  31. No spike strips, free passage
  32. Cadet doesn't state their name during a traffic stop