DiagnosticGo &SeeVisualManagementProcessMetricsStrategyDeploymentGapGembaHandoffsReworkCycleTimecycValueStreamPDCASkillsMatrixDILO/WILOOver-processingKataValueAddTouchTimeLeadTimeRootCauseReinforcementManagementSystemWaitTimeLeanQualityat theSource%complete&Accurate"WIP"Work inProgressContextSwitchingDeliberatePracticeCurrentStateTrueNorthTaktTimeChangeStoryNon-ValueAddDesignPhaseEmpower8wastesCoachingTargetConditionBestPracticeLeaderStandardWorkVariabilityDiagnosticGo &SeeVisualManagementProcessMetricsStrategyDeploymentGapGembaHandoffsReworkCycleTimecycValueStreamPDCASkillsMatrixDILO/WILOOver-processingKataValueAddTouchTimeLeadTimeRootCauseReinforcementManagementSystemWaitTimeLeanQualityat theSource%complete&Accurate"WIP"Work inProgressContextSwitchingDeliberatePracticeCurrentStateTrueNorthTaktTimeChangeStoryNon-ValueAddDesignPhaseEmpower8wastesCoachingTargetConditionBestPracticeLeaderStandardWorkVariability

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diagnostic
  2. Go & See
  3. Visual Management
  4. Process Metrics
  5. Strategy Deployment
  6. Gap
  7. Gemba
  8. Handoffs
  9. Rework
  10. cyc
    Cycle Time
  11. Value Stream
  12. PDCA
  13. Skills Matrix
  14. DILO/ WILO
  15. Over-processing
  16. Kata
  17. Value Add
  18. Touch Time
  19. Lead Time
  20. Root Cause
  21. Reinforcement
  22. Management System
  23. Wait Time
  24. Lean
  25. Quality at the Source
  26. % complete & Accurate
  27. "WIP" Work in Progress
  28. Context Switching
  29. Deliberate Practice
  30. Current State
  31. True North
  32. Takt Time
  33. Change Story
  34. Non-Value Add
  35. Design Phase
  36. Empower
  37. 8 wastes
  38. Coaching
  39. Target Condition
  40. Best Practice
  41. Leader Standard Work
  42. Variability