ContextSwitchingLeadTimeTouchTimeGo &SeeSkillsMatrixChangeStoryCoachingLeanGapTaktTimeNon-ValueAddLeaderStandardWorkWaitTimeReinforcementVariabilityKataValueAddDILO/WILOGembaHandoffsManagementSystemBestPracticeRootCauseDesignPhaseCurrentStateReworkQualityat theSourceStrategyDeploymentCycleTimecycPDCA8wastesProcessMetricsTrueNorthDeliberatePracticeOver-processingDiagnosticTargetCondition"WIP"Work inProgressValueStreamEmpower%complete&AccurateVisualManagementContextSwitchingLeadTimeTouchTimeGo &SeeSkillsMatrixChangeStoryCoachingLeanGapTaktTimeNon-ValueAddLeaderStandardWorkWaitTimeReinforcementVariabilityKataValueAddDILO/WILOGembaHandoffsManagementSystemBestPracticeRootCauseDesignPhaseCurrentStateReworkQualityat theSourceStrategyDeploymentCycleTimecycPDCA8wastesProcessMetricsTrueNorthDeliberatePracticeOver-processingDiagnosticTargetCondition"WIP"Work inProgressValueStreamEmpower%complete&AccurateVisualManagement

Continuous Improvement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Context Switching
  2. Lead Time
  3. Touch Time
  4. Go & See
  5. Skills Matrix
  6. Change Story
  7. Coaching
  8. Lean
  9. Gap
  10. Takt Time
  11. Non-Value Add
  12. Leader Standard Work
  13. Wait Time
  14. Reinforcement
  15. Variability
  16. Kata
  17. Value Add
  18. DILO/ WILO
  19. Gemba
  20. Handoffs
  21. Management System
  22. Best Practice
  23. Root Cause
  24. Design Phase
  25. Current State
  26. Rework
  27. Quality at the Source
  28. Strategy Deployment
  29. cyc
    Cycle Time
  30. PDCA
  31. 8 wastes
  32. Process Metrics
  33. True North
  34. Deliberate Practice
  35. Over-processing
  36. Diagnostic
  37. Target Condition
  38. "WIP" Work in Progress
  39. Value Stream
  40. Empower
  41. % complete & Accurate
  42. Visual Management