LV0ChildBasedPricingPerRoomPricingMinimumChangeValueBestAvailableRateExportRatesDisplayNotificationsSRP @RoomTypeSyncExtraAdultMinimumChangeDifferentialContinuousPricingAgileCeilingSeasonsBaseRoomTypeOperaStreamingMinimumPricingDifferentialOffsetsLinkedSRPAutomationGPEUploadingInventoryHistoryTransactionsDataExtractionReportRoomClassesSuggestButtonFloorWeeklyRateLevelSummaryPerPersonPricingOccupantValueGroupingMaximumOccupancyUpgradePathDefaultsRoomClassMappingSRPValueBARRoundingLV0ChildBasedPricingPerRoomPricingMinimumChangeValueBestAvailableRateExportRatesDisplayNotificationsSRP @RoomTypeSyncExtraAdultMinimumChangeDifferentialContinuousPricingAgileCeilingSeasonsBaseRoomTypeOperaStreamingMinimumPricingDifferentialOffsetsLinkedSRPAutomationGPEUploadingInventoryHistoryTransactionsDataExtractionReportRoomClassesSuggestButtonFloorWeeklyRateLevelSummaryPerPersonPricingOccupantValueGroupingMaximumOccupancyUpgradePathDefaultsRoomClassMappingSRPValueBARRounding

Continuous Pricing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LV0
  2. Child Based Pricing
  3. Per Room Pricing
  4. Minimum Change Value
  5. Best Available Rate
  6. Export
  7. Rates Display
  8. Notifications
  9. SRP @ Room Type
  10. Sync
  11. Extra Adult
  12. Minimum Change Differential
  13. Continuous Pricing
  14. Agile
  15. Ceiling
  16. Seasons
  17. Base Room Type
  18. Opera
  19. Streaming
  20. Minimum Pricing Differential
  21. Offsets
  22. Linked SRP
  23. Automation
  24. GPE
  25. Uploading
  26. Inventory History
  27. Transactions
  28. Data Extraction Report
  29. Room Classes
  30. Suggest Button
  31. Floor
  32. Weekly Rate Level Summary
  33. Per Person Pricing
  34. Occupant Value Grouping
  35. Maximum Occupancy
  36. Upgrade Path
  37. Defaults
  38. Room Class Mapping
  39. SRP Value
  40. BAR Rounding