No fallbeamroutineLandingAHSjump2 jumpseriesno fallBeamcomplexnowobblesFull turnnoexecutionerrorFlightskillSissone/splitleap at 180splitDismountno stepsCheeredon ateammate3connectedcartwheelseriesDancethrough noexecutionerrorsOn toefor fullroutineSmiledduringbeamroutineDismountwith nostepsLLBBSconnectedLeapseriesconnectedCartwheelseriesconnectedNo fallbeamroutineLandingAHSjumpMountwith noexecutionerrorsConnectedan entirebeamroutineSpot end ofthe beam ontwisting jumpChin upon beamroutine5 stuckfullturnsNo fallbeamroutineLandingAHSjump2 jumpseriesno fallBeamcomplexnowobblesFull turnnoexecutionerrorFlightskillSissone/splitleap at 180splitDismountno stepsCheeredon ateammate3connectedcartwheelseriesDancethrough noexecutionerrorsOn toefor fullroutineSmiledduringbeamroutineDismountwith nostepsLLBBSconnectedLeapseriesconnectedCartwheelseriesconnectedNo fallbeamroutineLandingAHSjumpMountwith noexecutionerrorsConnectedan entirebeamroutineSpot end ofthe beam ontwisting jumpChin upon beamroutine5 stuckfullturns

Beam - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No fall beam routine
  2. Landing AHS jump
  3. 2 jump series no fall
  4. Beam complex no wobbles
  5. Full turn no execution error
  6. Flight skill
  7. Sissone/split leap at 180 split
  8. Dismount no steps
  9. Cheered on a teammate
  10. 3 connected cartwheel series
  11. Dance through no execution errors
  12. On toe for full routine
  13. Smiled during beam routine
  14. Dismount with no steps
  15. LLBBS connected
  16. Leap series connected
  17. Cartwheel series connected
  18. No fall beam routine
  19. Landing AHS jump
  20. Mount with no execution errors
  21. Connected an entire beam routine
  22. Spot end of the beam on twisting jump
  23. Chin up on beam routine
  24. 5 stuck full turns