Hiding sequence A lot of endings Ghost haunts player Dead parents/bad parents Death of a friend (or two) Mysterious unbeatable villain Extra artwork New game+ Violent and unique death scenes Diverse environments Bad portrayal of insanity Strange saving points (cats, typewriters, spirits, etc.) Puzzles out of nowhere Theme of s*icide Jumpscares. Lots of 'em Chase sequences Forgiving the villain Piano/Music box title theme Gimmick mechanic Teenage girl protagonist Depressed protagonist Cutesy art style The plot "twist" No weapons Hiding sequence A lot of endings Ghost haunts player Dead parents/bad parents Death of a friend (or two) Mysterious unbeatable villain Extra artwork New game+ Violent and unique death scenes Diverse environments Bad portrayal of insanity Strange saving points (cats, typewriters, spirits, etc.) Puzzles out of nowhere Theme of s*icide Jumpscares. Lots of 'em Chase sequences Forgiving the villain Piano/Music box title theme Gimmick mechanic Teenage girl protagonist Depressed protagonist Cutesy art style The plot "twist" No weapons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hiding sequence
A lot of endings
Ghost haunts player
Dead parents/bad parents
Death of a friend (or two)
Mysterious unbeatable villain
Extra artwork
New game+
Violent and unique death scenes
Diverse environments
Bad portrayal of insanity
Strange saving points (cats, typewriters, spirits, etc.)
Puzzles out of nowhere
Theme of s*icide
Jumpscares. Lots of 'em
Chase sequences
Forgiving the villain
Piano/Music box title theme
Gimmick mechanic
Teenage girl protagonist
Depressed protagonist
Cutesy art style
The plot "twist"
No weapons