Ghost haunts player Gimmick mechanic Jumpscares. Lots of 'em No weapons Strange saving points (cats, typewriters, spirits, etc.) The plot "twist" New game+ Mysterious unbeatable villain Piano/Music box title theme Violent and unique death scenes Extra artwork A lot of endings Hiding sequence Puzzles out of nowhere Theme of s*icide Dead parents/bad parents Teenage girl protagonist Forgiving the villain Bad portrayal of insanity Depressed protagonist Chase sequences Diverse environments Cutesy art style Death of a friend (or two) Ghost haunts player Gimmick mechanic Jumpscares. Lots of 'em No weapons Strange saving points (cats, typewriters, spirits, etc.) The plot "twist" New game+ Mysterious unbeatable villain Piano/Music box title theme Violent and unique death scenes Extra artwork A lot of endings Hiding sequence Puzzles out of nowhere Theme of s*icide Dead parents/bad parents Teenage girl protagonist Forgiving the villain Bad portrayal of insanity Depressed protagonist Chase sequences Diverse environments Cutesy art style Death of a friend (or two)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ghost haunts player
Gimmick mechanic
Jumpscares. Lots of 'em
No weapons
Strange saving points (cats, typewriters, spirits, etc.)
The plot "twist"
New game+
Mysterious unbeatable villain
Piano/Music box title theme
Violent and unique death scenes
Extra artwork
A lot of endings
Hiding sequence
Puzzles out of nowhere
Theme of s*icide
Dead parents/bad parents
Teenage girl protagonist
Forgiving the villain
Bad portrayal of insanity
Depressed protagonist
Chase sequences
Diverse environments
Cutesy art style
Death of a friend (or two)