Hiding sequence Strange saving points (cats, typewriters, spirits, etc.) A lot of endings Bad portrayal of insanity Dead parents/bad parents Chase sequences Jumpscares. Lots of 'em Ghost haunts player New game+ Death of a friend (or two) Theme of s*icide Teenage girl protagonist Violent and unique death scenes Piano/Music box title theme Depressed protagonist No weapons Mysterious unbeatable villain Cutesy art style Puzzles out of nowhere Forgiving the villain Gimmick mechanic The plot "twist" Diverse environments Extra artwork Hiding sequence Strange saving points (cats, typewriters, spirits, etc.) A lot of endings Bad portrayal of insanity Dead parents/bad parents Chase sequences Jumpscares. Lots of 'em Ghost haunts player New game+ Death of a friend (or two) Theme of s*icide Teenage girl protagonist Violent and unique death scenes Piano/Music box title theme Depressed protagonist No weapons Mysterious unbeatable villain Cutesy art style Puzzles out of nowhere Forgiving the villain Gimmick mechanic The plot "twist" Diverse environments Extra artwork
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Hiding sequence
Strange saving points (cats, typewriters, spirits, etc.)
A lot of endings
Bad portrayal of insanity
Dead parents/bad parents
Chase sequences
Jumpscares. Lots of 'em
Ghost haunts player
New game+
Death of a friend (or two)
Theme of s*icide
Teenage girl protagonist
Violent and unique death scenes
Piano/Music box title theme
Depressed protagonist
No weapons
Mysterious unbeatable villain
Cutesy art style
Puzzles out of nowhere
Forgiving the villain
Gimmick mechanic
The plot "twist"
Diverse environments
Extra artwork