Puzzles out of nowhere Hiding sequence Jumpscares. Lots of 'em Bad portrayal of insanity Ghost haunts player Diverse environments Violent and unique death scenes Strange saving points (cats, typewriters, spirits, etc.) Chase sequences Teenage girl protagonist The plot "twist" Dead parents/bad parents Piano/Music box title theme A lot of endings No weapons Extra artwork Gimmick mechanic Cutesy art style Forgiving the villain Depressed protagonist Mysterious unbeatable villain New game+ Theme of s*icide Death of a friend (or two) Puzzles out of nowhere Hiding sequence Jumpscares. Lots of 'em Bad portrayal of insanity Ghost haunts player Diverse environments Violent and unique death scenes Strange saving points (cats, typewriters, spirits, etc.) Chase sequences Teenage girl protagonist The plot "twist" Dead parents/bad parents Piano/Music box title theme A lot of endings No weapons Extra artwork Gimmick mechanic Cutesy art style Forgiving the villain Depressed protagonist Mysterious unbeatable villain New game+ Theme of s*icide Death of a friend (or two)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Puzzles out of nowhere
Hiding sequence
Jumpscares. Lots of 'em
Bad portrayal of insanity
Ghost haunts player
Diverse environments
Violent and unique death scenes
Strange saving points (cats, typewriters, spirits, etc.)
Chase sequences
Teenage girl protagonist
The plot "twist"
Dead parents/bad parents
Piano/Music box title theme
A lot of endings
No weapons
Extra artwork
Gimmick mechanic
Cutesy art style
Forgiving the villain
Depressed protagonist
Mysterious unbeatable villain
New game+
Theme of s*icide
Death of a friend (or two)