Chase sequences A lot of endings No weapons Jumpscares. Lots of 'em Gimmick mechanic Diverse environments Extra artwork Ghost haunts player Mysterious unbeatable villain The plot "twist" Dead parents/bad parents Teenage girl protagonist Puzzles out of nowhere Piano/Music box title theme Violent and unique death scenes Hiding sequence Strange saving points (cats, typewriters, spirits, etc.) New game+ Depressed protagonist Theme of s*icide Bad portrayal of insanity Cutesy art style Forgiving the villain Death of a friend (or two) Chase sequences A lot of endings No weapons Jumpscares. Lots of 'em Gimmick mechanic Diverse environments Extra artwork Ghost haunts player Mysterious unbeatable villain The plot "twist" Dead parents/bad parents Teenage girl protagonist Puzzles out of nowhere Piano/Music box title theme Violent and unique death scenes Hiding sequence Strange saving points (cats, typewriters, spirits, etc.) New game+ Depressed protagonist Theme of s*icide Bad portrayal of insanity Cutesy art style Forgiving the villain Death of a friend (or two)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Chase sequences
A lot of endings
No weapons
Jumpscares. Lots of 'em
Gimmick mechanic
Diverse environments
Extra artwork
Ghost haunts player
Mysterious unbeatable villain
The plot "twist"
Dead parents/bad parents
Teenage girl protagonist
Puzzles out of nowhere
Piano/Music box title theme
Violent and unique death scenes
Hiding sequence
Strange saving points (cats, typewriters, spirits, etc.)
New game+
Depressed protagonist
Theme of s*icide
Bad portrayal of insanity
Cutesy art style
Forgiving the villain
Death of a friend (or two)