The plot "twist" No weapons Jumpscares. Lots of 'em Forgiving the villain Cutesy art style Hiding sequence Depressed protagonist Chase sequences Teenage girl protagonist Mysterious unbeatable villain Diverse environments A lot of endings Puzzles out of nowhere Dead parents/bad parents Extra artwork Violent and unique death scenes Death of a friend (or two) Piano/Music box title theme Bad portrayal of insanity New game+ Strange saving points (cats, typewriters, spirits, etc.) Ghost haunts player Gimmick mechanic Theme of s*icide The plot "twist" No weapons Jumpscares. Lots of 'em Forgiving the villain Cutesy art style Hiding sequence Depressed protagonist Chase sequences Teenage girl protagonist Mysterious unbeatable villain Diverse environments A lot of endings Puzzles out of nowhere Dead parents/bad parents Extra artwork Violent and unique death scenes Death of a friend (or two) Piano/Music box title theme Bad portrayal of insanity New game+ Strange saving points (cats, typewriters, spirits, etc.) Ghost haunts player Gimmick mechanic Theme of s*icide
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
The plot "twist"
No weapons
Jumpscares. Lots of 'em
Forgiving the villain
Cutesy art style
Hiding sequence
Depressed protagonist
Chase sequences
Teenage girl protagonist
Mysterious unbeatable villain
Diverse environments
A lot of endings
Puzzles out of nowhere
Dead parents/bad parents
Extra artwork
Violent and unique death scenes
Death of a friend (or two)
Piano/Music box title theme
Bad portrayal of insanity
New game+
Strange saving points (cats, typewriters, spirits, etc.)
Ghost haunts player
Gimmick mechanic
Theme of s*icide