Strange saving points (cats, typewriters, spirits, etc.) Violent and unique death scenes Chase sequences Diverse environments Ghost haunts player Jumpscares. Lots of 'em A lot of endings Forgiving the villain Puzzles out of nowhere Bad portrayal of insanity New game+ Piano/Music box title theme Depressed protagonist Gimmick mechanic Mysterious unbeatable villain Death of a friend (or two) No weapons Dead parents/bad parents Cutesy art style The plot "twist" Theme of s*icide Extra artwork Hiding sequence Teenage girl protagonist Strange saving points (cats, typewriters, spirits, etc.) Violent and unique death scenes Chase sequences Diverse environments Ghost haunts player Jumpscares. Lots of 'em A lot of endings Forgiving the villain Puzzles out of nowhere Bad portrayal of insanity New game+ Piano/Music box title theme Depressed protagonist Gimmick mechanic Mysterious unbeatable villain Death of a friend (or two) No weapons Dead parents/bad parents Cutesy art style The plot "twist" Theme of s*icide Extra artwork Hiding sequence Teenage girl protagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Strange saving points (cats, typewriters, spirits, etc.)
Violent and unique death scenes
Chase sequences
Diverse environments
Ghost haunts player
Jumpscares. Lots of 'em
A lot of endings
Forgiving the villain
Puzzles out of nowhere
Bad portrayal of insanity
New game+
Piano/Music box title theme
Depressed protagonist
Gimmick mechanic
Mysterious unbeatable villain
Death of a friend (or two)
No weapons
Dead parents/bad parents
Cutesy art style
The plot "twist"
Theme of s*icide
Extra artwork
Hiding sequence
Teenage girl protagonist