Teenage girl protagonist Violent and unique death scenes Gimmick mechanic Strange saving points (cats, typewriters, spirits, etc.) The plot "twist" Jumpscares. Lots of 'em No weapons Ghost haunts player Death of a friend (or two) A lot of endings Forgiving the villain Puzzles out of nowhere Extra artwork New game+ Theme of s*icide Mysterious unbeatable villain Chase sequences Piano/Music box title theme Diverse environments Hiding sequence Cutesy art style Depressed protagonist Dead parents/bad parents Bad portrayal of insanity Teenage girl protagonist Violent and unique death scenes Gimmick mechanic Strange saving points (cats, typewriters, spirits, etc.) The plot "twist" Jumpscares. Lots of 'em No weapons Ghost haunts player Death of a friend (or two) A lot of endings Forgiving the villain Puzzles out of nowhere Extra artwork New game+ Theme of s*icide Mysterious unbeatable villain Chase sequences Piano/Music box title theme Diverse environments Hiding sequence Cutesy art style Depressed protagonist Dead parents/bad parents Bad portrayal of insanity
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Teenage girl protagonist
Violent and unique death scenes
Gimmick mechanic
Strange saving points (cats, typewriters, spirits, etc.)
The plot "twist"
Jumpscares. Lots of 'em
No weapons
Ghost haunts player
Death of a friend (or two)
A lot of endings
Forgiving the villain
Puzzles out of nowhere
Extra artwork
New game+
Theme of s*icide
Mysterious unbeatable villain
Chase sequences
Piano/Music box title theme
Diverse environments
Hiding sequence
Cutesy art style
Depressed protagonist
Dead parents/bad parents
Bad portrayal of insanity