Strange saving points (cats, typewriters, spirits, etc.) Violent and unique death scenes Teenage girl protagonist Jumpscares. Lots of 'em Mysterious unbeatable villain Cutesy art style The plot "twist" Puzzles out of nowhere Piano/Music box title theme Death of a friend (or two) Ghost haunts player A lot of endings Bad portrayal of insanity Forgiving the villain Chase sequences Depressed protagonist Diverse environments Extra artwork Dead parents/bad parents Hiding sequence Theme of s*icide No weapons New game+ Gimmick mechanic Strange saving points (cats, typewriters, spirits, etc.) Violent and unique death scenes Teenage girl protagonist Jumpscares. Lots of 'em Mysterious unbeatable villain Cutesy art style The plot "twist" Puzzles out of nowhere Piano/Music box title theme Death of a friend (or two) Ghost haunts player A lot of endings Bad portrayal of insanity Forgiving the villain Chase sequences Depressed protagonist Diverse environments Extra artwork Dead parents/bad parents Hiding sequence Theme of s*icide No weapons New game+ Gimmick mechanic
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Strange saving points (cats, typewriters, spirits, etc.)
Violent and unique death scenes
Teenage girl protagonist
Jumpscares. Lots of 'em
Mysterious unbeatable villain
Cutesy art style
The plot "twist"
Puzzles out of nowhere
Piano/Music box title theme
Death of a friend (or two)
Ghost haunts player
A lot of endings
Bad portrayal of insanity
Forgiving the villain
Chase sequences
Depressed protagonist
Diverse environments
Extra artwork
Dead parents/bad parents
Hiding sequence
Theme of s*icide
No weapons
New game+
Gimmick mechanic