REDUCE (1) PEACEFUL LOST SHOW ATTIC (1) THIRSTY MANAGE BUILD RELY ISOLATED COLD ENCOURAGE APPRECIATE GUEST ROOM PREFER (1) VULNERABLE HUNGRY SOLVE LONELY DINING ROOM SATISFIED APPLY (2) CONFUSED READING ROOM KITCHEN CRANKY CLOSET FAMILY ROOM DISAPPOINTED LAUNDRY ROOM ALIVE DISGUSTED LIVING ROOM (1) BATHROOM UTILITY ROOM (1) PASSIONATE AGREE FOYER PANTRY FULL WORTHLESS EXPLAIN CONFIDENT (1) MAN CAVE BEDROOM SUNROOM OFFICE ACHIEVE SLEEPY FORGET EXPECT PLAY ROOM EXPLORE ACCEPT IMPULSIVE CONTINUE BASEMENT SUGGEST GARAGE REQUIRE REDUCE (1) PEACEFUL LOST SHOW ATTIC (1) THIRSTY MANAGE BUILD RELY ISOLATED COLD ENCOURAGE APPRECIATE GUEST ROOM PREFER (1) VULNERABLE HUNGRY SOLVE LONELY DINING ROOM SATISFIED APPLY (2) CONFUSED READING ROOM KITCHEN CRANKY CLOSET FAMILY ROOM DISAPPOINTED LAUNDRY ROOM ALIVE DISGUSTED LIVING ROOM (1) BATHROOM UTILITY ROOM (1) PASSIONATE AGREE FOYER PANTRY FULL WORTHLESS EXPLAIN CONFIDENT (1) MAN CAVE BEDROOM SUNROOM OFFICE ACHIEVE SLEEPY FORGET EXPECT PLAY ROOM EXPLORE ACCEPT IMPULSIVE CONTINUE BASEMENT SUGGEST GARAGE REQUIRE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
REDUCE (1)
PEACEFUL
LOST
SHOW
ATTIC (1)
THIRSTY
MANAGE
BUILD
RELY
ISOLATED
COLD
ENCOURAGE
APPRECIATE
GUEST ROOM
PREFER (1)
VULNERABLE
HUNGRY
SOLVE
LONELY
DINING ROOM
SATISFIED
APPLY (2)
CONFUSED
READING ROOM
KITCHEN
CRANKY
CLOSET
FAMILY ROOM
DISAPPOINTED
LAUNDRY ROOM
ALIVE
DISGUSTED
LIVING ROOM (1)
BATHROOM
UTILITY ROOM (1)
PASSIONATE
AGREE
FOYER
PANTRY
FULL
WORTHLESS
EXPLAIN
CONFIDENT (1)
MAN CAVE
BEDROOM
SUNROOM
OFFICE
ACHIEVE
SLEEPY
FORGET
EXPECT
PLAY ROOM
EXPLORE
ACCEPT
IMPULSIVE
CONTINUE
BASEMENT
SUGGEST
GARAGE
REQUIRE