CENTURY DATE (CALENDAR) SEMESTER DECADE CHANDELIER VASE 6TH HOUR SPOON DINING ROOM ENHANCE CUPS ANYTIME 5TH HOUR CRYSTAL GLASSWARE BOWLS KNIFE FORK SOMEDAY IMAGINE (4) SCHEDULE CHAIRS DISCOVER (1) HESITATE 3RD HOUR TABLE LEAF 1ST HOUR EXAMINE ADOPT DRAPES REFER CANDLE OVERTIME RELATE TARDY ANNUAL ON TIME VARY TRAYS SOON PITCHER ENCOURAGE 2ND HOUR EARLY FANCY PLATE RETAIN OBTAIN ENGAGE ADMIT QUALIFY 4TH HOUR CALENDAR YEAR TABLE ESTABLISH (2) BENCH WALL CLOCK RUG (2) CONVINCE DIFFER GENERATE OVERCOME CENTURY DATE (CALENDAR) SEMESTER DECADE CHANDELIER VASE 6TH HOUR SPOON DINING ROOM ENHANCE CUPS ANYTIME 5TH HOUR CRYSTAL GLASSWARE BOWLS KNIFE FORK SOMEDAY IMAGINE (4) SCHEDULE CHAIRS DISCOVER (1) HESITATE 3RD HOUR TABLE LEAF 1ST HOUR EXAMINE ADOPT DRAPES REFER CANDLE OVERTIME RELATE TARDY ANNUAL ON TIME VARY TRAYS SOON PITCHER ENCOURAGE 2ND HOUR EARLY FANCY PLATE RETAIN OBTAIN ENGAGE ADMIT QUALIFY 4TH HOUR CALENDAR YEAR TABLE ESTABLISH (2) BENCH WALL CLOCK RUG (2) CONVINCE DIFFER GENERATE OVERCOME
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
CENTURY
DATE (CALENDAR)
SEMESTER
DECADE
CHANDELIER
VASE
6TH HOUR
SPOON
DINING ROOM
ENHANCE
CUPS
ANYTIME
5TH HOUR
CRYSTAL GLASSWARE
BOWLS
KNIFE
FORK
SOMEDAY
IMAGINE (4)
SCHEDULE
CHAIRS
DISCOVER (1)
HESITATE
3RD HOUR
TABLE LEAF
1ST HOUR
EXAMINE
ADOPT
DRAPES
REFER
CANDLE
OVERTIME
RELATE
TARDY
ANNUAL
ON TIME
VARY
TRAYS
SOON
PITCHER
ENCOURAGE
2ND HOUR
EARLY
FANCY PLATE
RETAIN
OBTAIN
ENGAGE
ADMIT
QUALIFY
4TH HOUR
CALENDAR YEAR
TABLE
ESTABLISH (2)
BENCH
WALL CLOCK
RUG (2)
CONVINCE
DIFFER
GENERATE
OVERCOME