6TH HOUR HESITATE VARY OBTAIN 5TH HOUR CALENDAR YEAR RETAIN BOWLS DIFFER SPOON ON TIME KNIFE OVERTIME QUALIFY BENCH ENHANCE ENGAGE RUG (2) VASE ESTABLISH (2) CRYSTAL GLASSWARE REFER CONVINCE 2ND HOUR TARDY ANNUAL 4TH HOUR ADMIT DECADE DISCOVER (1) ADOPT SEMESTER SOON RELATE DATE (CALENDAR) DINING ROOM TRAYS SCHEDULE TABLE TABLE LEAF CHANDELIER DRAPES EARLY CENTURY IMAGINE (4) 1ST HOUR FORK GENERATE OVERCOME WALL CLOCK CHAIRS ANYTIME FANCY PLATE EXAMINE CANDLE CUPS ENCOURAGE 3RD HOUR SOMEDAY PITCHER 6TH HOUR HESITATE VARY OBTAIN 5TH HOUR CALENDAR YEAR RETAIN BOWLS DIFFER SPOON ON TIME KNIFE OVERTIME QUALIFY BENCH ENHANCE ENGAGE RUG (2) VASE ESTABLISH (2) CRYSTAL GLASSWARE REFER CONVINCE 2ND HOUR TARDY ANNUAL 4TH HOUR ADMIT DECADE DISCOVER (1) ADOPT SEMESTER SOON RELATE DATE (CALENDAR) DINING ROOM TRAYS SCHEDULE TABLE TABLE LEAF CHANDELIER DRAPES EARLY CENTURY IMAGINE (4) 1ST HOUR FORK GENERATE OVERCOME WALL CLOCK CHAIRS ANYTIME FANCY PLATE EXAMINE CANDLE CUPS ENCOURAGE 3RD HOUR SOMEDAY PITCHER
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
6TH HOUR
HESITATE
VARY
OBTAIN
5TH HOUR
CALENDAR YEAR
RETAIN
BOWLS
DIFFER
SPOON
ON TIME
KNIFE
OVERTIME
QUALIFY
BENCH
ENHANCE
ENGAGE
RUG (2)
VASE
ESTABLISH (2)
CRYSTAL GLASSWARE
REFER
CONVINCE
2ND HOUR
TARDY
ANNUAL
4TH HOUR
ADMIT
DECADE
DISCOVER (1)
ADOPT
SEMESTER
SOON
RELATE
DATE (CALENDAR)
DINING ROOM
TRAYS
SCHEDULE
TABLE
TABLE LEAF
CHANDELIER
DRAPES
EARLY
CENTURY
IMAGINE (4)
1ST HOUR
FORK
GENERATE
OVERCOME
WALL CLOCK
CHAIRS
ANYTIME
FANCY PLATE
EXAMINE
CANDLE
CUPS
ENCOURAGE
3RD HOUR
SOMEDAY
PITCHER