AlliterationColloquialismTheme:Comingof AgeCharacter:Cynical,boredteenagerPointof viewMetaphorAssonanceTheme:Actions andconsequencesAnecdoteOnomatapoeiaSatireEpiphanyCharacter:Manager ofthe A&P,stuffy anduptightTheme:ideals vs.realityIronyTheme:LongingforFreedomThree"Sirens"IdiomConflictTheme:Actions andconsequencesIndividualismCharacter: aconfidentteenage girldressed in abathing suit.SimileForeshadowingMotifAllusionsSettingPersonificationSymbolismAlliterationColloquialismTheme:Comingof AgeCharacter:Cynical,boredteenagerPointof viewMetaphorAssonanceTheme:Actions andconsequencesAnecdoteOnomatapoeiaSatireEpiphanyCharacter:Manager ofthe A&P,stuffy anduptightTheme:ideals vs.realityIronyTheme:LongingforFreedomThree"Sirens"IdiomConflictTheme:Actions andconsequencesIndividualismCharacter: aconfidentteenage girldressed in abathing suit.SimileForeshadowingMotifAllusionsSettingPersonificationSymbolism

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Alliteration
  2. Colloquialism
  3. Theme: Coming of Age
  4. Character: Cynical, bored teenager
  5. Point of view
  6. Metaphor
  7. Assonance
  8. Theme: Actions and consequences
  9. Anecdote
  10. Onomatapoeia
  11. Satire
  12. Epiphany
  13. Character: Manager of the A&P, stuffy and uptight
  14. Theme: ideals vs. reality
  15. Irony
  16. Theme: Longing for Freedom
  17. Three "Sirens"
  18. Idiom
  19. Conflict
  20. Theme: Actions and consequences
  21. Individualism
  22. Character: a confident teenage girl dressed in a bathing suit.
  23. Simile
  24. Foreshadowing
  25. Motif
  26. Allusions
  27. Setting
  28. Personification
  29. Symbolism