Theme:Actions andconsequencesConflictAlliterationThree"Sirens"ForeshadowingIdiomSettingPointof viewIronyCharacter:Cynical,boredteenagerColloquialismIndividualismMetaphorTheme:ideals vs.realityAnecdoteMotifEpiphanyCharacter: aconfidentteenage girldressed in abathing suit.AllusionsTheme:Actions andconsequencesSymbolismCharacter:Manager ofthe A&P,stuffy anduptightAssonanceSatireTheme:Comingof AgePersonificationTheme:LongingforFreedomSimileOnomatapoeiaTheme:Actions andconsequencesConflictAlliterationThree"Sirens"ForeshadowingIdiomSettingPointof viewIronyCharacter:Cynical,boredteenagerColloquialismIndividualismMetaphorTheme:ideals vs.realityAnecdoteMotifEpiphanyCharacter: aconfidentteenage girldressed in abathing suit.AllusionsTheme:Actions andconsequencesSymbolismCharacter:Manager ofthe A&P,stuffy anduptightAssonanceSatireTheme:Comingof AgePersonificationTheme:LongingforFreedomSimileOnomatapoeia

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme: Actions and consequences
  2. Conflict
  3. Alliteration
  4. Three "Sirens"
  5. Foreshadowing
  6. Idiom
  7. Setting
  8. Point of view
  9. Irony
  10. Character: Cynical, bored teenager
  11. Colloquialism
  12. Individualism
  13. Metaphor
  14. Theme: ideals vs. reality
  15. Anecdote
  16. Motif
  17. Epiphany
  18. Character: a confident teenage girl dressed in a bathing suit.
  19. Allusions
  20. Theme: Actions and consequences
  21. Symbolism
  22. Character: Manager of the A&P, stuffy and uptight
  23. Assonance
  24. Satire
  25. Theme: Coming of Age
  26. Personification
  27. Theme: Longing for Freedom
  28. Simile
  29. Onomatapoeia