AllusionsCharacter:Manager ofthe A&P,stuffy anduptightOnomatapoeiaSatireTheme:Comingof AgeEpiphanyTheme:Actions andconsequencesSimileCharacter: aconfidentteenage girldressed in abathing suit.PersonificationAlliterationConflictTheme:LongingforFreedomIndividualismTheme:Actions andconsequencesCharacter:Cynical,boredteenagerIronyAnecdoteTheme:ideals vs.realityMotifThree"Sirens"ForeshadowingPointof viewSettingIdiomSymbolismMetaphorColloquialismAssonanceAllusionsCharacter:Manager ofthe A&P,stuffy anduptightOnomatapoeiaSatireTheme:Comingof AgeEpiphanyTheme:Actions andconsequencesSimileCharacter: aconfidentteenage girldressed in abathing suit.PersonificationAlliterationConflictTheme:LongingforFreedomIndividualismTheme:Actions andconsequencesCharacter:Cynical,boredteenagerIronyAnecdoteTheme:ideals vs.realityMotifThree"Sirens"ForeshadowingPointof viewSettingIdiomSymbolismMetaphorColloquialismAssonance

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusions
  2. Character: Manager of the A&P, stuffy and uptight
  3. Onomatapoeia
  4. Satire
  5. Theme: Coming of Age
  6. Epiphany
  7. Theme: Actions and consequences
  8. Simile
  9. Character: a confident teenage girl dressed in a bathing suit.
  10. Personification
  11. Alliteration
  12. Conflict
  13. Theme: Longing for Freedom
  14. Individualism
  15. Theme: Actions and consequences
  16. Character: Cynical, bored teenager
  17. Irony
  18. Anecdote
  19. Theme: ideals vs. reality
  20. Motif
  21. Three "Sirens"
  22. Foreshadowing
  23. Point of view
  24. Setting
  25. Idiom
  26. Symbolism
  27. Metaphor
  28. Colloquialism
  29. Assonance