Theme:Actions andconsequencesCharacter: aconfidentteenage girldressed in abathing suit.Theme:Comingof AgeMetaphorSymbolismCharacter:Manager ofthe A&P,stuffy anduptightTheme:ideals vs.realityTheme:Actions andconsequencesAssonanceSatireIronySimileThree"Sirens"ConflictTheme:LongingforFreedomForeshadowingCharacter:Cynical,boredteenagerAllusionsIndividualismAnecdoteMotifSettingAlliterationIdiomEpiphanyPersonificationPointof viewColloquialismOnomatapoeiaTheme:Actions andconsequencesCharacter: aconfidentteenage girldressed in abathing suit.Theme:Comingof AgeMetaphorSymbolismCharacter:Manager ofthe A&P,stuffy anduptightTheme:ideals vs.realityTheme:Actions andconsequencesAssonanceSatireIronySimileThree"Sirens"ConflictTheme:LongingforFreedomForeshadowingCharacter:Cynical,boredteenagerAllusionsIndividualismAnecdoteMotifSettingAlliterationIdiomEpiphanyPersonificationPointof viewColloquialismOnomatapoeia

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theme: Actions and consequences
  2. Character: a confident teenage girl dressed in a bathing suit.
  3. Theme: Coming of Age
  4. Metaphor
  5. Symbolism
  6. Character: Manager of the A&P, stuffy and uptight
  7. Theme: ideals vs. reality
  8. Theme: Actions and consequences
  9. Assonance
  10. Satire
  11. Irony
  12. Simile
  13. Three "Sirens"
  14. Conflict
  15. Theme: Longing for Freedom
  16. Foreshadowing
  17. Character: Cynical, bored teenager
  18. Allusions
  19. Individualism
  20. Anecdote
  21. Motif
  22. Setting
  23. Alliteration
  24. Idiom
  25. Epiphany
  26. Personification
  27. Point of view
  28. Colloquialism
  29. Onomatapoeia