Three"Sirens"AssonancePointof viewTheme:Actions andconsequencesTheme:Comingof AgeMetaphorPersonificationAlliterationIndividualismConflictTheme:Actions andconsequencesAnecdoteSettingTheme:ideals vs.realityCharacter: aconfidentteenage girldressed in abathing suit.EpiphanySymbolismIdiomForeshadowingCharacter:Manager ofthe A&P,stuffy anduptightIronyTheme:LongingforFreedomSimileAllusionsColloquialismOnomatapoeiaCharacter:Cynical,boredteenagerSatireMotifThree"Sirens"AssonancePointof viewTheme:Actions andconsequencesTheme:Comingof AgeMetaphorPersonificationAlliterationIndividualismConflictTheme:Actions andconsequencesAnecdoteSettingTheme:ideals vs.realityCharacter: aconfidentteenage girldressed in abathing suit.EpiphanySymbolismIdiomForeshadowingCharacter:Manager ofthe A&P,stuffy anduptightIronyTheme:LongingforFreedomSimileAllusionsColloquialismOnomatapoeiaCharacter:Cynical,boredteenagerSatireMotif

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Three "Sirens"
  2. Assonance
  3. Point of view
  4. Theme: Actions and consequences
  5. Theme: Coming of Age
  6. Metaphor
  7. Personification
  8. Alliteration
  9. Individualism
  10. Conflict
  11. Theme: Actions and consequences
  12. Anecdote
  13. Setting
  14. Theme: ideals vs. reality
  15. Character: a confident teenage girl dressed in a bathing suit.
  16. Epiphany
  17. Symbolism
  18. Idiom
  19. Foreshadowing
  20. Character: Manager of the A&P, stuffy and uptight
  21. Irony
  22. Theme: Longing for Freedom
  23. Simile
  24. Allusions
  25. Colloquialism
  26. Onomatapoeia
  27. Character: Cynical, bored teenager
  28. Satire
  29. Motif