SymbolismThree"Sirens"AssonanceTheme:ideals vs.realityForeshadowingOnomatapoeiaTheme:Actions andconsequencesConflictAlliterationSettingMetaphorIndividualismPointof viewTheme:Comingof AgeAllusionsEpiphanyTheme:LongingforFreedomIdiomTheme:Actions andconsequencesColloquialismPersonificationMotifAnecdoteCharacter: aconfidentteenage girldressed in abathing suit.SimileCharacter:Cynical,boredteenagerSatireCharacter:Manager ofthe A&P,stuffy anduptightIronySymbolismThree"Sirens"AssonanceTheme:ideals vs.realityForeshadowingOnomatapoeiaTheme:Actions andconsequencesConflictAlliterationSettingMetaphorIndividualismPointof viewTheme:Comingof AgeAllusionsEpiphanyTheme:LongingforFreedomIdiomTheme:Actions andconsequencesColloquialismPersonificationMotifAnecdoteCharacter: aconfidentteenage girldressed in abathing suit.SimileCharacter:Cynical,boredteenagerSatireCharacter:Manager ofthe A&P,stuffy anduptightIrony

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Symbolism
  2. Three "Sirens"
  3. Assonance
  4. Theme: ideals vs. reality
  5. Foreshadowing
  6. Onomatapoeia
  7. Theme: Actions and consequences
  8. Conflict
  9. Alliteration
  10. Setting
  11. Metaphor
  12. Individualism
  13. Point of view
  14. Theme: Coming of Age
  15. Allusions
  16. Epiphany
  17. Theme: Longing for Freedom
  18. Idiom
  19. Theme: Actions and consequences
  20. Colloquialism
  21. Personification
  22. Motif
  23. Anecdote
  24. Character: a confident teenage girl dressed in a bathing suit.
  25. Simile
  26. Character: Cynical, bored teenager
  27. Satire
  28. Character: Manager of the A&P, stuffy and uptight
  29. Irony