Pointof viewTheme:Actions andconsequencesCharacter: aconfidentteenage girldressed in abathing suit.AssonanceColloquialismSymbolismSimileSettingPersonificationTheme:LongingforFreedomForeshadowingIronyMetaphorEpiphanyTheme:ideals vs.realityAlliterationCharacter:Cynical,boredteenagerSatireOnomatapoeiaTheme:Comingof AgeAnecdoteIndividualismCharacter:Manager ofthe A&P,stuffy anduptightMotifConflictThree"Sirens"IdiomTheme:Actions andconsequencesAllusionsPointof viewTheme:Actions andconsequencesCharacter: aconfidentteenage girldressed in abathing suit.AssonanceColloquialismSymbolismSimileSettingPersonificationTheme:LongingforFreedomForeshadowingIronyMetaphorEpiphanyTheme:ideals vs.realityAlliterationCharacter:Cynical,boredteenagerSatireOnomatapoeiaTheme:Comingof AgeAnecdoteIndividualismCharacter:Manager ofthe A&P,stuffy anduptightMotifConflictThree"Sirens"IdiomTheme:Actions andconsequencesAllusions

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Point of view
  2. Theme: Actions and consequences
  3. Character: a confident teenage girl dressed in a bathing suit.
  4. Assonance
  5. Colloquialism
  6. Symbolism
  7. Simile
  8. Setting
  9. Personification
  10. Theme: Longing for Freedom
  11. Foreshadowing
  12. Irony
  13. Metaphor
  14. Epiphany
  15. Theme: ideals vs. reality
  16. Alliteration
  17. Character: Cynical, bored teenager
  18. Satire
  19. Onomatapoeia
  20. Theme: Coming of Age
  21. Anecdote
  22. Individualism
  23. Character: Manager of the A&P, stuffy and uptight
  24. Motif
  25. Conflict
  26. Three "Sirens"
  27. Idiom
  28. Theme: Actions and consequences
  29. Allusions