PersonificationConflictTheme:Actions andconsequencesAssonanceMetaphorTheme:LongingforFreedomCharacter:Manager ofthe A&P,stuffy anduptightThree"Sirens"SettingAnecdoteAllusionsIndividualismForeshadowingSymbolismEpiphanyColloquialismSatireMotifOnomatapoeiaIdiomCharacter: aconfidentteenage girldressed in abathing suit.Theme:Comingof AgeTheme:Actions andconsequencesTheme:ideals vs.realityPointof viewAlliterationCharacter:Cynical,boredteenagerIronySimilePersonificationConflictTheme:Actions andconsequencesAssonanceMetaphorTheme:LongingforFreedomCharacter:Manager ofthe A&P,stuffy anduptightThree"Sirens"SettingAnecdoteAllusionsIndividualismForeshadowingSymbolismEpiphanyColloquialismSatireMotifOnomatapoeiaIdiomCharacter: aconfidentteenage girldressed in abathing suit.Theme:Comingof AgeTheme:Actions andconsequencesTheme:ideals vs.realityPointof viewAlliterationCharacter:Cynical,boredteenagerIronySimile

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
  2. Conflict
  3. Theme: Actions and consequences
  4. Assonance
  5. Metaphor
  6. Theme: Longing for Freedom
  7. Character: Manager of the A&P, stuffy and uptight
  8. Three "Sirens"
  9. Setting
  10. Anecdote
  11. Allusions
  12. Individualism
  13. Foreshadowing
  14. Symbolism
  15. Epiphany
  16. Colloquialism
  17. Satire
  18. Motif
  19. Onomatapoeia
  20. Idiom
  21. Character: a confident teenage girl dressed in a bathing suit.
  22. Theme: Coming of Age
  23. Theme: Actions and consequences
  24. Theme: ideals vs. reality
  25. Point of view
  26. Alliteration
  27. Character: Cynical, bored teenager
  28. Irony
  29. Simile