IndividualismMotifIdiomPointof viewSymbolismSatireSettingAssonanceCharacter:Cynical,boredteenagerThree"Sirens"Character: aconfidentteenage girldressed in abathing suit.Character:Manager ofthe A&P,stuffy anduptightTheme:Comingof AgeTheme:Actions andconsequencesTheme:ideals vs.realityPersonificationMetaphorAlliterationAnecdoteColloquialismSimileConflictEpiphanyForeshadowingIronyOnomatapoeiaTheme:LongingforFreedomTheme:Actions andconsequencesAllusionsIndividualismMotifIdiomPointof viewSymbolismSatireSettingAssonanceCharacter:Cynical,boredteenagerThree"Sirens"Character: aconfidentteenage girldressed in abathing suit.Character:Manager ofthe A&P,stuffy anduptightTheme:Comingof AgeTheme:Actions andconsequencesTheme:ideals vs.realityPersonificationMetaphorAlliterationAnecdoteColloquialismSimileConflictEpiphanyForeshadowingIronyOnomatapoeiaTheme:LongingforFreedomTheme:Actions andconsequencesAllusions

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Individualism
  2. Motif
  3. Idiom
  4. Point of view
  5. Symbolism
  6. Satire
  7. Setting
  8. Assonance
  9. Character: Cynical, bored teenager
  10. Three "Sirens"
  11. Character: a confident teenage girl dressed in a bathing suit.
  12. Character: Manager of the A&P, stuffy and uptight
  13. Theme: Coming of Age
  14. Theme: Actions and consequences
  15. Theme: ideals vs. reality
  16. Personification
  17. Metaphor
  18. Alliteration
  19. Anecdote
  20. Colloquialism
  21. Simile
  22. Conflict
  23. Epiphany
  24. Foreshadowing
  25. Irony
  26. Onomatapoeia
  27. Theme: Longing for Freedom
  28. Theme: Actions and consequences
  29. Allusions