PersonificationCharacter:Manager ofthe A&P,stuffy anduptightSimileOnomatapoeiaThree"Sirens"SymbolismTheme:Comingof AgeAssonanceConflictForeshadowingCharacter:Cynical,boredteenagerSettingCharacter: aconfidentteenage girldressed in abathing suit.AnecdoteMetaphorTheme:Actions andconsequencesPointof viewSatireIronyTheme:Actions andconsequencesEpiphanyIndividualismAllusionsTheme:ideals vs.realityTheme:LongingforFreedomColloquialismMotifAlliterationIdiomPersonificationCharacter:Manager ofthe A&P,stuffy anduptightSimileOnomatapoeiaThree"Sirens"SymbolismTheme:Comingof AgeAssonanceConflictForeshadowingCharacter:Cynical,boredteenagerSettingCharacter: aconfidentteenage girldressed in abathing suit.AnecdoteMetaphorTheme:Actions andconsequencesPointof viewSatireIronyTheme:Actions andconsequencesEpiphanyIndividualismAllusionsTheme:ideals vs.realityTheme:LongingforFreedomColloquialismMotifAlliterationIdiom

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Personification
  2. Character: Manager of the A&P, stuffy and uptight
  3. Simile
  4. Onomatapoeia
  5. Three "Sirens"
  6. Symbolism
  7. Theme: Coming of Age
  8. Assonance
  9. Conflict
  10. Foreshadowing
  11. Character: Cynical, bored teenager
  12. Setting
  13. Character: a confident teenage girl dressed in a bathing suit.
  14. Anecdote
  15. Metaphor
  16. Theme: Actions and consequences
  17. Point of view
  18. Satire
  19. Irony
  20. Theme: Actions and consequences
  21. Epiphany
  22. Individualism
  23. Allusions
  24. Theme: ideals vs. reality
  25. Theme: Longing for Freedom
  26. Colloquialism
  27. Motif
  28. Alliteration
  29. Idiom