IronyAlliterationConflictColloquialismTheme:ideals vs.realitySimileSatireThree"Sirens"Theme:LongingforFreedomTheme:Actions andconsequencesAllusionsIndividualismMetaphorForeshadowingTheme:Actions andconsequencesIdiomTheme:Comingof AgeOnomatapoeiaAnecdoteAssonancePointof viewPersonificationSymbolismEpiphanyCharacter:Cynical,boredteenagerSettingCharacter:Manager ofthe A&P,stuffy anduptightCharacter: aconfidentteenage girldressed in abathing suit.MotifIronyAlliterationConflictColloquialismTheme:ideals vs.realitySimileSatireThree"Sirens"Theme:LongingforFreedomTheme:Actions andconsequencesAllusionsIndividualismMetaphorForeshadowingTheme:Actions andconsequencesIdiomTheme:Comingof AgeOnomatapoeiaAnecdoteAssonancePointof viewPersonificationSymbolismEpiphanyCharacter:Cynical,boredteenagerSettingCharacter:Manager ofthe A&P,stuffy anduptightCharacter: aconfidentteenage girldressed in abathing suit.Motif

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Irony
  2. Alliteration
  3. Conflict
  4. Colloquialism
  5. Theme: ideals vs. reality
  6. Simile
  7. Satire
  8. Three "Sirens"
  9. Theme: Longing for Freedom
  10. Theme: Actions and consequences
  11. Allusions
  12. Individualism
  13. Metaphor
  14. Foreshadowing
  15. Theme: Actions and consequences
  16. Idiom
  17. Theme: Coming of Age
  18. Onomatapoeia
  19. Anecdote
  20. Assonance
  21. Point of view
  22. Personification
  23. Symbolism
  24. Epiphany
  25. Character: Cynical, bored teenager
  26. Setting
  27. Character: Manager of the A&P, stuffy and uptight
  28. Character: a confident teenage girl dressed in a bathing suit.
  29. Motif