AnecdoteIndividualismSimileColloquialismConflictThree"Sirens"SatireIronyTheme:Actions andconsequencesPointof viewSettingTheme:Comingof AgeAllusionsEpiphanyCharacter: aconfidentteenage girldressed in abathing suit.Theme:Actions andconsequencesTheme:LongingforFreedomMetaphorTheme:ideals vs.realityAlliterationCharacter:Manager ofthe A&P,stuffy anduptightForeshadowingAssonanceIdiomCharacter:Cynical,boredteenagerMotifPersonificationSymbolismOnomatapoeiaAnecdoteIndividualismSimileColloquialismConflictThree"Sirens"SatireIronyTheme:Actions andconsequencesPointof viewSettingTheme:Comingof AgeAllusionsEpiphanyCharacter: aconfidentteenage girldressed in abathing suit.Theme:Actions andconsequencesTheme:LongingforFreedomMetaphorTheme:ideals vs.realityAlliterationCharacter:Manager ofthe A&P,stuffy anduptightForeshadowingAssonanceIdiomCharacter:Cynical,boredteenagerMotifPersonificationSymbolismOnomatapoeia

A&P by John Updike - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Anecdote
  2. Individualism
  3. Simile
  4. Colloquialism
  5. Conflict
  6. Three "Sirens"
  7. Satire
  8. Irony
  9. Theme: Actions and consequences
  10. Point of view
  11. Setting
  12. Theme: Coming of Age
  13. Allusions
  14. Epiphany
  15. Character: a confident teenage girl dressed in a bathing suit.
  16. Theme: Actions and consequences
  17. Theme: Longing for Freedom
  18. Metaphor
  19. Theme: ideals vs. reality
  20. Alliteration
  21. Character: Manager of the A&P, stuffy and uptight
  22. Foreshadowing
  23. Assonance
  24. Idiom
  25. Character: Cynical, bored teenager
  26. Motif
  27. Personification
  28. Symbolism
  29. Onomatapoeia