PersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblem3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeAuthor'sPurposeThe reasonwhy a textwas written1stPersonPOVA story toldby someonewho is a partof the storyFree!FREE!HyperboleAnexaggerationused toprove a pointMetaphorAcomparisonwithout usinglike or asInferencesCreating aconclusionbased on whatyou know andwhat you havereadImagery Using yoursenses tovisualizethe storyClimaxThe turningpoint or mostintense partof a story3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowingResolutionTheclosing ofthe storyPlotTheevents ina storyConflictThe situationthat causesissues forcharactersPersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblem3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeAuthor'sPurposeThe reasonwhy a textwas written1stPersonPOVA story toldby someonewho is a partof the storyFree!FREE!HyperboleAnexaggerationused toprove a pointMetaphorAcomparisonwithout usinglike or asInferencesCreating aconclusionbased on whatyou know andwhat you havereadImagery Using yoursenses tovisualizethe storyClimaxThe turningpoint or mostintense partof a story3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowingResolutionTheclosing ofthe storyPlotTheevents ina storyConflictThe situationthat causesissues forcharacters

Reading Vocabulary Refresher - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Giving human qualities to non-living things
    Personification
  2. A comparison using like or as
    Simile
  3. When a reader is exposed to the setting, characters and sometimes the problem
    Exposition
  4. A story being told by someone outside of the story and with very little knowledge
    3rd Person Limited
  5. The reason why a text was written
    Author's Purpose
  6. A story told by someone who is a part of the story
    1st Person POV
  7. FREE!
    Free!
  8. An exaggeration used to prove a point
    Hyperbole
  9. A comparison without using like or as
    Metaphor
  10. Creating a conclusion based on what you know and what you have read
    Inferences
  11. Using your senses to visualize the story
    Imagery
  12. The turning point or most intense part of a story
    Climax
  13. A story being told by someone outside of the story and is all knowing
    3rd Person Omniscient
  14. The closing of the story
    Resolution
  15. The events in a story
    Plot
  16. The situation that causes issues for characters
    Conflict