HyperboleAnexaggerationused toprove a pointPersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblemResolutionTheclosing ofthe storyAuthor'sPurposeThe reasonwhy a textwas writtenClimaxThe turningpoint or mostintense partof a story3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowing1stPersonPOVA story toldby someonewho is a partof the story3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeMetaphorAcomparisonwithout usinglike or asImagery Using yoursenses tovisualizethe storyPlotTheevents ina storyConflictThe situationthat causesissues forcharactersFree!FREE!InferencesCreating aconclusionbased on whatyou know andwhat you havereadHyperboleAnexaggerationused toprove a pointPersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblemResolutionTheclosing ofthe storyAuthor'sPurposeThe reasonwhy a textwas writtenClimaxThe turningpoint or mostintense partof a story3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowing1stPersonPOVA story toldby someonewho is a partof the story3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeMetaphorAcomparisonwithout usinglike or asImagery Using yoursenses tovisualizethe storyPlotTheevents ina storyConflictThe situationthat causesissues forcharactersFree!FREE!InferencesCreating aconclusionbased on whatyou know andwhat you haveread

Reading Vocabulary Refresher - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An exaggeration used to prove a point
    Hyperbole
  2. Giving human qualities to non-living things
    Personification
  3. A comparison using like or as
    Simile
  4. When a reader is exposed to the setting, characters and sometimes the problem
    Exposition
  5. The closing of the story
    Resolution
  6. The reason why a text was written
    Author's Purpose
  7. The turning point or most intense part of a story
    Climax
  8. A story being told by someone outside of the story and is all knowing
    3rd Person Omniscient
  9. A story told by someone who is a part of the story
    1st Person POV
  10. A story being told by someone outside of the story and with very little knowledge
    3rd Person Limited
  11. A comparison without using like or as
    Metaphor
  12. Using your senses to visualize the story
    Imagery
  13. The events in a story
    Plot
  14. The situation that causes issues for characters
    Conflict
  15. FREE!
    Free!
  16. Creating a conclusion based on what you know and what you have read
    Inferences