PersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asClimaxThe turningpoint or mostintense partof a story3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeHyperboleAnexaggerationused toprove a point3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowing1stPersonPOVA story toldby someonewho is a partof the storyPlotTheevents ina storyFree!FREE!MetaphorAcomparisonwithout usinglike or asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblemResolutionTheclosing ofthe storyConflictThe situationthat causesissues forcharactersInferencesCreating aconclusionbased on whatyou know andwhat you havereadAuthor'sPurposeThe reasonwhy a textwas writtenImagery Using yoursenses tovisualizethe storyPersonificationGivinghumanqualities tonon-livingthingsSimileAcomparisonusing likeor asClimaxThe turningpoint or mostintense partof a story3rdPersonLimitedA story being toldby someoneoutside of thestory and with verylittle knowledgeHyperboleAnexaggerationused toprove a point3rd PersonOmniscient A story beingtold bysomeoneoutside of thestory and is allknowing1stPersonPOVA story toldby someonewho is a partof the storyPlotTheevents ina storyFree!FREE!MetaphorAcomparisonwithout usinglike or asExpositionWhen a readeris exposed tothe setting,characters andsometimes theproblemResolutionTheclosing ofthe storyConflictThe situationthat causesissues forcharactersInferencesCreating aconclusionbased on whatyou know andwhat you havereadAuthor'sPurposeThe reasonwhy a textwas writtenImagery Using yoursenses tovisualizethe story

Reading Vocabulary Refresher - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Giving human qualities to non-living things
    Personification
  2. A comparison using like or as
    Simile
  3. The turning point or most intense part of a story
    Climax
  4. A story being told by someone outside of the story and with very little knowledge
    3rd Person Limited
  5. An exaggeration used to prove a point
    Hyperbole
  6. A story being told by someone outside of the story and is all knowing
    3rd Person Omniscient
  7. A story told by someone who is a part of the story
    1st Person POV
  8. The events in a story
    Plot
  9. FREE!
    Free!
  10. A comparison without using like or as
    Metaphor
  11. When a reader is exposed to the setting, characters and sometimes the problem
    Exposition
  12. The closing of the story
    Resolution
  13. The situation that causes issues for characters
    Conflict
  14. Creating a conclusion based on what you know and what you have read
    Inferences
  15. The reason why a text was written
    Author's Purpose
  16. Using your senses to visualize the story
    Imagery