Specificdiscussion onhow sound isused withinthis genre.GenreAll texttitles initalics.50% imageryon at leastone page sofarReferenceto adirector.at least 3texts arediscussedSoundMise-en-scenespecific termseg: costume /propsStyleEditingMise-En-SceneCameraspecificlanguageEg: CloseUpSetting4-6pagesExpressiveLightingon trackforcheckpointdue dateThe releasedate followingthe text. Eg:The Matrix(1999)A referenceto how youwith to usean element"This is aspecificconventionof..."ActingNaturalisticLightingHighAngleLongshotCameraSpecificdiscussion onhow sound isused withinthis genre.GenreAll texttitles initalics.50% imageryon at leastone page sofarReferenceto adirector.at least 3texts arediscussedSoundMise-en-scenespecific termseg: costume /propsStyleEditingMise-En-SceneCameraspecificlanguageEg: CloseUpSetting4-6pagesExpressiveLightingon trackforcheckpointdue dateThe releasedate followingthe text. Eg:The Matrix(1999)A referenceto how youwith to usean element"This is aspecificconventionof..."ActingNaturalisticLightingHighAngleLongshotCamera

Codes & Conventions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Specific discussion on how sound is used within this genre.
  2. Genre
  3. All text titles in italics.
  4. 50% imagery on at least one page so far
  5. Reference to a director.
  6. at least 3 texts are discussed
  7. Sound
  8. Mise-en-scene specific terms eg: costume / props
  9. Style
  10. Editing
  11. Mise-En-Scene
  12. Camera specific language Eg: Close Up
  13. Setting
  14. 4-6 pages
  15. Expressive Lighting
  16. on track for checkpoint due date
  17. The release date following the text. Eg: The Matrix (1999)
  18. A reference to how you with to use an element
  19. "This is a specific convention of..."
  20. Acting
  21. Naturalistic Lighting
  22. High Angle
  23. Long shot
  24. Camera