Ancient evilkills morethan onecolonista group ofmanhuntingsmallanimalsacolonist'sparent isa raidercasketinscriptionrelevant tocolonist'sdeathsomeonedies dueto friendlygrenadesomeonedies due toinfectionfrom socialfightcaveinfestationspawns ontop ofcolonistlarge groupof domesticanimalsappearingCropsburn(praisez0rg)PlantblightcausesstarvationTex diesin afirefightpsyduckdies tosocialfightdrugsfromthe skyTex killsanothercolonist ina firefightmassorganharvestingfirelargelyignoredhuman fleshrepurposing(cannibalism)Majority ofcolony drugor alcoholdependenttoxic falloutfor longerthan a yearTrumbo killscolonistattempting totame itdigs getsa petbearno tradersfor longerthan ayearAlphabeaverskill ahunterTantrumspiralAncient evilkills morethan onecolonista group ofmanhuntingsmallanimalsacolonist'sparent isa raidercasketinscriptionrelevant tocolonist'sdeathsomeonedies dueto friendlygrenadesomeonedies due toinfectionfrom socialfightcaveinfestationspawns ontop ofcolonistlarge groupof domesticanimalsappearingCropsburn(praisez0rg)PlantblightcausesstarvationTex diesin afirefightpsyduckdies tosocialfightdrugsfromthe skyTex killsanothercolonist ina firefightmassorganharvestingfirelargelyignoredhuman fleshrepurposing(cannibalism)Majority ofcolony drugor alcoholdependenttoxic falloutfor longerthan a yearTrumbo killscolonistattempting totame itdigs getsa petbearno tradersfor longerthan ayearAlphabeaverskill ahunterTantrumspiral

Spikeamole's rimworld bingo shenanigans - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ancient evil kills more than one colonist
  2. a group of manhunting small animals
  3. a colonist's parent is a raider
  4. casket inscription relevant to colonist's death
  5. someone dies due to friendly grenade
  6. someone dies due to infection from social fight
  7. cave infestation spawns on top of colonist
  8. large group of domestic animals appearing
  9. Crops burn (praise z0rg)
  10. Plant blight causes starvation
  11. Tex dies in a firefight
  12. psyduck dies to social fight
  13. drugs from the sky
  14. Tex kills another colonist in a firefight
  15. mass organ harvesting
  16. fire largely ignored
  17. human flesh repurposing (cannibalism)
  18. Majority of colony drug or alcohol dependent
  19. toxic fallout for longer than a year
  20. Trumbo kills colonist attempting to tame it
  21. digs gets a pet bear
  22. no traders for longer than a year
  23. Alpha beavers kill a hunter
  24. Tantrum spiral