Ancient evilkills morethan onecolonistPlantblightcausesstarvationTex killsanothercolonist ina firefightmassorganharvestingTrumbo killscolonistattempting totame itno tradersfor longerthan ayearfirelargelyignoredsomeonedies dueto friendlygrenadetoxic falloutfor longerthan a yearMajority ofcolony drugor alcoholdependentpsyduckdies tosocialfighta group ofmanhuntingsmallanimalscaveinfestationspawns ontop ofcolonisthuman fleshrepurposing(cannibalism)Cropsburn(praisez0rg)someonedies due toinfectionfrom socialfightdrugsfromthe skyTex diesin afirefightcasketinscriptionrelevant tocolonist'sdeathacolonist'sparent isa raiderTantrumspiralAlphabeaverskill ahunterlarge groupof domesticanimalsappearingdigs getsa petbearAncient evilkills morethan onecolonistPlantblightcausesstarvationTex killsanothercolonist ina firefightmassorganharvestingTrumbo killscolonistattempting totame itno tradersfor longerthan ayearfirelargelyignoredsomeonedies dueto friendlygrenadetoxic falloutfor longerthan a yearMajority ofcolony drugor alcoholdependentpsyduckdies tosocialfighta group ofmanhuntingsmallanimalscaveinfestationspawns ontop ofcolonisthuman fleshrepurposing(cannibalism)Cropsburn(praisez0rg)someonedies due toinfectionfrom socialfightdrugsfromthe skyTex diesin afirefightcasketinscriptionrelevant tocolonist'sdeathacolonist'sparent isa raiderTantrumspiralAlphabeaverskill ahunterlarge groupof domesticanimalsappearingdigs getsa petbear

Spikeamole's rimworld bingo shenanigans - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ancient evil kills more than one colonist
  2. Plant blight causes starvation
  3. Tex kills another colonist in a firefight
  4. mass organ harvesting
  5. Trumbo kills colonist attempting to tame it
  6. no traders for longer than a year
  7. fire largely ignored
  8. someone dies due to friendly grenade
  9. toxic fallout for longer than a year
  10. Majority of colony drug or alcohol dependent
  11. psyduck dies to social fight
  12. a group of manhunting small animals
  13. cave infestation spawns on top of colonist
  14. human flesh repurposing (cannibalism)
  15. Crops burn (praise z0rg)
  16. someone dies due to infection from social fight
  17. drugs from the sky
  18. Tex dies in a firefight
  19. casket inscription relevant to colonist's death
  20. a colonist's parent is a raider
  21. Tantrum spiral
  22. Alpha beavers kill a hunter
  23. large group of domestic animals appearing
  24. digs gets a pet bear