(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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N-Drawing ideas from a range of sources.
O-A regular pattern of words, sounds or actions.
N-The suspense that holds an audience’s attention
I-Musical underscore to enhance mood
O-The intensity an actor brings to a performance.
O-An unambiguous confrontation between good and evil
I-Creating meaning that is not literal.
G-Atmospheric lighting that may enhance mood.
I-Diction, pitch, pace, tone, resonance, muscularity and vocal sounds
B-Aims to shock audiences
B-Gait, posture and stance
I-The poetic and exaggerated use of language.
O-An exaggeration of a character
O-Using the body or body parts to create symbols and meaning
O-Items that are transformed into multiple items and made symbolic
N-Evokes a feeling of sympathy
B-Fragmentary and easy to manipulate or transform into a range of things/locations
B-Simultaneously sustained absence of sound and movement.
N-Aims to engage the intellect rather than emotions
G-Manipulating eyes, mouth etc
B-The most significant moment of tension or conflict
I-When a character cannot achieve an objective due to an obstacle
G-Tragedy and comedy
N-The dissimilar, or opposite
G-The way in which an actor deliberately manipulates the audience
G-Action that is overstated
N-Attire is generally symbolic and fragmentary
G-The overall feeling or emotion
I-Used to control or regulate the pace of a performance.
B-Created live, by the actor, in the performance.
I-The performance area is used to communicate meaning
B-The ability of the actor to commit to their performance