DefractionRefractionRadiationSubductionPlateTectonicsSeismicWavesRedCrestTransverseWaveAlbertEnstineTranslucentRadioWavesMantleLithesophereVibrationsLightwavesDynamoEffectAsthenosephereConvectionCurrentsPlasmaOuterCoreSolidMagaHeatInnerCorePhysicalChangeCrustMiddleMantleAlfredWrangnerDensityPressureElectromagneticWavesVioletGasCompressionConductionTransparentEnergyWaveLengthOpaqueRestingPositionAmplitudeOrangeLiquidTemperatureTeVelocityLightingCompressionalWaveWaveDefractionRefractionRadiationSubductionPlateTectonicsSeismicWavesRedCrestTransverseWaveAlbertEnstineTranslucentRadioWavesMantleLithesophereVibrationsLightwavesDynamoEffectAsthenosephereConvectionCurrentsPlasmaOuterCoreSolidMagaHeatInnerCorePhysicalChangeCrustMiddleMantleAlfredWrangnerDensityPressureElectromagneticWavesVioletGasCompressionConductionTransparentEnergyWaveLengthOpaqueRestingPositionAmplitudeOrangeLiquidTemperatureTeVelocityLightingCompressionalWaveWave

3rd Quarter Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Defraction
  2. Refraction
  3. Radiation
  4. Subduction
  5. Plate Tectonics
  6. Seismic Waves
  7. Red
  8. Crest
  9. Transverse Wave
  10. Albert Enstine
  11. Translucent
  12. Radio Waves
  13. Mantle
  14. Lithesophere
  15. Vibrations
  16. Light waves
  17. Dynamo Effect
  18. Asthenosephere
  19. Convection Currents
  20. Plasma
  21. Outer Core
  22. Solid
  23. Maga
  24. Heat
  25. Inner Core
  26. Physical Change
  27. Crust
  28. Middle Mantle
  29. Alfred Wrangner
  30. Density
  31. Pressure
  32. Electromagnetic Waves
  33. Violet
  34. Gas
  35. Compression
  36. Conduction
  37. Transparent
  38. Energy
  39. Wave Length
  40. Opaque
  41. Resting Position
  42. Amplitude
  43. Orange
  44. Liquid
  45. Te
    Temperature
  46. Velocity
  47. Lighting
  48. Compressional Wave
  49. Wave