ORGANIC DEPTH PROPORTION VALUE TINT FOREGROUND COMPLEMENTARY ANALOGOUS TERTIARY HIERARCHY CROPPING TYPOGRAPHY NEGATIVE- SPACE ASYMMETRICAL MONOCHROMATIC PRINCIPLES EMPHASIS COMPOSITION FRAMING Free! UNITY TYPEFACE SCALE DIRECTION SAN- SERIF SHAPE RADIAL COLOUR SERIF SYMMETRY BACKGROUND ALIGNMENT LINE TEXTURE SPACE VARIETY PRIMARY GRID GEOMETRIC REPETITION BALANCE PERSPECTIVE ELEMENTS MOVEMENT MID- GROUND SECONDARY FORM SATURATION CONTRAST FONT PATTERN ORGANIC DEPTH PROPORTION VALUE TINT FOREGROUND COMPLEMENTARY ANALOGOUS TERTIARY HIERARCHY CROPPING TYPOGRAPHY NEGATIVE- SPACE ASYMMETRICAL MONOCHROMATIC PRINCIPLES EMPHASIS COMPOSITION FRAMING Free! UNITY TYPEFACE SCALE DIRECTION SAN- SERIF SHAPE RADIAL COLOUR SERIF SYMMETRY BACKGROUND ALIGNMENT LINE TEXTURE SPACE VARIETY PRIMARY GRID GEOMETRIC REPETITION BALANCE PERSPECTIVE ELEMENTS MOVEMENT MID- GROUND SECONDARY FORM SATURATION CONTRAST FONT PATTERN
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
ORGANIC
DEPTH
PROPORTION
VALUE
TINT
FOREGROUND
COMPLEMENTARY
ANALOGOUS
TERTIARY
HIERARCHY
CROPPING
TYPOGRAPHY
NEGATIVE-SPACE
ASYMMETRICAL
MONOCHROMATIC
PRINCIPLES
EMPHASIS
COMPOSITION
FRAMING
Free!
UNITY
TYPEFACE
SCALE
DIRECTION
SAN-SERIF
SHAPE
RADIAL
COLOUR
SERIF
SYMMETRY
BACKGROUND
ALIGNMENT
LINE
TEXTURE
SPACE
VARIETY
PRIMARY
GRID
GEOMETRIC
REPETITION
BALANCE
PERSPECTIVE
ELEMENTS
MOVEMENT
MID-GROUND
SECONDARY
FORM
SATURATION
CONTRAST
FONT
PATTERN