MID- GROUND REPETITION DEPTH SERIF ASYMMETRICAL CROPPING COMPLEMENTARY ELEMENTS TINT CONTRAST PERSPECTIVE NEGATIVE- SPACE MOVEMENT FOREGROUND GRID COMPOSITION PRINCIPLES ORGANIC HIERARCHY UNITY TYPOGRAPHY COLOUR SECONDARY FONT BACKGROUND Free! SCALE VALUE TEXTURE ALIGNMENT VARIETY SPACE TYPEFACE SYMMETRY LINE FORM BALANCE SATURATION MONOCHROMATIC PROPORTION ANALOGOUS SHAPE TERTIARY EMPHASIS FRAMING RADIAL PATTERN GEOMETRIC PRIMARY DIRECTION SAN- SERIF MID- GROUND REPETITION DEPTH SERIF ASYMMETRICAL CROPPING COMPLEMENTARY ELEMENTS TINT CONTRAST PERSPECTIVE NEGATIVE- SPACE MOVEMENT FOREGROUND GRID COMPOSITION PRINCIPLES ORGANIC HIERARCHY UNITY TYPOGRAPHY COLOUR SECONDARY FONT BACKGROUND Free! SCALE VALUE TEXTURE ALIGNMENT VARIETY SPACE TYPEFACE SYMMETRY LINE FORM BALANCE SATURATION MONOCHROMATIC PROPORTION ANALOGOUS SHAPE TERTIARY EMPHASIS FRAMING RADIAL PATTERN GEOMETRIC PRIMARY DIRECTION SAN- SERIF
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MID-GROUND
REPETITION
DEPTH
SERIF
ASYMMETRICAL
CROPPING
COMPLEMENTARY
ELEMENTS
TINT
CONTRAST
PERSPECTIVE
NEGATIVE-SPACE
MOVEMENT
FOREGROUND
GRID
COMPOSITION
PRINCIPLES
ORGANIC
HIERARCHY
UNITY
TYPOGRAPHY
COLOUR
SECONDARY
FONT
BACKGROUND
Free!
SCALE
VALUE
TEXTURE
ALIGNMENT
VARIETY
SPACE
TYPEFACE
SYMMETRY
LINE
FORM
BALANCE
SATURATION
MONOCHROMATIC
PROPORTION
ANALOGOUS
SHAPE
TERTIARY
EMPHASIS
FRAMING
RADIAL
PATTERN
GEOMETRIC
PRIMARY
DIRECTION
SAN-SERIF