TYPEFACE SECONDARY CROPPING TINT DIRECTION COMPOSITION TERTIARY PERSPECTIVE HIERARCHY LINE Free! FORM GEOMETRIC ASYMMETRICAL BALANCE RADIAL UNITY SPACE NEGATIVE- SPACE ORGANIC MID- GROUND PROPORTION PRINCIPLES TYPOGRAPHY FRAMING BACKGROUND COMPLEMENTARY SATURATION MOVEMENT COLOUR SERIF FOREGROUND PRIMARY ANALOGOUS VALUE SAN- SERIF ALIGNMENT FONT SCALE VARIETY REPETITION SYMMETRY DEPTH SHAPE TEXTURE PATTERN MONOCHROMATIC EMPHASIS CONTRAST ELEMENTS GRID TYPEFACE SECONDARY CROPPING TINT DIRECTION COMPOSITION TERTIARY PERSPECTIVE HIERARCHY LINE Free! FORM GEOMETRIC ASYMMETRICAL BALANCE RADIAL UNITY SPACE NEGATIVE- SPACE ORGANIC MID- GROUND PROPORTION PRINCIPLES TYPOGRAPHY FRAMING BACKGROUND COMPLEMENTARY SATURATION MOVEMENT COLOUR SERIF FOREGROUND PRIMARY ANALOGOUS VALUE SAN- SERIF ALIGNMENT FONT SCALE VARIETY REPETITION SYMMETRY DEPTH SHAPE TEXTURE PATTERN MONOCHROMATIC EMPHASIS CONTRAST ELEMENTS GRID
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
TYPEFACE
SECONDARY
CROPPING
TINT
DIRECTION
COMPOSITION
TERTIARY
PERSPECTIVE
HIERARCHY
LINE
Free!
FORM
GEOMETRIC
ASYMMETRICAL
BALANCE
RADIAL
UNITY
SPACE
NEGATIVE-SPACE
ORGANIC
MID-GROUND
PROPORTION
PRINCIPLES
TYPOGRAPHY
FRAMING
BACKGROUND
COMPLEMENTARY
SATURATION
MOVEMENT
COLOUR
SERIF
FOREGROUND
PRIMARY
ANALOGOUS
VALUE
SAN-SERIF
ALIGNMENT
FONT
SCALE
VARIETY
REPETITION
SYMMETRY
DEPTH
SHAPE
TEXTURE
PATTERN
MONOCHROMATIC
EMPHASIS
CONTRAST
ELEMENTS
GRID