UNITY VALUE ELEMENTS PERSPECTIVE ANALOGOUS MOVEMENT REPETITION FRAMING CROPPING SATURATION BALANCE MID- GROUND PRINCIPLES SECONDARY ASYMMETRICAL TERTIARY NEGATIVE- SPACE VARIETY CONTRAST HIERARCHY PROPORTION SERIF Free! DIRECTION EMPHASIS FOREGROUND TINT TYPOGRAPHY COLOUR ALIGNMENT MONOCHROMATIC TEXTURE SCALE PRIMARY SHAPE TYPEFACE PATTERN COMPOSITION ORGANIC DEPTH LINE SYMMETRY RADIAL BACKGROUND GEOMETRIC FONT GRID SPACE COMPLEMENTARY FORM SAN- SERIF UNITY VALUE ELEMENTS PERSPECTIVE ANALOGOUS MOVEMENT REPETITION FRAMING CROPPING SATURATION BALANCE MID- GROUND PRINCIPLES SECONDARY ASYMMETRICAL TERTIARY NEGATIVE- SPACE VARIETY CONTRAST HIERARCHY PROPORTION SERIF Free! DIRECTION EMPHASIS FOREGROUND TINT TYPOGRAPHY COLOUR ALIGNMENT MONOCHROMATIC TEXTURE SCALE PRIMARY SHAPE TYPEFACE PATTERN COMPOSITION ORGANIC DEPTH LINE SYMMETRY RADIAL BACKGROUND GEOMETRIC FONT GRID SPACE COMPLEMENTARY FORM SAN- SERIF
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
UNITY
VALUE
ELEMENTS
PERSPECTIVE
ANALOGOUS
MOVEMENT
REPETITION
FRAMING
CROPPING
SATURATION
BALANCE
MID-GROUND
PRINCIPLES
SECONDARY
ASYMMETRICAL
TERTIARY
NEGATIVE-SPACE
VARIETY
CONTRAST
HIERARCHY
PROPORTION
SERIF
Free!
DIRECTION
EMPHASIS
FOREGROUND
TINT
TYPOGRAPHY
COLOUR
ALIGNMENT
MONOCHROMATIC
TEXTURE
SCALE
PRIMARY
SHAPE
TYPEFACE
PATTERN
COMPOSITION
ORGANIC
DEPTH
LINE
SYMMETRY
RADIAL
BACKGROUND
GEOMETRIC
FONT
GRID
SPACE
COMPLEMENTARY
FORM
SAN-SERIF