SHAPE REPETITION PRINCIPLES SAN- SERIF SATURATION SPACE GRID COMPLEMENTARY SYMMETRY PROPORTION UNITY FORM ANALOGOUS CONTRAST SECONDARY HIERARCHY NEGATIVE- SPACE LINE FRAMING BALANCE SCALE ELEMENTS PATTERN TYPOGRAPHY TYPEFACE EMPHASIS PRIMARY TEXTURE COLOUR SERIF ALIGNMENT PERSPECTIVE MID- GROUND GEOMETRIC BACKGROUND TERTIARY DIRECTION TINT COMPOSITION CROPPING VALUE RADIAL ASYMMETRICAL VARIETY MOVEMENT FOREGROUND ORGANIC Free! FONT MONOCHROMATIC DEPTH SHAPE REPETITION PRINCIPLES SAN- SERIF SATURATION SPACE GRID COMPLEMENTARY SYMMETRY PROPORTION UNITY FORM ANALOGOUS CONTRAST SECONDARY HIERARCHY NEGATIVE- SPACE LINE FRAMING BALANCE SCALE ELEMENTS PATTERN TYPOGRAPHY TYPEFACE EMPHASIS PRIMARY TEXTURE COLOUR SERIF ALIGNMENT PERSPECTIVE MID- GROUND GEOMETRIC BACKGROUND TERTIARY DIRECTION TINT COMPOSITION CROPPING VALUE RADIAL ASYMMETRICAL VARIETY MOVEMENT FOREGROUND ORGANIC Free! FONT MONOCHROMATIC DEPTH
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SHAPE
REPETITION
PRINCIPLES
SAN-SERIF
SATURATION
SPACE
GRID
COMPLEMENTARY
SYMMETRY
PROPORTION
UNITY
FORM
ANALOGOUS
CONTRAST
SECONDARY
HIERARCHY
NEGATIVE-SPACE
LINE
FRAMING
BALANCE
SCALE
ELEMENTS
PATTERN
TYPOGRAPHY
TYPEFACE
EMPHASIS
PRIMARY
TEXTURE
COLOUR
SERIF
ALIGNMENT
PERSPECTIVE
MID-GROUND
GEOMETRIC
BACKGROUND
TERTIARY
DIRECTION
TINT
COMPOSITION
CROPPING
VALUE
RADIAL
ASYMMETRICAL
VARIETY
MOVEMENT
FOREGROUND
ORGANIC
Free!
FONT
MONOCHROMATIC
DEPTH