MONOCHROMATIC Free! GRID TINT LINE SCALE SATURATION FONT ALIGNMENT FRAMING DIRECTION COLOUR PERSPECTIVE HIERARCHY FORM NEGATIVE- SPACE REPETITION ELEMENTS PRIMARY PATTERN ASYMMETRICAL TEXTURE EMPHASIS VALUE CROPPING SAN- SERIF COMPLEMENTARY ANALOGOUS UNITY SECONDARY MOVEMENT TYPEFACE TYPOGRAPHY BALANCE PRINCIPLES CONTRAST BACKGROUND RADIAL SERIF MID- GROUND FOREGROUND SYMMETRY ORGANIC GEOMETRIC DEPTH SHAPE PROPORTION VARIETY TERTIARY SPACE COMPOSITION MONOCHROMATIC Free! GRID TINT LINE SCALE SATURATION FONT ALIGNMENT FRAMING DIRECTION COLOUR PERSPECTIVE HIERARCHY FORM NEGATIVE- SPACE REPETITION ELEMENTS PRIMARY PATTERN ASYMMETRICAL TEXTURE EMPHASIS VALUE CROPPING SAN- SERIF COMPLEMENTARY ANALOGOUS UNITY SECONDARY MOVEMENT TYPEFACE TYPOGRAPHY BALANCE PRINCIPLES CONTRAST BACKGROUND RADIAL SERIF MID- GROUND FOREGROUND SYMMETRY ORGANIC GEOMETRIC DEPTH SHAPE PROPORTION VARIETY TERTIARY SPACE COMPOSITION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MONOCHROMATIC
Free!
GRID
TINT
LINE
SCALE
SATURATION
FONT
ALIGNMENT
FRAMING
DIRECTION
COLOUR
PERSPECTIVE
HIERARCHY
FORM
NEGATIVE-SPACE
REPETITION
ELEMENTS
PRIMARY
PATTERN
ASYMMETRICAL
TEXTURE
EMPHASIS
VALUE
CROPPING
SAN-SERIF
COMPLEMENTARY
ANALOGOUS
UNITY
SECONDARY
MOVEMENT
TYPEFACE
TYPOGRAPHY
BALANCE
PRINCIPLES
CONTRAST
BACKGROUND
RADIAL
SERIF
MID-GROUND
FOREGROUND
SYMMETRY
ORGANIC
GEOMETRIC
DEPTH
SHAPE
PROPORTION
VARIETY
TERTIARY
SPACE
COMPOSITION