DEPTHMID-GROUNDSCALEVALUESECONDARYSPACECOLOURFORMCOMPLEMENTARYFRAMINGCONTRASTVARIETYSATURATIONLINERADIALGEOMETRICTYPEFACEEMPHASISPRINCIPLESFOREGROUNDSAN-SERIFREPETITIONPROPORTIONFONTTEXTUREANALOGOUSBACKGROUNDCROPPINGSERIFHIERARCHYFree!TYPOGRAPHYBALANCEDIRECTIONPATTERNMONOCHROMATICCOMPOSITIONUNITYSYMMETRYGRIDALIGNMENTASYMMETRICALPRIMARYNEGATIVE-SPACETERTIARYSHAPEORGANICELEMENTSMOVEMENTTINTPERSPECTIVEDEPTHMID-GROUNDSCALEVALUESECONDARYSPACECOLOURFORMCOMPLEMENTARYFRAMINGCONTRASTVARIETYSATURATIONLINERADIALGEOMETRICTYPEFACEEMPHASISPRINCIPLESFOREGROUNDSAN-SERIFREPETITIONPROPORTIONFONTTEXTUREANALOGOUSBACKGROUNDCROPPINGSERIFHIERARCHYFree!TYPOGRAPHYBALANCEDIRECTIONPATTERNMONOCHROMATICCOMPOSITIONUNITYSYMMETRYGRIDALIGNMENTASYMMETRICALPRIMARYNEGATIVE-SPACETERTIARYSHAPEORGANICELEMENTSMOVEMENTTINTPERSPECTIVE

DESIGN - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DEPTH
  2. MID-GROUND
  3. SCALE
  4. VALUE
  5. SECONDARY
  6. SPACE
  7. COLOUR
  8. FORM
  9. COMPLEMENTARY
  10. FRAMING
  11. CONTRAST
  12. VARIETY
  13. SATURATION
  14. LINE
  15. RADIAL
  16. GEOMETRIC
  17. TYPEFACE
  18. EMPHASIS
  19. PRINCIPLES
  20. FOREGROUND
  21. SAN-SERIF
  22. REPETITION
  23. PROPORTION
  24. FONT
  25. TEXTURE
  26. ANALOGOUS
  27. BACKGROUND
  28. CROPPING
  29. SERIF
  30. HIERARCHY
  31. Free!
  32. TYPOGRAPHY
  33. BALANCE
  34. DIRECTION
  35. PATTERN
  36. MONOCHROMATIC
  37. COMPOSITION
  38. UNITY
  39. SYMMETRY
  40. GRID
  41. ALIGNMENT
  42. ASYMMETRICAL
  43. PRIMARY
  44. NEGATIVE-SPACE
  45. TERTIARY
  46. SHAPE
  47. ORGANIC
  48. ELEMENTS
  49. MOVEMENT
  50. TINT
  51. PERSPECTIVE