PERSPECTIVE PRINCIPLES CONTRAST PATTERN BACKGROUND GRID DIRECTION SECONDARY BALANCE REPETITION SERIF TYPOGRAPHY ELEMENTS FONT ANALOGOUS MID- GROUND TEXTURE PROPORTION HIERARCHY SCALE SHAPE LINE TYPEFACE TERTIARY DEPTH COMPLEMENTARY COLOUR RADIAL EMPHASIS MONOCHROMATIC FORM FRAMING TINT FOREGROUND ALIGNMENT SATURATION ASYMMETRICAL SYMMETRY PRIMARY ORGANIC UNITY NEGATIVE- SPACE MOVEMENT VARIETY CROPPING SAN- SERIF GEOMETRIC VALUE SPACE Free! COMPOSITION PERSPECTIVE PRINCIPLES CONTRAST PATTERN BACKGROUND GRID DIRECTION SECONDARY BALANCE REPETITION SERIF TYPOGRAPHY ELEMENTS FONT ANALOGOUS MID- GROUND TEXTURE PROPORTION HIERARCHY SCALE SHAPE LINE TYPEFACE TERTIARY DEPTH COMPLEMENTARY COLOUR RADIAL EMPHASIS MONOCHROMATIC FORM FRAMING TINT FOREGROUND ALIGNMENT SATURATION ASYMMETRICAL SYMMETRY PRIMARY ORGANIC UNITY NEGATIVE- SPACE MOVEMENT VARIETY CROPPING SAN- SERIF GEOMETRIC VALUE SPACE Free! COMPOSITION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PERSPECTIVE
PRINCIPLES
CONTRAST
PATTERN
BACKGROUND
GRID
DIRECTION
SECONDARY
BALANCE
REPETITION
SERIF
TYPOGRAPHY
ELEMENTS
FONT
ANALOGOUS
MID-GROUND
TEXTURE
PROPORTION
HIERARCHY
SCALE
SHAPE
LINE
TYPEFACE
TERTIARY
DEPTH
COMPLEMENTARY
COLOUR
RADIAL
EMPHASIS
MONOCHROMATIC
FORM
FRAMING
TINT
FOREGROUND
ALIGNMENT
SATURATION
ASYMMETRICAL
SYMMETRY
PRIMARY
ORGANIC
UNITY
NEGATIVE-SPACE
MOVEMENT
VARIETY
CROPPING
SAN-SERIF
GEOMETRIC
VALUE
SPACE
Free!
COMPOSITION