SensorimotorPerformanceObjectiveComprehensionSelfFullfillingProphecyInitiativevs. GuiltKinestheticLearnerEvaluationVisualLearnerObjectiveClosureAccommodationFormalOperationsEquilibriumOperantConditioningAuditoryLearnerLearningStylesAssimilationHowardGardner'sTypes ofintelligenceFeildSensitiveEquilibrationConservationCentrationSchemaKnowledgeConcreteOperationalCooperativeLearningZPDPreoperationalDisequilibriumFieldDependentFormalOperationsSensorimotorPerformanceObjectiveComprehensionSelfFullfillingProphecyInitiativevs. GuiltKinestheticLearnerEvaluationVisualLearnerObjectiveClosureAccommodationFormalOperationsEquilibriumOperantConditioningAuditoryLearnerLearningStylesAssimilationHowardGardner'sTypes ofintelligenceFeildSensitiveEquilibrationConservationCentrationSchemaKnowledgeConcreteOperationalCooperativeLearningZPDPreoperationalDisequilibriumFieldDependentFormalOperations

Competency 1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sensori motor
  2. Performance Objective
  3. Comprehension
  4. Self Fullfilling Prophecy
  5. Initiative vs. Guilt
  6. Kinesthetic Learner
  7. Evaluation
  8. Visual Learner
  9. Objective
  10. Closure
  11. Accommodation
  12. Formal Operations
  13. Equilibrium
  14. Operant Conditioning
  15. Auditory Learner
  16. Learning Styles
  17. Assimilation
  18. Howard Gardner's Types of intelligence
  19. Feild Sensitive
  20. EquilibrationConservation
  21. Centration
  22. Schema
  23. Knowledge
  24. Concrete Operational
  25. Cooperative Learning
  26. ZPD
  27. Preopera tional
  28. Disequilibrium
  29. Field Dependent
  30. Formal Operations