ConcreteOperationalSelfFullfillingProphecySensorimotorClosureEvaluationKinestheticLearnerPerformanceObjectiveHowardGardner'sTypes ofintelligenceVisualLearnerLearningStylesInitiativevs. GuiltFormalOperationsOperantConditioningZPDAuditoryLearnerEquilibrationConservationCooperativeLearningKnowledgeFieldDependentFeildSensitiveComprehensionCentrationObjectivePreoperationalConcreteOperationalSelfFullfillingProphecySensorimotorClosureEvaluationKinestheticLearnerPerformanceObjectiveHowardGardner'sTypes ofintelligenceVisualLearnerLearningStylesInitiativevs. GuiltFormalOperationsOperantConditioningZPDAuditoryLearnerEquilibrationConservationCooperativeLearningKnowledgeFieldDependentFeildSensitiveComprehensionCentrationObjectivePreoperational

Competency 1-4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Concrete Operational
  2. Self Fullfilling Prophecy
  3. Sensori motor
  4. Closure
  5. Evaluation
  6. Kinesthetic Learner
  7. Performance Objective
  8. Howard Gardner's Types of intelligence
  9. Visual Learner
  10. Learning Styles
  11. Initiative vs. Guilt
  12. Formal Operations
  13. Operant Conditioning
  14. ZPD
  15. Auditory Learner
  16. EquilibrationConservation
  17. Cooperative Learning
  18. Knowledge
  19. Field Dependent
  20. Feild Sensitive
  21. Comprehension
  22. Centration
  23. Objective
  24. Preopera tional