OperantConditioningCooperativeLearningPerformanceObjectiveKinestheticLearnerObjectiveSensorimotorClosureInitiativevs. GuiltEvaluationSelfFullfillingProphecyEquilibrationConservationLearningStylesFormalOperationsAuditoryLearnerFeildSensitiveZPDPreoperationalVisualLearnerComprehensionCentrationKnowledgeHowardGardner'sTypes ofintelligenceConcreteOperationalFieldDependentOperantConditioningCooperativeLearningPerformanceObjectiveKinestheticLearnerObjectiveSensorimotorClosureInitiativevs. GuiltEvaluationSelfFullfillingProphecyEquilibrationConservationLearningStylesFormalOperationsAuditoryLearnerFeildSensitiveZPDPreoperationalVisualLearnerComprehensionCentrationKnowledgeHowardGardner'sTypes ofintelligenceConcreteOperationalFieldDependent

Competency 1-4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant Conditioning
  2. Cooperative Learning
  3. Performance Objective
  4. Kinesthetic Learner
  5. Objective
  6. Sensori motor
  7. Closure
  8. Initiative vs. Guilt
  9. Evaluation
  10. Self Fullfilling Prophecy
  11. EquilibrationConservation
  12. Learning Styles
  13. Formal Operations
  14. Auditory Learner
  15. Feild Sensitive
  16. ZPD
  17. Preopera tional
  18. Visual Learner
  19. Comprehension
  20. Centration
  21. Knowledge
  22. Howard Gardner's Types of intelligence
  23. Concrete Operational
  24. Field Dependent