ConcreteOperationalEvaluationSensorimotorHowardGardner'sTypes ofintelligenceFieldDependentKnowledgePerformanceObjectiveClosureObjectiveSelfFullfillingProphecyCentrationPreoperationalInitiativevs. GuiltCooperativeLearningKinestheticLearnerAuditoryLearnerVisualLearnerEquilibrationConservationOperantConditioningLearningStylesFormalOperationsFeildSensitiveComprehensionZPDConcreteOperationalEvaluationSensorimotorHowardGardner'sTypes ofintelligenceFieldDependentKnowledgePerformanceObjectiveClosureObjectiveSelfFullfillingProphecyCentrationPreoperationalInitiativevs. GuiltCooperativeLearningKinestheticLearnerAuditoryLearnerVisualLearnerEquilibrationConservationOperantConditioningLearningStylesFormalOperationsFeildSensitiveComprehensionZPD

Competency 1-4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Concrete Operational
  2. Evaluation
  3. Sensori motor
  4. Howard Gardner's Types of intelligence
  5. Field Dependent
  6. Knowledge
  7. Performance Objective
  8. Closure
  9. Objective
  10. Self Fullfilling Prophecy
  11. Centration
  12. Preopera tional
  13. Initiative vs. Guilt
  14. Cooperative Learning
  15. Kinesthetic Learner
  16. Auditory Learner
  17. Visual Learner
  18. EquilibrationConservation
  19. Operant Conditioning
  20. Learning Styles
  21. Formal Operations
  22. Feild Sensitive
  23. Comprehension
  24. ZPD