Initiativevs. GuiltPreoperationalEquilibrationConservationKinestheticLearnerObjectiveKnowledgeHowardGardner'sTypes ofintelligenceOperantConditioningVisualLearnerFieldDependentFormalOperationsFeildSensitiveCooperativeLearningComprehensionClosureLearningStylesEvaluationCentrationSelfFullfillingProphecyConcreteOperationalZPDSensorimotorPerformanceObjectiveAuditoryLearnerInitiativevs. GuiltPreoperationalEquilibrationConservationKinestheticLearnerObjectiveKnowledgeHowardGardner'sTypes ofintelligenceOperantConditioningVisualLearnerFieldDependentFormalOperationsFeildSensitiveCooperativeLearningComprehensionClosureLearningStylesEvaluationCentrationSelfFullfillingProphecyConcreteOperationalZPDSensorimotorPerformanceObjectiveAuditoryLearner

Competency 1-4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Initiative vs. Guilt
  2. Preopera tional
  3. EquilibrationConservation
  4. Kinesthetic Learner
  5. Objective
  6. Knowledge
  7. Howard Gardner's Types of intelligence
  8. Operant Conditioning
  9. Visual Learner
  10. Field Dependent
  11. Formal Operations
  12. Feild Sensitive
  13. Cooperative Learning
  14. Comprehension
  15. Closure
  16. Learning Styles
  17. Evaluation
  18. Centration
  19. Self Fullfilling Prophecy
  20. Concrete Operational
  21. ZPD
  22. Sensori motor
  23. Performance Objective
  24. Auditory Learner