NET Discrimination Training Behavior Professional Boundary Antecedent Duration FCT Duration Professional Boundary Stimulus Control Transfer Least to Most Prompting DTT Prompting Consequence Token System Reinforcement Latency Backward Chaining Prompt Fading Punishment Discriminative Stimuli Criterion Change Design Momentary Time Sampling Chaining Whole Interval Recording IRT Forward Chaining Differential Reinforcement Frequency MO Extinction Partial Interval Recording Client Dignity Shaping Topography NET Discrimination Training Behavior Professional Boundary Antecedent Duration FCT Duration Professional Boundary Stimulus Control Transfer Least to Most Prompting DTT Prompting Consequence Token System Reinforcement Latency Backward Chaining Prompt Fading Punishment Discriminative Stimuli Criterion Change Design Momentary Time Sampling Chaining Whole Interval Recording IRT Forward Chaining Differential Reinforcement Frequency MO Extinction Partial Interval Recording Client Dignity Shaping Topography
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-NET
O-Discrimination Training
N-Behavior
G-Professional Boundary
G-Antecedent
B-Duration
B-FCT
B-Duration
I-Professional Boundary
B-Stimulus Control Transfer
N-Least to Most Prompting
I-DTT
N-Prompting
O-Consequence
G-Token System
O-Reinforcement
O-Latency
G-Backward Chaining
O-Prompt Fading
I-Punishment
B-Discriminative Stimuli
G-Criterion Change Design
G-Momentary Time Sampling
N-Chaining
I-Whole Interval Recording
O-IRT
B-Forward Chaining
N-Differential Reinforcement
B-Frequency
I-MO
B-Extinction
I-Partial Interval Recording
I-Client Dignity
N-Shaping
O-Topography