FCT Professional Boundary Backward Chaining IRT Punishment Behavior Frequency Latency Duration Antecedent Consequence Whole Interval Recording Criterion Change Design Forward Chaining Client Dignity NET Chaining Duration Discriminative Stimuli DTT MO Differential Reinforcement Reinforcement Stimulus Control Transfer Extinction Momentary Time Sampling Partial Interval Recording Token System Prompting Least to Most Prompting Prompt Fading Shaping Professional Boundary Topography Discrimination Training FCT Professional Boundary Backward Chaining IRT Punishment Behavior Frequency Latency Duration Antecedent Consequence Whole Interval Recording Criterion Change Design Forward Chaining Client Dignity NET Chaining Duration Discriminative Stimuli DTT MO Differential Reinforcement Reinforcement Stimulus Control Transfer Extinction Momentary Time Sampling Partial Interval Recording Token System Prompting Least to Most Prompting Prompt Fading Shaping Professional Boundary Topography Discrimination Training
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-FCT
I-Professional Boundary
G-Backward Chaining
O-IRT
I-Punishment
N-Behavior
B-Frequency
O-Latency
B-Duration
G-Antecedent
O-Consequence
I-Whole Interval Recording
G-Criterion Change Design
B-Forward Chaining
I-Client Dignity
G-NET
N-Chaining
B-Duration
B-Discriminative Stimuli
I-DTT
I-MO
N-Differential Reinforcement
O-Reinforcement
B-Stimulus Control Transfer
B-Extinction
G-Momentary Time Sampling
I-Partial Interval Recording
G-Token System
N-Prompting
N-Least to Most Prompting
O-Prompt Fading
N-Shaping
G-Professional Boundary
O-Topography
O-Discrimination Training