Prompting Reinforcement Duration NET Backward Chaining Latency Discriminative Stimuli Chaining Client Dignity Professional Boundary Differential Reinforcement Shaping Discrimination Training DTT Antecedent IRT FCT Prompt Fading Criterion Change Design Whole Interval Recording Token System Partial Interval Recording Extinction Forward Chaining Duration Stimulus Control Transfer Topography Consequence MO Behavior Momentary Time Sampling Least to Most Prompting Professional Boundary Frequency Punishment Prompting Reinforcement Duration NET Backward Chaining Latency Discriminative Stimuli Chaining Client Dignity Professional Boundary Differential Reinforcement Shaping Discrimination Training DTT Antecedent IRT FCT Prompt Fading Criterion Change Design Whole Interval Recording Token System Partial Interval Recording Extinction Forward Chaining Duration Stimulus Control Transfer Topography Consequence MO Behavior Momentary Time Sampling Least to Most Prompting Professional Boundary Frequency Punishment
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Prompting
O-Reinforcement
B-Duration
G-NET
G-Backward Chaining
O-Latency
B-Discriminative Stimuli
N-Chaining
I-Client Dignity
I-Professional Boundary
N-Differential Reinforcement
N-Shaping
O-Discrimination Training
I-DTT
G-Antecedent
O-IRT
B-FCT
O-Prompt Fading
G-Criterion Change Design
I-Whole Interval Recording
G-Token System
I-Partial Interval Recording
B-Extinction
B-Forward Chaining
B-Duration
B-Stimulus Control Transfer
O-Topography
O-Consequence
I-MO
N-Behavior
G-Momentary Time Sampling
N-Least to Most Prompting
G-Professional Boundary
B-Frequency
I-Punishment