Reinforcement Whole Interval Recording Differential Reinforcement Discrimination Training Token System Consequence Professional Boundary DTT Latency Frequency Prompting Backward Chaining Shaping Partial Interval Recording FCT Behavior Punishment MO Discriminative Stimuli Stimulus Control Transfer Antecedent IRT Client Dignity Criterion Change Design Forward Chaining Extinction Duration Momentary Time Sampling Prompt Fading Duration NET Chaining Least to Most Prompting Topography Professional Boundary Reinforcement Whole Interval Recording Differential Reinforcement Discrimination Training Token System Consequence Professional Boundary DTT Latency Frequency Prompting Backward Chaining Shaping Partial Interval Recording FCT Behavior Punishment MO Discriminative Stimuli Stimulus Control Transfer Antecedent IRT Client Dignity Criterion Change Design Forward Chaining Extinction Duration Momentary Time Sampling Prompt Fading Duration NET Chaining Least to Most Prompting Topography Professional Boundary
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-Reinforcement
I-Whole Interval Recording
N-Differential Reinforcement
O-Discrimination Training
G-Token System
O-Consequence
G-Professional Boundary
I-DTT
O-Latency
B-Frequency
N-Prompting
G-Backward Chaining
N-Shaping
I-Partial Interval Recording
B-FCT
N-Behavior
I-Punishment
I-MO
B-Discriminative Stimuli
B-Stimulus Control Transfer
G-Antecedent
O-IRT
I-Client Dignity
G-Criterion Change Design
B-Forward Chaining
B-Extinction
B-Duration
G-Momentary Time Sampling
O-Prompt Fading
B-Duration
G-NET
N-Chaining
N-Least to Most Prompting
O-Topography
I-Professional Boundary