Discriminative Stimuli Criterion Change Design Shaping Client Dignity Discrimination Training DTT NET Prompting Token System Frequency Antecedent Behavior Forward Chaining Latency Topography Whole Interval Recording Duration Partial Interval Recording Prompt Fading Duration Chaining Punishment Least to Most Prompting Stimulus Control Transfer Professional Boundary Reinforcement Momentary Time Sampling Backward Chaining Professional Boundary Differential Reinforcement MO FCT Extinction Consequence IRT Discriminative Stimuli Criterion Change Design Shaping Client Dignity Discrimination Training DTT NET Prompting Token System Frequency Antecedent Behavior Forward Chaining Latency Topography Whole Interval Recording Duration Partial Interval Recording Prompt Fading Duration Chaining Punishment Least to Most Prompting Stimulus Control Transfer Professional Boundary Reinforcement Momentary Time Sampling Backward Chaining Professional Boundary Differential Reinforcement MO FCT Extinction Consequence IRT
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Discriminative Stimuli
G-Criterion Change Design
N-Shaping
I-Client Dignity
O-Discrimination Training
I-DTT
G-NET
N-Prompting
G-Token System
B-Frequency
G-Antecedent
N-Behavior
B-Forward Chaining
O-Latency
O-Topography
I-Whole Interval Recording
B-Duration
I-Partial Interval Recording
O-Prompt Fading
B-Duration
N-Chaining
I-Punishment
N-Least to Most Prompting
B-Stimulus Control Transfer
I-Professional Boundary
O-Reinforcement
G-Momentary Time Sampling
G-Backward Chaining
G-Professional Boundary
N-Differential Reinforcement
I-MO
B-FCT
B-Extinction
O-Consequence
O-IRT