Prompting Chaining Duration FCT Punishment Differential Reinforcement Momentary Time Sampling Stimulus Control Transfer Client Dignity Backward Chaining Whole Interval Recording Topography Prompt Fading Least to Most Prompting Antecedent Discriminative Stimuli NET Extinction MO Latency Frequency Professional Boundary Shaping IRT Behavior Reinforcement Duration Professional Boundary Forward Chaining Discrimination Training Token System Consequence Partial Interval Recording DTT Criterion Change Design Prompting Chaining Duration FCT Punishment Differential Reinforcement Momentary Time Sampling Stimulus Control Transfer Client Dignity Backward Chaining Whole Interval Recording Topography Prompt Fading Least to Most Prompting Antecedent Discriminative Stimuli NET Extinction MO Latency Frequency Professional Boundary Shaping IRT Behavior Reinforcement Duration Professional Boundary Forward Chaining Discrimination Training Token System Consequence Partial Interval Recording DTT Criterion Change Design
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Prompting
N-Chaining
B-Duration
B-FCT
I-Punishment
N-Differential Reinforcement
G-Momentary Time Sampling
B-Stimulus Control Transfer
I-Client Dignity
G-Backward Chaining
I-Whole Interval Recording
O-Topography
O-Prompt Fading
N-Least to Most Prompting
G-Antecedent
B-Discriminative Stimuli
G-NET
B-Extinction
I-MO
O-Latency
B-Frequency
I-Professional Boundary
N-Shaping
O-IRT
N-Behavior
O-Reinforcement
B-Duration
G-Professional Boundary
B-Forward Chaining
O-Discrimination Training
G-Token System
O-Consequence
I-Partial Interval Recording
I-DTT
G-Criterion Change Design