Give up on animportantambition, becauseit would be toodifficult to proceed.Deal thefinishing blowto 3 enemiesin anencounter.Win in agame ofchance witha PC/NPC.Sacrifice animportantentity (item,person, etc)to the flames.Convince anally toindulge inrevelry ordebauchery.Successfullydisarm atrapDeliver theperfect one-liner whenfinishing offa baddie.Make apermanentmarker tocelebrate yourgroup'ssuccess.Acquire agloriousmount.Have an ally urgeyou to break apromise, oath orvow and refuse,even at thedetriment of youand your allies.Come upwith acombo movewith anotherPC.BecomeBloodied, butdon’t drop to0hp.Successfullyuse ViciousMockery 3Xin anencounterInspire allpartymembersduringcombat.Teach someonewho disrespectedyou or yourabilities a lessonthey will not soonforget.Create anew symbolof civilizationwhere nonewas before.Stabilize acreatureoutside ofyour party.Fail twoDeath Savesin the sameset.Open up to anally about asecret thatyou’ve nevershared withanyone.Pass aStrengthcheckSuccessfullyescortsomeonefrom A to B.Simply walkinto a wellguardedplace.Negotiate atenseencounterwithoutcombat.Use threedifferentdamagetypes in anencounter.Run out ofspell slotsin anencounter.Give up on animportantambition, becauseit would be toodifficult to proceed.Deal thefinishing blowto 3 enemiesin anencounter.Win in agame ofchance witha PC/NPC.Sacrifice animportantentity (item,person, etc)to the flames.Convince anally toindulge inrevelry ordebauchery.Successfullydisarm atrapDeliver theperfect one-liner whenfinishing offa baddie.Make apermanentmarker tocelebrate yourgroup'ssuccess.Acquire agloriousmount.Have an ally urgeyou to break apromise, oath orvow and refuse,even at thedetriment of youand your allies.Come upwith acombo movewith anotherPC.BecomeBloodied, butdon’t drop to0hp.Successfullyuse ViciousMockery 3Xin anencounterInspire allpartymembersduringcombat.Teach someonewho disrespectedyou or yourabilities a lessonthey will not soonforget.Create anew symbolof civilizationwhere nonewas before.Stabilize acreatureoutside ofyour party.Fail twoDeath Savesin the sameset.Open up to anally about asecret thatyou’ve nevershared withanyone.Pass aStrengthcheckSuccessfullyescortsomeonefrom A to B.Simply walkinto a wellguardedplace.Negotiate atenseencounterwithoutcombat.Use threedifferentdamagetypes in anencounter.Run out ofspell slotsin anencounter.

Burkhard - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Give up on an important ambition, because it would be too difficult to proceed.
  2. Deal the finishing blow to 3 enemies in an encounter.
  3. Win in a game of chance with a PC/NPC.
  4. Sacrifice an important entity (item, person, etc) to the flames.
  5. Convince an ally to indulge in revelry or debauchery.
  6. Successfully disarm a trap
  7. Deliver the perfect one-liner when finishing off a baddie.
  8. Make a permanent marker to celebrate your group's success.
  9. Acquire a glorious mount.
  10. Have an ally urge you to break a promise, oath or vow and refuse, even at the detriment of you and your allies.
  11. Come up with a combo move with another PC.
  12. Become Bloodied, but don’t drop to 0hp.
  13. Successfully use Vicious Mockery 3X in an encounter
  14. Inspire all party members during combat.
  15. Teach someone who disrespected you or your abilities a lesson they will not soon forget.
  16. Create a new symbol of civilization where none was before.
  17. Stabilize a creature outside of your party.
  18. Fail two Death Saves in the same set.
  19. Open up to an ally about a secret that you’ve never shared with anyone.
  20. Pass a Strength check
  21. Successfully escort someone from A to B.
  22. Simply walk into a well guarded place.
  23. Negotiate a tense encounter without combat.
  24. Use three different damage types in an encounter.
  25. Run out of spell slots in an encounter.