Sacrifice animportantentity (item,person, etc)to the flames.Teach someonewho disrespectedyou or yourabilities a lessonthey will not soonforget.Convince anally toindulge inrevelry ordebauchery.Simply walkinto a wellguardedplace.Give up on animportantambition, becauseit would be toodifficult to proceed.Have an ally urgeyou to break apromise, oath orvow and refuse,even at thedetriment of youand your allies.Negotiate atenseencounterwithoutcombat.Come upwith acombo movewith anotherPC.Fail twoDeath Savesin the sameset.Deliver theperfect one-liner whenfinishing offa baddie.Deal thefinishing blowto 3 enemiesin anencounter.Inspire allpartymembersduringcombat.Open up to anally about asecret thatyou’ve nevershared withanyone.Use threedifferentdamagetypes in anencounter.Successfullydisarm atrapCreate anew symbolof civilizationwhere nonewas before.Win in agame ofchance witha PC/NPC.Acquire agloriousmount.BecomeBloodied, butdon’t drop to0hp.Stabilize acreatureoutside ofyour party.Successfullyuse ViciousMockery 3Xin anencounterPass aStrengthcheckSuccessfullyescortsomeonefrom A to B.Make apermanentmarker tocelebrate yourgroup'ssuccess.Run out ofspell slotsin anencounter.Sacrifice animportantentity (item,person, etc)to the flames.Teach someonewho disrespectedyou or yourabilities a lessonthey will not soonforget.Convince anally toindulge inrevelry ordebauchery.Simply walkinto a wellguardedplace.Give up on animportantambition, becauseit would be toodifficult to proceed.Have an ally urgeyou to break apromise, oath orvow and refuse,even at thedetriment of youand your allies.Negotiate atenseencounterwithoutcombat.Come upwith acombo movewith anotherPC.Fail twoDeath Savesin the sameset.Deliver theperfect one-liner whenfinishing offa baddie.Deal thefinishing blowto 3 enemiesin anencounter.Inspire allpartymembersduringcombat.Open up to anally about asecret thatyou’ve nevershared withanyone.Use threedifferentdamagetypes in anencounter.Successfullydisarm atrapCreate anew symbolof civilizationwhere nonewas before.Win in agame ofchance witha PC/NPC.Acquire agloriousmount.BecomeBloodied, butdon’t drop to0hp.Stabilize acreatureoutside ofyour party.Successfullyuse ViciousMockery 3Xin anencounterPass aStrengthcheckSuccessfullyescortsomeonefrom A to B.Make apermanentmarker tocelebrate yourgroup'ssuccess.Run out ofspell slotsin anencounter.

Burkhard - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sacrifice an important entity (item, person, etc) to the flames.
  2. Teach someone who disrespected you or your abilities a lesson they will not soon forget.
  3. Convince an ally to indulge in revelry or debauchery.
  4. Simply walk into a well guarded place.
  5. Give up on an important ambition, because it would be too difficult to proceed.
  6. Have an ally urge you to break a promise, oath or vow and refuse, even at the detriment of you and your allies.
  7. Negotiate a tense encounter without combat.
  8. Come up with a combo move with another PC.
  9. Fail two Death Saves in the same set.
  10. Deliver the perfect one-liner when finishing off a baddie.
  11. Deal the finishing blow to 3 enemies in an encounter.
  12. Inspire all party members during combat.
  13. Open up to an ally about a secret that you’ve never shared with anyone.
  14. Use three different damage types in an encounter.
  15. Successfully disarm a trap
  16. Create a new symbol of civilization where none was before.
  17. Win in a game of chance with a PC/NPC.
  18. Acquire a glorious mount.
  19. Become Bloodied, but don’t drop to 0hp.
  20. Stabilize a creature outside of your party.
  21. Successfully use Vicious Mockery 3X in an encounter
  22. Pass a Strength check
  23. Successfully escort someone from A to B.
  24. Make a permanent marker to celebrate your group's success.
  25. Run out of spell slots in an encounter.