“Whatshould weplay next”come up withsomegrandioseidea that willnever happenOnimentionsbohrokbowlingSomeonesays a no-no wordsomebody’sdesk“UUUGGGHHHHHH”MatoranadventuresismentionedKaukautransparencyOni getsconfusedby loreRPserverrivetinggameplayOnipretendsto enjoythe game”weshould put___ in thegame”We loseoursanityMarkle plugssocial mediaway too lateWefinish alevel.We get excitedby somethingnew happeningin the game.Daz’sspreadsheettechnicaldifficultiesmentionthestreamhighlights“This seemslikesomethingDaz wouldmake””I shouldbuild myTarakava”GoodGameDesign?argumentabout vaguegamemechanics“Whatshould weplay next”come up withsomegrandioseidea that willnever happenOnimentionsbohrokbowlingSomeonesays a no-no wordsomebody’sdesk“UUUGGGHHHHHH”MatoranadventuresismentionedKaukautransparencyOni getsconfusedby loreRPserverrivetinggameplayOnipretendsto enjoythe game”weshould put___ in thegame”We loseoursanityMarkle plugssocial mediaway too lateWefinish alevel.We get excitedby somethingnew happeningin the game.Daz’sspreadsheettechnicaldifficultiesmentionthestreamhighlights“This seemslikesomethingDaz wouldmake””I shouldbuild myTarakava”GoodGameDesign?argumentabout vaguegamemechanics

Team Kanohi Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “What should we play next”
  2. come up with some grandiose idea that will never happen
  3. Oni mentions bohrok bowling
  4. Someone says a no-no word
  5. somebody’s desk
  6. “UUUGGGHHHHHH”
  7. Matoran adventures is mentioned
  8. Kaukau transparency
  9. Oni gets confused by lore
  10. RP server
  11. riveting gameplay
  12. Oni pretends to enjoy the game
  13. ”we should put ___ in the game”
  14. We lose our sanity
  15. Markle plugs social media way too late
  16. We finish a level.
  17. We get excited by something new happening in the game.
  18. Daz’s spreadsheet
  19. technical difficulties
  20. mention the stream highlights
  21. “This seems like something Daz would make”
  22. ”I should build my Tarakava”
  23. Good Game Design?
  24. argument about vague game mechanics