“Whatshould weplay next”Kaukautransparency”weshould put___ in thegame”“This seemslikesomethingDaz wouldmake”MatoranadventuresismentionedOni getsconfusedby loreWe get excitedby somethingnew happeningin the game.somebody’sdeskRPservermentionthestreamhighlightsDaz’sspreadsheetMarkle plugssocial mediaway too lateOnipretendsto enjoythe gameGoodGameDesign?argumentabout vaguegamemechanicsWefinish alevel.come up withsomegrandioseidea that willnever happenrivetinggameplayWe loseoursanity“UUUGGGHHHHHH”OnimentionsbohrokbowlingSomeonesays a no-no word”I shouldbuild myTarakava”technicaldifficulties“Whatshould weplay next”Kaukautransparency”weshould put___ in thegame”“This seemslikesomethingDaz wouldmake”MatoranadventuresismentionedOni getsconfusedby loreWe get excitedby somethingnew happeningin the game.somebody’sdeskRPservermentionthestreamhighlightsDaz’sspreadsheetMarkle plugssocial mediaway too lateOnipretendsto enjoythe gameGoodGameDesign?argumentabout vaguegamemechanicsWefinish alevel.come up withsomegrandioseidea that willnever happenrivetinggameplayWe loseoursanity“UUUGGGHHHHHH”OnimentionsbohrokbowlingSomeonesays a no-no word”I shouldbuild myTarakava”technicaldifficulties

Team Kanohi Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “What should we play next”
  2. Kaukau transparency
  3. ”we should put ___ in the game”
  4. “This seems like something Daz would make”
  5. Matoran adventures is mentioned
  6. Oni gets confused by lore
  7. We get excited by something new happening in the game.
  8. somebody’s desk
  9. RP server
  10. mention the stream highlights
  11. Daz’s spreadsheet
  12. Markle plugs social media way too late
  13. Oni pretends to enjoy the game
  14. Good Game Design?
  15. argument about vague game mechanics
  16. We finish a level.
  17. come up with some grandiose idea that will never happen
  18. riveting gameplay
  19. We lose our sanity
  20. “UUUGGGHHHHHH”
  21. Oni mentions bohrok bowling
  22. Someone says a no-no word
  23. ”I should build my Tarakava”
  24. technical difficulties