IED/landminepresentMove todismountContactedbeforereconSquadwipedOBJ1in atownHALOdropinsertGroundinsertConventionalEnemyTransportvehicle lostto enemyfireVehicleflippedColouredsectors inan OBJVehiclehit arockOBJ1 isa captureOBJExtrasquadmemberSeaborneinsertAirborneinsertZeus canI get aTPOP1neverusedInsurgent/MilitiaenemyOBJ1is a killOBJFollowthe blacklineOBJ1 isan enemybaseOBJ1 isan enemyassetResupplyafterOBJ1IED/landminepresentMove todismountContactedbeforereconSquadwipedOBJ1in atownHALOdropinsertGroundinsertConventionalEnemyTransportvehicle lostto enemyfireVehicleflippedColouredsectors inan OBJVehiclehit arockOBJ1 isa captureOBJExtrasquadmemberSeaborneinsertAirborneinsertZeus canI get aTPOP1neverusedInsurgent/MilitiaenemyOBJ1is a killOBJFollowthe blacklineOBJ1 isan enemybaseOBJ1 isan enemyassetResupplyafterOBJ1

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. IED/ landmine present
  2. Move to dismount
  3. Contacted before recon
  4. Squad wiped
  5. OBJ1 in a town
  6. HALO drop insert
  7. Ground insert
  8. Conventional Enemy
  9. Transport vehicle lost to enemy fire
  10. Vehicle flipped
  11. Coloured sectors in an OBJ
  12. Vehicle hit a rock
  13. OBJ1 is a capture OBJ
  14. Extra squad member
  15. Seaborne insert
  16. Airborne insert
  17. Zeus can I get a TP
  18. OP1 never used
  19. Insurgent/ Militia enemy
  20. OBJ1 is a kill OBJ
  21. Follow the black line
  22. OBJ1 is an enemy base
  23. OBJ1 is an enemy asset
  24. Resupply after OBJ1