ContactedbeforereconInsurgent/MilitiaenemyVehiclehit arockAirborneinsertHALOdropinsertOBJ1 isan enemyassetOBJ1 isa captureOBJOBJ1in atownMove todismountSeaborneinsertResupplyafterOBJ1GroundinsertTransportvehicle lostto enemyfireColouredsectors inan OBJExtrasquadmemberFollowthe blacklineZeus canI get aTPOBJ1 isan enemybaseSquadwipedVehicleflippedConventionalEnemyIED/landminepresentOP1neverusedOBJ1is a killOBJContactedbeforereconInsurgent/MilitiaenemyVehiclehit arockAirborneinsertHALOdropinsertOBJ1 isan enemyassetOBJ1 isa captureOBJOBJ1in atownMove todismountSeaborneinsertResupplyafterOBJ1GroundinsertTransportvehicle lostto enemyfireColouredsectors inan OBJExtrasquadmemberFollowthe blacklineZeus canI get aTPOBJ1 isan enemybaseSquadwipedVehicleflippedConventionalEnemyIED/landminepresentOP1neverusedOBJ1is a killOBJ

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Contacted before recon
  2. Insurgent/ Militia enemy
  3. Vehicle hit a rock
  4. Airborne insert
  5. HALO drop insert
  6. OBJ1 is an enemy asset
  7. OBJ1 is a capture OBJ
  8. OBJ1 in a town
  9. Move to dismount
  10. Seaborne insert
  11. Resupply after OBJ1
  12. Ground insert
  13. Transport vehicle lost to enemy fire
  14. Coloured sectors in an OBJ
  15. Extra squad member
  16. Follow the black line
  17. Zeus can I get a TP
  18. OBJ1 is an enemy base
  19. Squad wiped
  20. Vehicle flipped
  21. Conventional Enemy
  22. IED/ landmine present
  23. OP1 never used
  24. OBJ1 is a kill OBJ