ResupplyafterOBJ1AirborneinsertInsurgent/MilitiaenemyIED/landminepresentHALOdropinsertOBJ1 isan enemybaseZeus canI get aTPOP1neverusedGroundinsertVehicleflippedFollowthe blacklineConventionalEnemyColouredsectors inan OBJTransportvehicle lostto enemyfireMove todismountExtrasquadmemberOBJ1is a killOBJOBJ1in atownVehiclehit arockOBJ1 isa captureOBJOBJ1 isan enemyassetSquadwipedContactedbeforereconSeaborneinsertResupplyafterOBJ1AirborneinsertInsurgent/MilitiaenemyIED/landminepresentHALOdropinsertOBJ1 isan enemybaseZeus canI get aTPOP1neverusedGroundinsertVehicleflippedFollowthe blacklineConventionalEnemyColouredsectors inan OBJTransportvehicle lostto enemyfireMove todismountExtrasquadmemberOBJ1is a killOBJOBJ1in atownVehiclehit arockOBJ1 isa captureOBJOBJ1 isan enemyassetSquadwipedContactedbeforereconSeaborneinsert

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resupply after OBJ1
  2. Airborne insert
  3. Insurgent/ Militia enemy
  4. IED/ landmine present
  5. HALO drop insert
  6. OBJ1 is an enemy base
  7. Zeus can I get a TP
  8. OP1 never used
  9. Ground insert
  10. Vehicle flipped
  11. Follow the black line
  12. Conventional Enemy
  13. Coloured sectors in an OBJ
  14. Transport vehicle lost to enemy fire
  15. Move to dismount
  16. Extra squad member
  17. OBJ1 is a kill OBJ
  18. OBJ1 in a town
  19. Vehicle hit a rock
  20. OBJ1 is a capture OBJ
  21. OBJ1 is an enemy asset
  22. Squad wiped
  23. Contacted before recon
  24. Seaborne insert