OP1neverusedMove todismountZeus canI get aTPResupplyafterOBJ1Followthe blacklineVehicleflippedTransportvehicle lostto enemyfireHALOdropinsertOBJ1 isan enemyassetSeaborneinsertOBJ1 isan enemybaseOBJ1in atownConventionalEnemyGroundinsertColouredsectors inan OBJAirborneinsertOBJ1is a killOBJInsurgent/MilitiaenemyExtrasquadmemberContactedbeforereconSquadwipedVehiclehit arockIED/landminepresentOBJ1 isa captureOBJOP1neverusedMove todismountZeus canI get aTPResupplyafterOBJ1Followthe blacklineVehicleflippedTransportvehicle lostto enemyfireHALOdropinsertOBJ1 isan enemyassetSeaborneinsertOBJ1 isan enemybaseOBJ1in atownConventionalEnemyGroundinsertColouredsectors inan OBJAirborneinsertOBJ1is a killOBJInsurgent/MilitiaenemyExtrasquadmemberContactedbeforereconSquadwipedVehiclehit arockIED/landminepresentOBJ1 isa captureOBJ

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OP1 never used
  2. Move to dismount
  3. Zeus can I get a TP
  4. Resupply after OBJ1
  5. Follow the black line
  6. Vehicle flipped
  7. Transport vehicle lost to enemy fire
  8. HALO drop insert
  9. OBJ1 is an enemy asset
  10. Seaborne insert
  11. OBJ1 is an enemy base
  12. OBJ1 in a town
  13. Conventional Enemy
  14. Ground insert
  15. Coloured sectors in an OBJ
  16. Airborne insert
  17. OBJ1 is a kill OBJ
  18. Insurgent/ Militia enemy
  19. Extra squad member
  20. Contacted before recon
  21. Squad wiped
  22. Vehicle hit a rock
  23. IED/ landmine present
  24. OBJ1 is a capture OBJ