Contacted before recon Insurgent/ Militia enemy Vehicle hit a rock Airborne insert HALO drop insert OBJ1 is an enemy asset OBJ1 is a capture OBJ OBJ1 in a town Move to dismount Seaborne insert Resupply after OBJ1 Ground insert Transport vehicle lost to enemy fire Coloured sectors in an OBJ Extra squad member Follow the black line Zeus can I get a TP OBJ1 is an enemy base Squad wiped Vehicle flipped Conventional Enemy IED/ landmine present OP1 never used OBJ1 is a kill OBJ Contacted before recon Insurgent/ Militia enemy Vehicle hit a rock Airborne insert HALO drop insert OBJ1 is an enemy asset OBJ1 is a capture OBJ OBJ1 in a town Move to dismount Seaborne insert Resupply after OBJ1 Ground insert Transport vehicle lost to enemy fire Coloured sectors in an OBJ Extra squad member Follow the black line Zeus can I get a TP OBJ1 is an enemy base Squad wiped Vehicle flipped Conventional Enemy IED/ landmine present OP1 never used OBJ1 is a kill OBJ
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Contacted before recon
Insurgent/
Militia enemy
Vehicle hit a rock
Airborne insert
HALO drop insert
OBJ1 is an enemy asset
OBJ1 is a capture OBJ
OBJ1 in a town
Move to dismount
Seaborne insert
Resupply after OBJ1
Ground insert
Transport vehicle lost to enemy fire
Coloured
sectors in an OBJ
Extra squad member
Follow the black line
Zeus can I get a TP
OBJ1 is an enemy base
Squad wiped
Vehicle flipped
Conventional Enemy
IED/
landmine present
OP1 never used
OBJ1 is a kill OBJ