OBJ1 isan enemybaseSquadwipedResupplyafterOBJ1Vehiclehit arockOP1neverusedSeaborneinsertInsurgent/MilitiaenemyFollowthe blacklineGroundinsertExtrasquadmemberOBJ1 isan enemyassetVehicleflippedIED/landminepresentOBJ1in atownAirborneinsertOBJ1is a killOBJOBJ1 isa captureOBJConventionalEnemyTransportvehicle lostto enemyfireColouredsectors inan OBJMove todismountContactedbeforereconZeus canI get aTPHALOdropinsertOBJ1 isan enemybaseSquadwipedResupplyafterOBJ1Vehiclehit arockOP1neverusedSeaborneinsertInsurgent/MilitiaenemyFollowthe blacklineGroundinsertExtrasquadmemberOBJ1 isan enemyassetVehicleflippedIED/landminepresentOBJ1in atownAirborneinsertOBJ1is a killOBJOBJ1 isa captureOBJConventionalEnemyTransportvehicle lostto enemyfireColouredsectors inan OBJMove todismountContactedbeforereconZeus canI get aTPHALOdropinsert

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. OBJ1 is an enemy base
  2. Squad wiped
  3. Resupply after OBJ1
  4. Vehicle hit a rock
  5. OP1 never used
  6. Seaborne insert
  7. Insurgent/ Militia enemy
  8. Follow the black line
  9. Ground insert
  10. Extra squad member
  11. OBJ1 is an enemy asset
  12. Vehicle flipped
  13. IED/ landmine present
  14. OBJ1 in a town
  15. Airborne insert
  16. OBJ1 is a kill OBJ
  17. OBJ1 is a capture OBJ
  18. Conventional Enemy
  19. Transport vehicle lost to enemy fire
  20. Coloured sectors in an OBJ
  21. Move to dismount
  22. Contacted before recon
  23. Zeus can I get a TP
  24. HALO drop insert