ContactedbeforereconOP1neverusedResupplyafterOBJ1OBJ1 isan enemyassetVehicleflippedGroundinsertOBJ1 isa captureOBJOBJ1 isan enemybaseExtrasquadmemberTransportvehicle lostto enemyfireOBJ1in atownInsurgent/MilitiaenemySquadwipedSeaborneinsertOBJ1is a killOBJZeus canI get aTPFollowthe blacklineAirborneinsertIED/landminepresentConventionalEnemyVehiclehit arockMove todismountColouredsectors inan OBJHALOdropinsertContactedbeforereconOP1neverusedResupplyafterOBJ1OBJ1 isan enemyassetVehicleflippedGroundinsertOBJ1 isa captureOBJOBJ1 isan enemybaseExtrasquadmemberTransportvehicle lostto enemyfireOBJ1in atownInsurgent/MilitiaenemySquadwipedSeaborneinsertOBJ1is a killOBJZeus canI get aTPFollowthe blacklineAirborneinsertIED/landminepresentConventionalEnemyVehiclehit arockMove todismountColouredsectors inan OBJHALOdropinsert

TFB OBJ1 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Contacted before recon
  2. OP1 never used
  3. Resupply after OBJ1
  4. OBJ1 is an enemy asset
  5. Vehicle flipped
  6. Ground insert
  7. OBJ1 is a capture OBJ
  8. OBJ1 is an enemy base
  9. Extra squad member
  10. Transport vehicle lost to enemy fire
  11. OBJ1 in a town
  12. Insurgent/ Militia enemy
  13. Squad wiped
  14. Seaborne insert
  15. OBJ1 is a kill OBJ
  16. Zeus can I get a TP
  17. Follow the black line
  18. Airborne insert
  19. IED/ landmine present
  20. Conventional Enemy
  21. Vehicle hit a rock
  22. Move to dismount
  23. Coloured sectors in an OBJ
  24. HALO drop insert