OBJ1 is a capture OBJ OBJ1 is an enemy base IED/ landmine present OBJ1 in a town Contacted before recon Move to dismount Zeus can I get a TP Vehicle hit a rock Transport vehicle lost to enemy fire Extra squad member Vehicle flipped Coloured sectors in an OBJ OBJ1 is an enemy asset OP1 never used Insurgent/ Militia enemy HALO drop insert Resupply after OBJ1 Follow the black line Ground insert Airborne insert OBJ1 is a kill OBJ Conventional Enemy Seaborne insert Squad wiped OBJ1 is a capture OBJ OBJ1 is an enemy base IED/ landmine present OBJ1 in a town Contacted before recon Move to dismount Zeus can I get a TP Vehicle hit a rock Transport vehicle lost to enemy fire Extra squad member Vehicle flipped Coloured sectors in an OBJ OBJ1 is an enemy asset OP1 never used Insurgent/ Militia enemy HALO drop insert Resupply after OBJ1 Follow the black line Ground insert Airborne insert OBJ1 is a kill OBJ Conventional Enemy Seaborne insert Squad wiped
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OBJ1 is a capture OBJ
OBJ1 is an enemy base
IED/
landmine present
OBJ1 in a town
Contacted before recon
Move to dismount
Zeus can I get a TP
Vehicle hit a rock
Transport vehicle lost to enemy fire
Extra squad member
Vehicle flipped
Coloured
sectors in an OBJ
OBJ1 is an enemy asset
OP1 never used
Insurgent/
Militia enemy
HALO drop insert
Resupply after OBJ1
Follow the black line
Ground insert
Airborne insert
OBJ1 is a kill OBJ
Conventional Enemy
Seaborne insert
Squad wiped