The IxthianArtifactagenda isdrawnSomeonehas 4+tokens intheirfleet poolTheDiplomacystrategy cardis picked lastSomeonetrades theirSupport forthe ThroneSomeoneexploresa planetSomeonetakes controlof alegendaryplanetTheIntimidateCouncilobjective isdrawnSomeonebuilds 3+DreadnoughtsThe Tradestrategycard ispicked lastThe ExpandBordersobjective isdrawnA PoKagenda ispassedYour leftneighborgains twobluetechnologiesThere is aspacecombat inthe MecatolRex systemSomeoneplays aFlank SpeedcardSomeoneplays anytype ofriderSomeoneuses theBombardmentabilitySomeoneloses theirhomesystemSomeoneconsultstherulebookThe Imperialstrategy cardis picked firstSomeoneplays aDirect HitcardSomeonerolls a 10Someoneuses anα or βwormholeSomeonemovesinto anempty hexA unit isdestroyedby thegravity riftSomeonecapturesa unitSomeonelosesMecatolRex thenregains itSomeonetradestheirCeasefireSomeonebuilds aWar SunThe playeracross fromyou passesfirst OR lastSomeonesuccessfullyinvades aplanetSomeonebuilds aFlagshipYour rightneighborcontrols anodd numberof planetsYour leftneighborbuilds aspace dockThe Politicsstrategy cardis picked firstYour rightneighborgains tworedtechnologiesYour leftneighborcontrols aneven numberof planetsTheWormholeNexus isactivatedThe ArmsReductionagenda isdrawnSomeonehas 6+tradegoodsSomeoneuses "FlatStanley"tokensYour rightneighborbuilds aPDSSomeonegains afactiontechnologyThe playeracross fromyou usestheir heroabilitySomeonescores 3+points inone roundSomeonerolls a 1Someonescores threesecretobjectivesThe MecatolRex systemis activated inthe secondroundThe playeracross fromyou is theSpeakerThe IxthianArtifactagenda isdrawnSomeonehas 4+tokens intheirfleet poolTheDiplomacystrategy cardis picked lastSomeonetrades theirSupport forthe ThroneSomeoneexploresa planetSomeonetakes controlof alegendaryplanetTheIntimidateCouncilobjective isdrawnSomeonebuilds 3+DreadnoughtsThe Tradestrategycard ispicked lastThe ExpandBordersobjective isdrawnA PoKagenda ispassedYour leftneighborgains twobluetechnologiesThere is aspacecombat inthe MecatolRex systemSomeoneplays aFlank SpeedcardSomeoneplays anytype ofriderSomeoneuses theBombardmentabilitySomeoneloses theirhomesystemSomeoneconsultstherulebookThe Imperialstrategy cardis picked firstSomeoneplays aDirect HitcardSomeonerolls a 10Someoneuses anα or βwormholeSomeonemovesinto anempty hexA unit isdestroyedby thegravity riftSomeonecapturesa unitSomeonelosesMecatolRex thenregains itSomeonetradestheirCeasefireSomeonebuilds aWar SunThe playeracross fromyou passesfirst OR lastSomeonesuccessfullyinvades aplanetSomeonebuilds aFlagshipYour rightneighborcontrols anodd numberof planetsYour leftneighborbuilds aspace dockThe Politicsstrategy cardis picked firstYour rightneighborgains tworedtechnologiesYour leftneighborcontrols aneven numberof planetsTheWormholeNexus isactivatedThe ArmsReductionagenda isdrawnSomeonehas 6+tradegoodsSomeoneuses "FlatStanley"tokensYour rightneighborbuilds aPDSSomeonegains afactiontechnologyThe playeracross fromyou usestheir heroabilitySomeonescores 3+points inone roundSomeonerolls a 1Someonescores threesecretobjectivesThe MecatolRex systemis activated inthe secondroundThe playeracross fromyou is theSpeaker

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Ixthian Artifact agenda is drawn
  2. Someone has 4+ tokens in their fleet pool
  3. The Diplomacy strategy card is picked last
  4. Someone trades their Support for the Throne
  5. Someone explores a planet
  6. Someone takes control of a legendary planet
  7. The Intimidate Council objective is drawn
  8. Someone builds 3+ Dreadnoughts
  9. The Trade strategy card is picked last
  10. The Expand Borders objective is drawn
  11. A PoK agenda is passed
  12. Your left neighbor gains two blue technologies
  13. There is a space combat in the Mecatol Rex system
  14. Someone plays a Flank Speed card
  15. Someone plays any type of rider
  16. Someone uses the Bombardment ability
  17. Someone loses their home system
  18. Someone consults the rulebook
  19. The Imperial strategy card is picked first
  20. Someone plays a Direct Hit card
  21. Someone rolls a 10
  22. Someone uses an α or β wormhole
  23. Someone moves into an empty hex
  24. A unit is destroyed by the gravity rift
  25. Someone captures a unit
  26. Someone loses Mecatol Rex then regains it
  27. Someone trades their Ceasefire
  28. Someone builds a War Sun
  29. The player across from you passes first OR last
  30. Someone successfully invades a planet
  31. Someone builds a Flagship
  32. Your right neighbor controls an odd number of planets
  33. Your left neighbor builds a space dock
  34. The Politics strategy card is picked first
  35. Your right neighbor gains two red technologies
  36. Your left neighbor controls an even number of planets
  37. The Wormhole Nexus is activated
  38. The Arms Reduction agenda is drawn
  39. Someone has 6+ trade goods
  40. Someone uses "Flat Stanley" tokens
  41. Your right neighbor builds a PDS
  42. Someone gains a faction technology
  43. The player across from you uses their hero ability
  44. Someone scores 3+ points in one round
  45. Someone rolls a 1
  46. Someone scores three secret objectives
  47. The Mecatol Rex system is activated in the second round
  48. The player across from you is the Speaker