The ExpandBordersobjective isdrawnSomeoneplays aFlank SpeedcardA PoKagenda ispassedSomeonehas 6+tradegoodsSomeonegains afactiontechnologySomeoneconsultstherulebookThe Imperialstrategy cardis picked firstThere is aspacecombat inthe MecatolRex systemThe IxthianArtifactagenda isdrawnSomeoneloses theirhomesystemYour rightneighborgains tworedtechnologiesThe ArmsReductionagenda isdrawnSomeonelosesMecatolRex thenregains itThe Tradestrategycard ispicked lastSomeonebuilds aFlagshipA unit isdestroyedby thegravity riftThe playeracross fromyou usestheir heroabilityTheDiplomacystrategy cardis picked lastSomeoneuses anα or βwormholeSomeonetradestheirCeasefireSomeonebuilds 3+DreadnoughtsSomeonesuccessfullyinvades aplanetYour leftneighborbuilds aspace dockYour rightneighborcontrols anodd numberof planetsTheWormholeNexus isactivatedThe Politicsstrategy cardis picked firstSomeonerolls a 10Someoneplays anytype ofriderSomeonehas 4+tokens intheirfleet poolThe playeracross fromyou is theSpeakerThe MecatolRex systemis activated inthe secondroundSomeonemovesinto anempty hexSomeoneplays aDirect HitcardYour leftneighborcontrols aneven numberof planetsSomeonetrades theirSupport forthe ThroneYour leftneighborgains twobluetechnologiesThe playeracross fromyou passesfirst OR lastSomeoneexploresa planetSomeonerolls a 1Someoneuses "FlatStanley"tokensTheIntimidateCouncilobjective isdrawnYour rightneighborbuilds aPDSSomeonebuilds aWar SunSomeonescores 3+points inone roundSomeonecapturesa unitSomeoneuses theBombardmentabilitySomeonescores threesecretobjectivesSomeonetakes controlof alegendaryplanetThe ExpandBordersobjective isdrawnSomeoneplays aFlank SpeedcardA PoKagenda ispassedSomeonehas 6+tradegoodsSomeonegains afactiontechnologySomeoneconsultstherulebookThe Imperialstrategy cardis picked firstThere is aspacecombat inthe MecatolRex systemThe IxthianArtifactagenda isdrawnSomeoneloses theirhomesystemYour rightneighborgains tworedtechnologiesThe ArmsReductionagenda isdrawnSomeonelosesMecatolRex thenregains itThe Tradestrategycard ispicked lastSomeonebuilds aFlagshipA unit isdestroyedby thegravity riftThe playeracross fromyou usestheir heroabilityTheDiplomacystrategy cardis picked lastSomeoneuses anα or βwormholeSomeonetradestheirCeasefireSomeonebuilds 3+DreadnoughtsSomeonesuccessfullyinvades aplanetYour leftneighborbuilds aspace dockYour rightneighborcontrols anodd numberof planetsTheWormholeNexus isactivatedThe Politicsstrategy cardis picked firstSomeonerolls a 10Someoneplays anytype ofriderSomeonehas 4+tokens intheirfleet poolThe playeracross fromyou is theSpeakerThe MecatolRex systemis activated inthe secondroundSomeonemovesinto anempty hexSomeoneplays aDirect HitcardYour leftneighborcontrols aneven numberof planetsSomeonetrades theirSupport forthe ThroneYour leftneighborgains twobluetechnologiesThe playeracross fromyou passesfirst OR lastSomeoneexploresa planetSomeonerolls a 1Someoneuses "FlatStanley"tokensTheIntimidateCouncilobjective isdrawnYour rightneighborbuilds aPDSSomeonebuilds aWar SunSomeonescores 3+points inone roundSomeonecapturesa unitSomeoneuses theBombardmentabilitySomeonescores threesecretobjectivesSomeonetakes controlof alegendaryplanet

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Expand Borders objective is drawn
  2. Someone plays a Flank Speed card
  3. A PoK agenda is passed
  4. Someone has 6+ trade goods
  5. Someone gains a faction technology
  6. Someone consults the rulebook
  7. The Imperial strategy card is picked first
  8. There is a space combat in the Mecatol Rex system
  9. The Ixthian Artifact agenda is drawn
  10. Someone loses their home system
  11. Your right neighbor gains two red technologies
  12. The Arms Reduction agenda is drawn
  13. Someone loses Mecatol Rex then regains it
  14. The Trade strategy card is picked last
  15. Someone builds a Flagship
  16. A unit is destroyed by the gravity rift
  17. The player across from you uses their hero ability
  18. The Diplomacy strategy card is picked last
  19. Someone uses an α or β wormhole
  20. Someone trades their Ceasefire
  21. Someone builds 3+ Dreadnoughts
  22. Someone successfully invades a planet
  23. Your left neighbor builds a space dock
  24. Your right neighbor controls an odd number of planets
  25. The Wormhole Nexus is activated
  26. The Politics strategy card is picked first
  27. Someone rolls a 10
  28. Someone plays any type of rider
  29. Someone has 4+ tokens in their fleet pool
  30. The player across from you is the Speaker
  31. The Mecatol Rex system is activated in the second round
  32. Someone moves into an empty hex
  33. Someone plays a Direct Hit card
  34. Your left neighbor controls an even number of planets
  35. Someone trades their Support for the Throne
  36. Your left neighbor gains two blue technologies
  37. The player across from you passes first OR last
  38. Someone explores a planet
  39. Someone rolls a 1
  40. Someone uses "Flat Stanley" tokens
  41. The Intimidate Council objective is drawn
  42. Your right neighbor builds a PDS
  43. Someone builds a War Sun
  44. Someone scores 3+ points in one round
  45. Someone captures a unit
  46. Someone uses the Bombardment ability
  47. Someone scores three secret objectives
  48. Someone takes control of a legendary planet