Someoneuses anα or βwormholeThe MecatolRex systemis activated inthe secondroundThe ArmsReductionagenda isdrawnSomeoneuses "FlatStanley"tokensYour leftneighborcontrols aneven numberof planetsThe Tradestrategycard ispicked lastTheIntimidateCouncilobjective isdrawnSomeoneplays anytype ofriderThe Politicsstrategy cardis picked firstSomeoneexploresa planetSomeonetakes controlof alegendaryplanetSomeonecapturesa unitSomeonebuilds 3+DreadnoughtsA PoKagenda ispassedSomeonesuccessfullyinvades aplanetSomeonetrades theirSupport forthe ThroneThe playeracross fromyou is theSpeakerSomeonerolls a 1SomeoneconsultstherulebookSomeoneloses theirhomesystemYour rightneighborbuilds aPDSThe Imperialstrategy cardis picked firstSomeonemovesinto anempty hexSomeonebuilds aFlagshipSomeoneplays aDirect HitcardYour rightneighborgains tworedtechnologiesThere is aspacecombat inthe MecatolRex systemSomeonegains afactiontechnologySomeonerolls a 10Your leftneighborgains twobluetechnologiesSomeoneuses theBombardmentabilitySomeonelosesMecatolRex thenregains itSomeonehas 4+tokens intheirfleet poolSomeoneplays aFlank SpeedcardSomeonehas 6+tradegoodsTheWormholeNexus isactivatedYour rightneighborcontrols anodd numberof planetsYour leftneighborbuilds aspace dockThe ExpandBordersobjective isdrawnSomeonescores threesecretobjectivesThe IxthianArtifactagenda isdrawnSomeonetradestheirCeasefireSomeonescores 3+points inone roundThe playeracross fromyou passesfirst OR lastA unit isdestroyedby thegravity riftSomeonebuilds aWar SunTheDiplomacystrategy cardis picked lastThe playeracross fromyou usestheir heroabilitySomeoneuses anα or βwormholeThe MecatolRex systemis activated inthe secondroundThe ArmsReductionagenda isdrawnSomeoneuses "FlatStanley"tokensYour leftneighborcontrols aneven numberof planetsThe Tradestrategycard ispicked lastTheIntimidateCouncilobjective isdrawnSomeoneplays anytype ofriderThe Politicsstrategy cardis picked firstSomeoneexploresa planetSomeonetakes controlof alegendaryplanetSomeonecapturesa unitSomeonebuilds 3+DreadnoughtsA PoKagenda ispassedSomeonesuccessfullyinvades aplanetSomeonetrades theirSupport forthe ThroneThe playeracross fromyou is theSpeakerSomeonerolls a 1SomeoneconsultstherulebookSomeoneloses theirhomesystemYour rightneighborbuilds aPDSThe Imperialstrategy cardis picked firstSomeonemovesinto anempty hexSomeonebuilds aFlagshipSomeoneplays aDirect HitcardYour rightneighborgains tworedtechnologiesThere is aspacecombat inthe MecatolRex systemSomeonegains afactiontechnologySomeonerolls a 10Your leftneighborgains twobluetechnologiesSomeoneuses theBombardmentabilitySomeonelosesMecatolRex thenregains itSomeonehas 4+tokens intheirfleet poolSomeoneplays aFlank SpeedcardSomeonehas 6+tradegoodsTheWormholeNexus isactivatedYour rightneighborcontrols anodd numberof planetsYour leftneighborbuilds aspace dockThe ExpandBordersobjective isdrawnSomeonescores threesecretobjectivesThe IxthianArtifactagenda isdrawnSomeonetradestheirCeasefireSomeonescores 3+points inone roundThe playeracross fromyou passesfirst OR lastA unit isdestroyedby thegravity riftSomeonebuilds aWar SunTheDiplomacystrategy cardis picked lastThe playeracross fromyou usestheir heroability

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone uses an α or β wormhole
  2. The Mecatol Rex system is activated in the second round
  3. The Arms Reduction agenda is drawn
  4. Someone uses "Flat Stanley" tokens
  5. Your left neighbor controls an even number of planets
  6. The Trade strategy card is picked last
  7. The Intimidate Council objective is drawn
  8. Someone plays any type of rider
  9. The Politics strategy card is picked first
  10. Someone explores a planet
  11. Someone takes control of a legendary planet
  12. Someone captures a unit
  13. Someone builds 3+ Dreadnoughts
  14. A PoK agenda is passed
  15. Someone successfully invades a planet
  16. Someone trades their Support for the Throne
  17. The player across from you is the Speaker
  18. Someone rolls a 1
  19. Someone consults the rulebook
  20. Someone loses their home system
  21. Your right neighbor builds a PDS
  22. The Imperial strategy card is picked first
  23. Someone moves into an empty hex
  24. Someone builds a Flagship
  25. Someone plays a Direct Hit card
  26. Your right neighbor gains two red technologies
  27. There is a space combat in the Mecatol Rex system
  28. Someone gains a faction technology
  29. Someone rolls a 10
  30. Your left neighbor gains two blue technologies
  31. Someone uses the Bombardment ability
  32. Someone loses Mecatol Rex then regains it
  33. Someone has 4+ tokens in their fleet pool
  34. Someone plays a Flank Speed card
  35. Someone has 6+ trade goods
  36. The Wormhole Nexus is activated
  37. Your right neighbor controls an odd number of planets
  38. Your left neighbor builds a space dock
  39. The Expand Borders objective is drawn
  40. Someone scores three secret objectives
  41. The Ixthian Artifact agenda is drawn
  42. Someone trades their Ceasefire
  43. Someone scores 3+ points in one round
  44. The player across from you passes first OR last
  45. A unit is destroyed by the gravity rift
  46. Someone builds a War Sun
  47. The Diplomacy strategy card is picked last
  48. The player across from you uses their hero ability