Someonesuccessfullyinvades aplanetSomeoneconsultstherulebookSomeonescores 3+points inone roundSomeonerolls a 1The ArmsReductionagenda isdrawnSomeoneplays aDirect HitcardSomeonebuilds 3+DreadnoughtsYour leftneighborcontrols aneven numberof planetsThe Imperialstrategy cardis picked firstSomeonemovesinto anempty hexYour rightneighborgains tworedtechnologiesSomeonehas 4+tokens intheirfleet poolSomeoneloses theirhomesystemYour rightneighborbuilds aPDSYour leftneighborgains twobluetechnologiesA PoKagenda ispassedSomeonescores threesecretobjectivesThe playeracross fromyou usestheir heroabilitySomeoneexploresa planetSomeoneplays anytype ofriderThe Tradestrategycard ispicked lastSomeonebuilds aWar SunA unit isdestroyedby thegravity riftSomeoneuses theBombardmentabilityYour leftneighborbuilds aspace dockThere is aspacecombat inthe MecatolRex systemThe playeracross fromyou is theSpeakerThe Politicsstrategy cardis picked firstSomeoneuses "FlatStanley"tokensSomeonehas 6+tradegoodsSomeonerolls a 10Someonecapturesa unitSomeonegains afactiontechnologyThe playeracross fromyou passesfirst OR lastTheDiplomacystrategy cardis picked lastSomeonetrades theirSupport forthe ThroneThe MecatolRex systemis activated inthe secondroundSomeonetakes controlof alegendaryplanetSomeoneuses anα or βwormholeThe ExpandBordersobjective isdrawnYour rightneighborcontrols anodd numberof planetsSomeoneplays aFlank SpeedcardTheIntimidateCouncilobjective isdrawnThe IxthianArtifactagenda isdrawnSomeonelosesMecatolRex thenregains itSomeonebuilds aFlagshipTheWormholeNexus isactivatedSomeonetradestheirCeasefireSomeonesuccessfullyinvades aplanetSomeoneconsultstherulebookSomeonescores 3+points inone roundSomeonerolls a 1The ArmsReductionagenda isdrawnSomeoneplays aDirect HitcardSomeonebuilds 3+DreadnoughtsYour leftneighborcontrols aneven numberof planetsThe Imperialstrategy cardis picked firstSomeonemovesinto anempty hexYour rightneighborgains tworedtechnologiesSomeonehas 4+tokens intheirfleet poolSomeoneloses theirhomesystemYour rightneighborbuilds aPDSYour leftneighborgains twobluetechnologiesA PoKagenda ispassedSomeonescores threesecretobjectivesThe playeracross fromyou usestheir heroabilitySomeoneexploresa planetSomeoneplays anytype ofriderThe Tradestrategycard ispicked lastSomeonebuilds aWar SunA unit isdestroyedby thegravity riftSomeoneuses theBombardmentabilityYour leftneighborbuilds aspace dockThere is aspacecombat inthe MecatolRex systemThe playeracross fromyou is theSpeakerThe Politicsstrategy cardis picked firstSomeoneuses "FlatStanley"tokensSomeonehas 6+tradegoodsSomeonerolls a 10Someonecapturesa unitSomeonegains afactiontechnologyThe playeracross fromyou passesfirst OR lastTheDiplomacystrategy cardis picked lastSomeonetrades theirSupport forthe ThroneThe MecatolRex systemis activated inthe secondroundSomeonetakes controlof alegendaryplanetSomeoneuses anα or βwormholeThe ExpandBordersobjective isdrawnYour rightneighborcontrols anodd numberof planetsSomeoneplays aFlank SpeedcardTheIntimidateCouncilobjective isdrawnThe IxthianArtifactagenda isdrawnSomeonelosesMecatolRex thenregains itSomeonebuilds aFlagshipTheWormholeNexus isactivatedSomeonetradestheirCeasefire

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone successfully invades a planet
  2. Someone consults the rulebook
  3. Someone scores 3+ points in one round
  4. Someone rolls a 1
  5. The Arms Reduction agenda is drawn
  6. Someone plays a Direct Hit card
  7. Someone builds 3+ Dreadnoughts
  8. Your left neighbor controls an even number of planets
  9. The Imperial strategy card is picked first
  10. Someone moves into an empty hex
  11. Your right neighbor gains two red technologies
  12. Someone has 4+ tokens in their fleet pool
  13. Someone loses their home system
  14. Your right neighbor builds a PDS
  15. Your left neighbor gains two blue technologies
  16. A PoK agenda is passed
  17. Someone scores three secret objectives
  18. The player across from you uses their hero ability
  19. Someone explores a planet
  20. Someone plays any type of rider
  21. The Trade strategy card is picked last
  22. Someone builds a War Sun
  23. A unit is destroyed by the gravity rift
  24. Someone uses the Bombardment ability
  25. Your left neighbor builds a space dock
  26. There is a space combat in the Mecatol Rex system
  27. The player across from you is the Speaker
  28. The Politics strategy card is picked first
  29. Someone uses "Flat Stanley" tokens
  30. Someone has 6+ trade goods
  31. Someone rolls a 10
  32. Someone captures a unit
  33. Someone gains a faction technology
  34. The player across from you passes first OR last
  35. The Diplomacy strategy card is picked last
  36. Someone trades their Support for the Throne
  37. The Mecatol Rex system is activated in the second round
  38. Someone takes control of a legendary planet
  39. Someone uses an α or β wormhole
  40. The Expand Borders objective is drawn
  41. Your right neighbor controls an odd number of planets
  42. Someone plays a Flank Speed card
  43. The Intimidate Council objective is drawn
  44. The Ixthian Artifact agenda is drawn
  45. Someone loses Mecatol Rex then regains it
  46. Someone builds a Flagship
  47. The Wormhole Nexus is activated
  48. Someone trades their Ceasefire