Someonescores 3+points inone roundSomeonerolls a 10Someonesuccessfullyinvades aplanetSomeonehas 4+tokens intheirfleet poolSomeoneuses "FlatStanley"tokensTheIntimidateCouncilobjective isdrawnTheWormholeNexus isactivatedSomeonehas 6+tradegoodsSomeonelosesMecatolRex thenregains itThe Imperialstrategy cardis picked firstThe ArmsReductionagenda isdrawnThere is aspacecombat inthe MecatolRex systemSomeonecapturesa unitSomeoneloses theirhomesystemSomeonebuilds 3+DreadnoughtsSomeonerolls a 1Someoneplays aDirect HitcardYour leftneighborgains twobluetechnologiesThe IxthianArtifactagenda isdrawnA PoKagenda ispassedYour rightneighborgains tworedtechnologiesSomeonemovesinto anempty hexYour rightneighborbuilds aPDSThe playeracross fromyou passesfirst OR lastThe ExpandBordersobjective isdrawnYour leftneighborcontrols aneven numberof planetsSomeonebuilds aFlagshipSomeoneexploresa planetSomeoneplays aFlank SpeedcardYour rightneighborcontrols anodd numberof planetsThe playeracross fromyou is theSpeakerSomeoneuses anα or βwormholeSomeoneuses theBombardmentabilitySomeonetradestheirCeasefireSomeoneplays anytype ofriderThe MecatolRex systemis activated inthe secondroundA unit isdestroyedby thegravity riftYour leftneighborbuilds aspace dockSomeoneconsultstherulebookThe Politicsstrategy cardis picked firstSomeonebuilds aWar SunThe playeracross fromyou usestheir heroabilitySomeonetakes controlof alegendaryplanetSomeonescores threesecretobjectivesThe Tradestrategycard ispicked lastTheDiplomacystrategy cardis picked lastSomeonegains afactiontechnologySomeonetrades theirSupport forthe ThroneSomeonescores 3+points inone roundSomeonerolls a 10Someonesuccessfullyinvades aplanetSomeonehas 4+tokens intheirfleet poolSomeoneuses "FlatStanley"tokensTheIntimidateCouncilobjective isdrawnTheWormholeNexus isactivatedSomeonehas 6+tradegoodsSomeonelosesMecatolRex thenregains itThe Imperialstrategy cardis picked firstThe ArmsReductionagenda isdrawnThere is aspacecombat inthe MecatolRex systemSomeonecapturesa unitSomeoneloses theirhomesystemSomeonebuilds 3+DreadnoughtsSomeonerolls a 1Someoneplays aDirect HitcardYour leftneighborgains twobluetechnologiesThe IxthianArtifactagenda isdrawnA PoKagenda ispassedYour rightneighborgains tworedtechnologiesSomeonemovesinto anempty hexYour rightneighborbuilds aPDSThe playeracross fromyou passesfirst OR lastThe ExpandBordersobjective isdrawnYour leftneighborcontrols aneven numberof planetsSomeonebuilds aFlagshipSomeoneexploresa planetSomeoneplays aFlank SpeedcardYour rightneighborcontrols anodd numberof planetsThe playeracross fromyou is theSpeakerSomeoneuses anα or βwormholeSomeoneuses theBombardmentabilitySomeonetradestheirCeasefireSomeoneplays anytype ofriderThe MecatolRex systemis activated inthe secondroundA unit isdestroyedby thegravity riftYour leftneighborbuilds aspace dockSomeoneconsultstherulebookThe Politicsstrategy cardis picked firstSomeonebuilds aWar SunThe playeracross fromyou usestheir heroabilitySomeonetakes controlof alegendaryplanetSomeonescores threesecretobjectivesThe Tradestrategycard ispicked lastTheDiplomacystrategy cardis picked lastSomeonegains afactiontechnologySomeonetrades theirSupport forthe Throne

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
  1. Someone scores 3+ points in one round
  2. Someone rolls a 10
  3. Someone successfully invades a planet
  4. Someone has 4+ tokens in their fleet pool
  5. Someone uses "Flat Stanley" tokens
  6. The Intimidate Council objective is drawn
  7. The Wormhole Nexus is activated
  8. Someone has 6+ trade goods
  9. Someone loses Mecatol Rex then regains it
  10. The Imperial strategy card is picked first
  11. The Arms Reduction agenda is drawn
  12. There is a space combat in the Mecatol Rex system
  13. Someone captures a unit
  14. Someone loses their home system
  15. Someone builds 3+ Dreadnoughts
  16. Someone rolls a 1
  17. Someone plays a Direct Hit card
  18. Your left neighbor gains two blue technologies
  19. The Ixthian Artifact agenda is drawn
  20. A PoK agenda is passed
  21. Your right neighbor gains two red technologies
  22. Someone moves into an empty hex
  23. Your right neighbor builds a PDS
  24. The player across from you passes first OR last
  25. The Expand Borders objective is drawn
  26. Your left neighbor controls an even number of planets
  27. Someone builds a Flagship
  28. Someone explores a planet
  29. Someone plays a Flank Speed card
  30. Your right neighbor controls an odd number of planets
  31. The player across from you is the Speaker
  32. Someone uses an α or β wormhole
  33. Someone uses the Bombardment ability
  34. Someone trades their Ceasefire
  35. Someone plays any type of rider
  36. The Mecatol Rex system is activated in the second round
  37. A unit is destroyed by the gravity rift
  38. Your left neighbor builds a space dock
  39. Someone consults the rulebook
  40. The Politics strategy card is picked first
  41. Someone builds a War Sun
  42. The player across from you uses their hero ability
  43. Someone takes control of a legendary planet
  44. Someone scores three secret objectives
  45. The Trade strategy card is picked last
  46. The Diplomacy strategy card is picked last
  47. Someone gains a faction technology
  48. Someone trades their Support for the Throne