There is aspacecombat inthe MecatolRex systemThe ExpandBordersobjective isdrawnSomeonetrades theirSupport forthe ThroneThe ArmsReductionagenda isdrawnSomeonecapturesa unitSomeonetradestheirCeasefireThe playeracross fromyou usestheir heroabilitySomeoneuses "FlatStanley"tokensTheWormholeNexus isactivatedA unit isdestroyedby thegravity riftYour leftneighborgains twobluetechnologiesSomeoneconsultstherulebookSomeonelosesMecatolRex thenregains itSomeonebuilds aWar SunSomeonerolls a 1TheIntimidateCouncilobjective isdrawnSomeonemovesinto anempty hexSomeonescores 3+points inone roundSomeoneplays anytype ofriderThe IxthianArtifactagenda isdrawnYour rightneighborgains tworedtechnologiesThe MecatolRex systemis activated inthe secondroundYour leftneighborcontrols aneven numberof planetsThe Politicsstrategy cardis picked firstSomeoneuses anα or βwormholeYour rightneighborbuilds aPDSSomeonebuilds aFlagshipSomeoneloses theirhomesystemSomeonegains afactiontechnologySomeonesuccessfullyinvades aplanetA PoKagenda ispassedYour leftneighborbuilds aspace dockSomeoneplays aFlank SpeedcardYour rightneighborcontrols anodd numberof planetsSomeonescores threesecretobjectivesSomeonehas 6+tradegoodsSomeoneexploresa planetSomeoneplays aDirect HitcardSomeonebuilds 3+DreadnoughtsThe Imperialstrategy cardis picked firstSomeonerolls a 10The playeracross fromyou passesfirst OR lastSomeoneuses theBombardmentabilitySomeonehas 4+tokens intheirfleet poolThe Tradestrategycard ispicked lastSomeonetakes controlof alegendaryplanetTheDiplomacystrategy cardis picked lastThe playeracross fromyou is theSpeakerThere is aspacecombat inthe MecatolRex systemThe ExpandBordersobjective isdrawnSomeonetrades theirSupport forthe ThroneThe ArmsReductionagenda isdrawnSomeonecapturesa unitSomeonetradestheirCeasefireThe playeracross fromyou usestheir heroabilitySomeoneuses "FlatStanley"tokensTheWormholeNexus isactivatedA unit isdestroyedby thegravity riftYour leftneighborgains twobluetechnologiesSomeoneconsultstherulebookSomeonelosesMecatolRex thenregains itSomeonebuilds aWar SunSomeonerolls a 1TheIntimidateCouncilobjective isdrawnSomeonemovesinto anempty hexSomeonescores 3+points inone roundSomeoneplays anytype ofriderThe IxthianArtifactagenda isdrawnYour rightneighborgains tworedtechnologiesThe MecatolRex systemis activated inthe secondroundYour leftneighborcontrols aneven numberof planetsThe Politicsstrategy cardis picked firstSomeoneuses anα or βwormholeYour rightneighborbuilds aPDSSomeonebuilds aFlagshipSomeoneloses theirhomesystemSomeonegains afactiontechnologySomeonesuccessfullyinvades aplanetA PoKagenda ispassedYour leftneighborbuilds aspace dockSomeoneplays aFlank SpeedcardYour rightneighborcontrols anodd numberof planetsSomeonescores threesecretobjectivesSomeonehas 6+tradegoodsSomeoneexploresa planetSomeoneplays aDirect HitcardSomeonebuilds 3+DreadnoughtsThe Imperialstrategy cardis picked firstSomeonerolls a 10The playeracross fromyou passesfirst OR lastSomeoneuses theBombardmentabilitySomeonehas 4+tokens intheirfleet poolThe Tradestrategycard ispicked lastSomeonetakes controlof alegendaryplanetTheDiplomacystrategy cardis picked lastThe playeracross fromyou is theSpeaker

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. There is a space combat in the Mecatol Rex system
  2. The Expand Borders objective is drawn
  3. Someone trades their Support for the Throne
  4. The Arms Reduction agenda is drawn
  5. Someone captures a unit
  6. Someone trades their Ceasefire
  7. The player across from you uses their hero ability
  8. Someone uses "Flat Stanley" tokens
  9. The Wormhole Nexus is activated
  10. A unit is destroyed by the gravity rift
  11. Your left neighbor gains two blue technologies
  12. Someone consults the rulebook
  13. Someone loses Mecatol Rex then regains it
  14. Someone builds a War Sun
  15. Someone rolls a 1
  16. The Intimidate Council objective is drawn
  17. Someone moves into an empty hex
  18. Someone scores 3+ points in one round
  19. Someone plays any type of rider
  20. The Ixthian Artifact agenda is drawn
  21. Your right neighbor gains two red technologies
  22. The Mecatol Rex system is activated in the second round
  23. Your left neighbor controls an even number of planets
  24. The Politics strategy card is picked first
  25. Someone uses an α or β wormhole
  26. Your right neighbor builds a PDS
  27. Someone builds a Flagship
  28. Someone loses their home system
  29. Someone gains a faction technology
  30. Someone successfully invades a planet
  31. A PoK agenda is passed
  32. Your left neighbor builds a space dock
  33. Someone plays a Flank Speed card
  34. Your right neighbor controls an odd number of planets
  35. Someone scores three secret objectives
  36. Someone has 6+ trade goods
  37. Someone explores a planet
  38. Someone plays a Direct Hit card
  39. Someone builds 3+ Dreadnoughts
  40. The Imperial strategy card is picked first
  41. Someone rolls a 10
  42. The player across from you passes first OR last
  43. Someone uses the Bombardment ability
  44. Someone has 4+ tokens in their fleet pool
  45. The Trade strategy card is picked last
  46. Someone takes control of a legendary planet
  47. The Diplomacy strategy card is picked last
  48. The player across from you is the Speaker