A PoKagenda ispassedThe ExpandBordersobjective isdrawnSomeoneplays anytype ofriderThe playeracross fromyou usestheir heroabilityThe ArmsReductionagenda isdrawnSomeoneplays aDirect HitcardSomeoneplays aFlank SpeedcardYour leftneighborcontrols aneven numberof planetsSomeonebuilds aFlagshipSomeonescores 3+points inone roundTheIntimidateCouncilobjective isdrawnSomeonetradestheirCeasefireYour leftneighborgains twobluetechnologiesSomeoneexploresa planetSomeoneuses anα or βwormholeSomeonemovesinto anempty hexThe Politicsstrategy cardis picked firstSomeonescores threesecretobjectivesSomeonesuccessfullyinvades aplanetThe Tradestrategycard ispicked lastSomeonebuilds 3+DreadnoughtsSomeonecapturesa unitSomeonehas 4+tokens intheirfleet poolThe MecatolRex systemis activated inthe secondroundA unit isdestroyedby thegravity riftThe playeracross fromyou passesfirst OR lastThere is aspacecombat inthe MecatolRex systemSomeoneuses theBombardmentabilityThe IxthianArtifactagenda isdrawnSomeonebuilds aWar SunYour rightneighborbuilds aPDSYour rightneighborcontrols anodd numberof planetsThe playeracross fromyou is theSpeakerSomeonegains afactiontechnologyThe Imperialstrategy cardis picked firstSomeonetakes controlof alegendaryplanetSomeonerolls a 10Someonetrades theirSupport forthe ThroneSomeoneloses theirhomesystemSomeonehas 6+tradegoodsSomeoneuses "FlatStanley"tokensYour leftneighborbuilds aspace dockYour rightneighborgains tworedtechnologiesSomeonelosesMecatolRex thenregains itTheWormholeNexus isactivatedTheDiplomacystrategy cardis picked lastSomeoneconsultstherulebookSomeonerolls a 1A PoKagenda ispassedThe ExpandBordersobjective isdrawnSomeoneplays anytype ofriderThe playeracross fromyou usestheir heroabilityThe ArmsReductionagenda isdrawnSomeoneplays aDirect HitcardSomeoneplays aFlank SpeedcardYour leftneighborcontrols aneven numberof planetsSomeonebuilds aFlagshipSomeonescores 3+points inone roundTheIntimidateCouncilobjective isdrawnSomeonetradestheirCeasefireYour leftneighborgains twobluetechnologiesSomeoneexploresa planetSomeoneuses anα or βwormholeSomeonemovesinto anempty hexThe Politicsstrategy cardis picked firstSomeonescores threesecretobjectivesSomeonesuccessfullyinvades aplanetThe Tradestrategycard ispicked lastSomeonebuilds 3+DreadnoughtsSomeonecapturesa unitSomeonehas 4+tokens intheirfleet poolThe MecatolRex systemis activated inthe secondroundA unit isdestroyedby thegravity riftThe playeracross fromyou passesfirst OR lastThere is aspacecombat inthe MecatolRex systemSomeoneuses theBombardmentabilityThe IxthianArtifactagenda isdrawnSomeonebuilds aWar SunYour rightneighborbuilds aPDSYour rightneighborcontrols anodd numberof planetsThe playeracross fromyou is theSpeakerSomeonegains afactiontechnologyThe Imperialstrategy cardis picked firstSomeonetakes controlof alegendaryplanetSomeonerolls a 10Someonetrades theirSupport forthe ThroneSomeoneloses theirhomesystemSomeonehas 6+tradegoodsSomeoneuses "FlatStanley"tokensYour leftneighborbuilds aspace dockYour rightneighborgains tworedtechnologiesSomeonelosesMecatolRex thenregains itTheWormholeNexus isactivatedTheDiplomacystrategy cardis picked lastSomeoneconsultstherulebookSomeonerolls a 1

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A PoK agenda is passed
  2. The Expand Borders objective is drawn
  3. Someone plays any type of rider
  4. The player across from you uses their hero ability
  5. The Arms Reduction agenda is drawn
  6. Someone plays a Direct Hit card
  7. Someone plays a Flank Speed card
  8. Your left neighbor controls an even number of planets
  9. Someone builds a Flagship
  10. Someone scores 3+ points in one round
  11. The Intimidate Council objective is drawn
  12. Someone trades their Ceasefire
  13. Your left neighbor gains two blue technologies
  14. Someone explores a planet
  15. Someone uses an α or β wormhole
  16. Someone moves into an empty hex
  17. The Politics strategy card is picked first
  18. Someone scores three secret objectives
  19. Someone successfully invades a planet
  20. The Trade strategy card is picked last
  21. Someone builds 3+ Dreadnoughts
  22. Someone captures a unit
  23. Someone has 4+ tokens in their fleet pool
  24. The Mecatol Rex system is activated in the second round
  25. A unit is destroyed by the gravity rift
  26. The player across from you passes first OR last
  27. There is a space combat in the Mecatol Rex system
  28. Someone uses the Bombardment ability
  29. The Ixthian Artifact agenda is drawn
  30. Someone builds a War Sun
  31. Your right neighbor builds a PDS
  32. Your right neighbor controls an odd number of planets
  33. The player across from you is the Speaker
  34. Someone gains a faction technology
  35. The Imperial strategy card is picked first
  36. Someone takes control of a legendary planet
  37. Someone rolls a 10
  38. Someone trades their Support for the Throne
  39. Someone loses their home system
  40. Someone has 6+ trade goods
  41. Someone uses "Flat Stanley" tokens
  42. Your left neighbor builds a space dock
  43. Your right neighbor gains two red technologies
  44. Someone loses Mecatol Rex then regains it
  45. The Wormhole Nexus is activated
  46. The Diplomacy strategy card is picked last
  47. Someone consults the rulebook
  48. Someone rolls a 1