TheIntimidateCouncilobjective isdrawnThe ArmsReductionagenda isdrawnSomeonescores 3+points inone roundSomeonerolls a 10Your rightneighborcontrols anodd numberof planetsSomeoneplays aDirect HitcardThe Tradestrategycard ispicked lastSomeoneloses theirhomesystemYour leftneighborbuilds aspace dockSomeonehas 4+tokens intheirfleet poolSomeonetrades theirSupport forthe ThroneSomeonebuilds 3+DreadnoughtsSomeonebuilds aWar SunThe MecatolRex systemis activated inthe secondroundSomeoneplays aFlank SpeedcardSomeoneplays anytype ofriderSomeonerolls a 1There is aspacecombat inthe MecatolRex systemThe playeracross fromyou passesfirst OR lastA unit isdestroyedby thegravity riftSomeoneuses theBombardmentabilitySomeonetradestheirCeasefireSomeonesuccessfullyinvades aplanetSomeonemovesinto anempty hexA PoKagenda ispassedThe playeracross fromyou usestheir heroabilityYour leftneighborgains twobluetechnologiesSomeonegains afactiontechnologyThe Imperialstrategy cardis picked firstSomeonecapturesa unitThe IxthianArtifactagenda isdrawnThe ExpandBordersobjective isdrawnSomeoneexploresa planetSomeonebuilds aFlagshipSomeonelosesMecatolRex thenregains itYour rightneighborgains tworedtechnologiesSomeoneconsultstherulebookYour rightneighborbuilds aPDSSomeonehas 6+tradegoodsThe playeracross fromyou is theSpeakerSomeoneuses "FlatStanley"tokensSomeoneuses anα or βwormholeYour leftneighborcontrols aneven numberof planetsSomeonetakes controlof alegendaryplanetTheDiplomacystrategy cardis picked lastSomeonescores threesecretobjectivesThe Politicsstrategy cardis picked firstTheWormholeNexus isactivatedTheIntimidateCouncilobjective isdrawnThe ArmsReductionagenda isdrawnSomeonescores 3+points inone roundSomeonerolls a 10Your rightneighborcontrols anodd numberof planetsSomeoneplays aDirect HitcardThe Tradestrategycard ispicked lastSomeoneloses theirhomesystemYour leftneighborbuilds aspace dockSomeonehas 4+tokens intheirfleet poolSomeonetrades theirSupport forthe ThroneSomeonebuilds 3+DreadnoughtsSomeonebuilds aWar SunThe MecatolRex systemis activated inthe secondroundSomeoneplays aFlank SpeedcardSomeoneplays anytype ofriderSomeonerolls a 1There is aspacecombat inthe MecatolRex systemThe playeracross fromyou passesfirst OR lastA unit isdestroyedby thegravity riftSomeoneuses theBombardmentabilitySomeonetradestheirCeasefireSomeonesuccessfullyinvades aplanetSomeonemovesinto anempty hexA PoKagenda ispassedThe playeracross fromyou usestheir heroabilityYour leftneighborgains twobluetechnologiesSomeonegains afactiontechnologyThe Imperialstrategy cardis picked firstSomeonecapturesa unitThe IxthianArtifactagenda isdrawnThe ExpandBordersobjective isdrawnSomeoneexploresa planetSomeonebuilds aFlagshipSomeonelosesMecatolRex thenregains itYour rightneighborgains tworedtechnologiesSomeoneconsultstherulebookYour rightneighborbuilds aPDSSomeonehas 6+tradegoodsThe playeracross fromyou is theSpeakerSomeoneuses "FlatStanley"tokensSomeoneuses anα or βwormholeYour leftneighborcontrols aneven numberof planetsSomeonetakes controlof alegendaryplanetTheDiplomacystrategy cardis picked lastSomeonescores threesecretobjectivesThe Politicsstrategy cardis picked firstTheWormholeNexus isactivated

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Intimidate Council objective is drawn
  2. The Arms Reduction agenda is drawn
  3. Someone scores 3+ points in one round
  4. Someone rolls a 10
  5. Your right neighbor controls an odd number of planets
  6. Someone plays a Direct Hit card
  7. The Trade strategy card is picked last
  8. Someone loses their home system
  9. Your left neighbor builds a space dock
  10. Someone has 4+ tokens in their fleet pool
  11. Someone trades their Support for the Throne
  12. Someone builds 3+ Dreadnoughts
  13. Someone builds a War Sun
  14. The Mecatol Rex system is activated in the second round
  15. Someone plays a Flank Speed card
  16. Someone plays any type of rider
  17. Someone rolls a 1
  18. There is a space combat in the Mecatol Rex system
  19. The player across from you passes first OR last
  20. A unit is destroyed by the gravity rift
  21. Someone uses the Bombardment ability
  22. Someone trades their Ceasefire
  23. Someone successfully invades a planet
  24. Someone moves into an empty hex
  25. A PoK agenda is passed
  26. The player across from you uses their hero ability
  27. Your left neighbor gains two blue technologies
  28. Someone gains a faction technology
  29. The Imperial strategy card is picked first
  30. Someone captures a unit
  31. The Ixthian Artifact agenda is drawn
  32. The Expand Borders objective is drawn
  33. Someone explores a planet
  34. Someone builds a Flagship
  35. Someone loses Mecatol Rex then regains it
  36. Your right neighbor gains two red technologies
  37. Someone consults the rulebook
  38. Your right neighbor builds a PDS
  39. Someone has 6+ trade goods
  40. The player across from you is the Speaker
  41. Someone uses "Flat Stanley" tokens
  42. Someone uses an α or β wormhole
  43. Your left neighbor controls an even number of planets
  44. Someone takes control of a legendary planet
  45. The Diplomacy strategy card is picked last
  46. Someone scores three secret objectives
  47. The Politics strategy card is picked first
  48. The Wormhole Nexus is activated