Someonerolls a 1There is aspacecombat inthe MecatolRex systemSomeoneuses anα or βwormholeYour leftneighborcontrols aneven numberof planetsA unit isdestroyedby thegravity riftYour leftneighborbuilds aspace dockSomeonetrades theirSupport forthe ThroneSomeonebuilds aWar SunSomeonerolls a 10TheIntimidateCouncilobjective isdrawnSomeonebuilds 3+DreadnoughtsSomeoneexploresa planetSomeoneplays aDirect HitcardTheWormholeNexus isactivatedYour rightneighborcontrols anodd numberof planetsYour leftneighborgains twobluetechnologiesSomeonetakes controlof alegendaryplanetSomeoneuses theBombardmentabilityThe Imperialstrategy cardis picked firstYour rightneighborbuilds aPDSYour rightneighborgains tworedtechnologiesThe playeracross fromyou is theSpeakerSomeoneplays aFlank SpeedcardSomeonegains afactiontechnologyThe MecatolRex systemis activated inthe secondroundThe IxthianArtifactagenda isdrawnThe Tradestrategycard ispicked lastTheDiplomacystrategy cardis picked lastSomeoneuses "FlatStanley"tokensSomeonehas 4+tokens intheirfleet poolSomeoneconsultstherulebookSomeonelosesMecatolRex thenregains itSomeonemovesinto anempty hexSomeonescores 3+points inone roundSomeonebuilds aFlagshipSomeonecapturesa unitThe ArmsReductionagenda isdrawnA PoKagenda ispassedThe playeracross fromyou usestheir heroabilitySomeonescores threesecretobjectivesSomeonehas 6+tradegoodsSomeonetradestheirCeasefireThe Politicsstrategy cardis picked firstThe ExpandBordersobjective isdrawnSomeoneplays anytype ofriderSomeonesuccessfullyinvades aplanetSomeoneloses theirhomesystemThe playeracross fromyou passesfirst OR lastSomeonerolls a 1There is aspacecombat inthe MecatolRex systemSomeoneuses anα or βwormholeYour leftneighborcontrols aneven numberof planetsA unit isdestroyedby thegravity riftYour leftneighborbuilds aspace dockSomeonetrades theirSupport forthe ThroneSomeonebuilds aWar SunSomeonerolls a 10TheIntimidateCouncilobjective isdrawnSomeonebuilds 3+DreadnoughtsSomeoneexploresa planetSomeoneplays aDirect HitcardTheWormholeNexus isactivatedYour rightneighborcontrols anodd numberof planetsYour leftneighborgains twobluetechnologiesSomeonetakes controlof alegendaryplanetSomeoneuses theBombardmentabilityThe Imperialstrategy cardis picked firstYour rightneighborbuilds aPDSYour rightneighborgains tworedtechnologiesThe playeracross fromyou is theSpeakerSomeoneplays aFlank SpeedcardSomeonegains afactiontechnologyThe MecatolRex systemis activated inthe secondroundThe IxthianArtifactagenda isdrawnThe Tradestrategycard ispicked lastTheDiplomacystrategy cardis picked lastSomeoneuses "FlatStanley"tokensSomeonehas 4+tokens intheirfleet poolSomeoneconsultstherulebookSomeonelosesMecatolRex thenregains itSomeonemovesinto anempty hexSomeonescores 3+points inone roundSomeonebuilds aFlagshipSomeonecapturesa unitThe ArmsReductionagenda isdrawnA PoKagenda ispassedThe playeracross fromyou usestheir heroabilitySomeonescores threesecretobjectivesSomeonehas 6+tradegoodsSomeonetradestheirCeasefireThe Politicsstrategy cardis picked firstThe ExpandBordersobjective isdrawnSomeoneplays anytype ofriderSomeonesuccessfullyinvades aplanetSomeoneloses theirhomesystemThe playeracross fromyou passesfirst OR last

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone rolls a 1
  2. There is a space combat in the Mecatol Rex system
  3. Someone uses an α or β wormhole
  4. Your left neighbor controls an even number of planets
  5. A unit is destroyed by the gravity rift
  6. Your left neighbor builds a space dock
  7. Someone trades their Support for the Throne
  8. Someone builds a War Sun
  9. Someone rolls a 10
  10. The Intimidate Council objective is drawn
  11. Someone builds 3+ Dreadnoughts
  12. Someone explores a planet
  13. Someone plays a Direct Hit card
  14. The Wormhole Nexus is activated
  15. Your right neighbor controls an odd number of planets
  16. Your left neighbor gains two blue technologies
  17. Someone takes control of a legendary planet
  18. Someone uses the Bombardment ability
  19. The Imperial strategy card is picked first
  20. Your right neighbor builds a PDS
  21. Your right neighbor gains two red technologies
  22. The player across from you is the Speaker
  23. Someone plays a Flank Speed card
  24. Someone gains a faction technology
  25. The Mecatol Rex system is activated in the second round
  26. The Ixthian Artifact agenda is drawn
  27. The Trade strategy card is picked last
  28. The Diplomacy strategy card is picked last
  29. Someone uses "Flat Stanley" tokens
  30. Someone has 4+ tokens in their fleet pool
  31. Someone consults the rulebook
  32. Someone loses Mecatol Rex then regains it
  33. Someone moves into an empty hex
  34. Someone scores 3+ points in one round
  35. Someone builds a Flagship
  36. Someone captures a unit
  37. The Arms Reduction agenda is drawn
  38. A PoK agenda is passed
  39. The player across from you uses their hero ability
  40. Someone scores three secret objectives
  41. Someone has 6+ trade goods
  42. Someone trades their Ceasefire
  43. The Politics strategy card is picked first
  44. The Expand Borders objective is drawn
  45. Someone plays any type of rider
  46. Someone successfully invades a planet
  47. Someone loses their home system
  48. The player across from you passes first OR last