Someonebuilds aFlagshipSomeonehas 4+tokens intheirfleet poolSomeoneuses "FlatStanley"tokensSomeonescores threesecretobjectivesSomeonetrades theirSupport forthe ThroneThe playeracross fromyou passesfirst OR lastThe playeracross fromyou is theSpeakerSomeonerolls a 10TheIntimidateCouncilobjective isdrawnSomeonescores 3+points inone roundSomeoneloses theirhomesystemSomeonebuilds 3+DreadnoughtsYour leftneighborcontrols aneven numberof planetsA PoKagenda ispassedSomeonehas 6+tradegoodsSomeoneuses theBombardmentabilitySomeoneplays aDirect HitcardThe Imperialstrategy cardis picked firstSomeoneexploresa planetSomeonesuccessfullyinvades aplanetTheDiplomacystrategy cardis picked lastThe playeracross fromyou usestheir heroabilitySomeoneplays anytype ofriderYour leftneighborbuilds aspace dockYour rightneighborgains tworedtechnologiesSomeonemovesinto anempty hexSomeoneuses anα or βwormholeSomeonetakes controlof alegendaryplanetSomeonebuilds aWar SunSomeonecapturesa unitA unit isdestroyedby thegravity riftSomeonegains afactiontechnologyThe MecatolRex systemis activated inthe secondroundThe Tradestrategycard ispicked lastSomeonerolls a 1The ExpandBordersobjective isdrawnThe ArmsReductionagenda isdrawnSomeonetradestheirCeasefireThe IxthianArtifactagenda isdrawnThere is aspacecombat inthe MecatolRex systemSomeoneplays aFlank SpeedcardSomeonelosesMecatolRex thenregains itTheWormholeNexus isactivatedYour rightneighborbuilds aPDSSomeoneconsultstherulebookYour leftneighborgains twobluetechnologiesYour rightneighborcontrols anodd numberof planetsThe Politicsstrategy cardis picked firstSomeonebuilds aFlagshipSomeonehas 4+tokens intheirfleet poolSomeoneuses "FlatStanley"tokensSomeonescores threesecretobjectivesSomeonetrades theirSupport forthe ThroneThe playeracross fromyou passesfirst OR lastThe playeracross fromyou is theSpeakerSomeonerolls a 10TheIntimidateCouncilobjective isdrawnSomeonescores 3+points inone roundSomeoneloses theirhomesystemSomeonebuilds 3+DreadnoughtsYour leftneighborcontrols aneven numberof planetsA PoKagenda ispassedSomeonehas 6+tradegoodsSomeoneuses theBombardmentabilitySomeoneplays aDirect HitcardThe Imperialstrategy cardis picked firstSomeoneexploresa planetSomeonesuccessfullyinvades aplanetTheDiplomacystrategy cardis picked lastThe playeracross fromyou usestheir heroabilitySomeoneplays anytype ofriderYour leftneighborbuilds aspace dockYour rightneighborgains tworedtechnologiesSomeonemovesinto anempty hexSomeoneuses anα or βwormholeSomeonetakes controlof alegendaryplanetSomeonebuilds aWar SunSomeonecapturesa unitA unit isdestroyedby thegravity riftSomeonegains afactiontechnologyThe MecatolRex systemis activated inthe secondroundThe Tradestrategycard ispicked lastSomeonerolls a 1The ExpandBordersobjective isdrawnThe ArmsReductionagenda isdrawnSomeonetradestheirCeasefireThe IxthianArtifactagenda isdrawnThere is aspacecombat inthe MecatolRex systemSomeoneplays aFlank SpeedcardSomeonelosesMecatolRex thenregains itTheWormholeNexus isactivatedYour rightneighborbuilds aPDSSomeoneconsultstherulebookYour leftneighborgains twobluetechnologiesYour rightneighborcontrols anodd numberof planetsThe Politicsstrategy cardis picked first

TI4 Bingo (PoK 4 players) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone builds a Flagship
  2. Someone has 4+ tokens in their fleet pool
  3. Someone uses "Flat Stanley" tokens
  4. Someone scores three secret objectives
  5. Someone trades their Support for the Throne
  6. The player across from you passes first OR last
  7. The player across from you is the Speaker
  8. Someone rolls a 10
  9. The Intimidate Council objective is drawn
  10. Someone scores 3+ points in one round
  11. Someone loses their home system
  12. Someone builds 3+ Dreadnoughts
  13. Your left neighbor controls an even number of planets
  14. A PoK agenda is passed
  15. Someone has 6+ trade goods
  16. Someone uses the Bombardment ability
  17. Someone plays a Direct Hit card
  18. The Imperial strategy card is picked first
  19. Someone explores a planet
  20. Someone successfully invades a planet
  21. The Diplomacy strategy card is picked last
  22. The player across from you uses their hero ability
  23. Someone plays any type of rider
  24. Your left neighbor builds a space dock
  25. Your right neighbor gains two red technologies
  26. Someone moves into an empty hex
  27. Someone uses an α or β wormhole
  28. Someone takes control of a legendary planet
  29. Someone builds a War Sun
  30. Someone captures a unit
  31. A unit is destroyed by the gravity rift
  32. Someone gains a faction technology
  33. The Mecatol Rex system is activated in the second round
  34. The Trade strategy card is picked last
  35. Someone rolls a 1
  36. The Expand Borders objective is drawn
  37. The Arms Reduction agenda is drawn
  38. Someone trades their Ceasefire
  39. The Ixthian Artifact agenda is drawn
  40. There is a space combat in the Mecatol Rex system
  41. Someone plays a Flank Speed card
  42. Someone loses Mecatol Rex then regains it
  43. The Wormhole Nexus is activated
  44. Your right neighbor builds a PDS
  45. Someone consults the rulebook
  46. Your left neighbor gains two blue technologies
  47. Your right neighbor controls an odd number of planets
  48. The Politics strategy card is picked first