Classical conditioning reinforcement variable interval B. F. Skinner Albert Bandura latent learning Bobo Doll negative punishment fixed interval punishment negative reinforcement Discrimination fixed ratio Operant conditioning positive reinforcement neutral stimulus conditioned response Ivan Pavlov unconditioned stimulus positive punishment conditioned stimulus Generalization variable ratio Mirror neurons Classical conditioning reinforcement variable interval B. F. Skinner Albert Bandura latent learning Bobo Doll negative punishment fixed interval punishment negative reinforcement Discrimination fixed ratio Operant conditioning positive reinforcement neutral stimulus conditioned response Ivan Pavlov unconditioned stimulus positive punishment conditioned stimulus Generalization variable ratio Mirror neurons
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Classical conditioning
reinforcement
variable interval
B. F. Skinner
Albert Bandura
latent learning
Bobo Doll
negative punishment
fixed interval
punishment
negative reinforcement
Discrimination
fixed ratio
Operant conditioning
positive reinforcement
neutral stimulus
conditioned response
Ivan Pavlov
unconditioned stimulus
positive punishment
conditioned stimulus
Generalization
variable ratio
Mirror neurons