ClassicalconditioningreinforcementvariableintervalB. F.SkinnerAlbertBanduralatentlearningBoboDollnegativepunishmentfixedintervalpunishmentnegativereinforcementDiscriminationfixedratioOperantconditioningpositivereinforcementneutralstimulusconditionedresponseIvanPavlovunconditionedstimuluspositivepunishmentconditionedstimulusGeneralizationvariableratioMirrorneuronsClassicalconditioningreinforcementvariableintervalB. F.SkinnerAlbertBanduralatentlearningBoboDollnegativepunishmentfixedintervalpunishmentnegativereinforcementDiscriminationfixedratioOperantconditioningpositivereinforcementneutralstimulusconditionedresponseIvanPavlovunconditionedstimuluspositivepunishmentconditionedstimulusGeneralizationvariableratioMirrorneurons

Learning Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Classical conditioning
  2. reinforcement
  3. variable interval
  4. B. F. Skinner
  5. Albert Bandura
  6. latent learning
  7. Bobo Doll
  8. negative punishment
  9. fixed interval
  10. punishment
  11. negative reinforcement
  12. Discrimination
  13. fixed ratio
  14. Operant conditioning
  15. positive reinforcement
  16. neutral stimulus
  17. conditioned response
  18. Ivan Pavlov
  19. unconditioned stimulus
  20. positive punishment
  21. conditioned stimulus
  22. Generalization
  23. variable ratio
  24. Mirror neurons