Readcharacterdialogue withexpressionMake anInferenceIdentify aproblemandsolutionIdentifythesettingSummarizemain ideaand detailsComparethe plotand thethemeIdentifythreecharactertraitsComparetwocharactersPick yourfavouritepage andexplain whyRetellbeginning,middle,endMake apredictionMake aninferencePicturewalkand talkMake apredictionMake atext-to-selfconnectionSee, think,wonder at animportantpageIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionIdentifytheAuthor'sPurposeRetellbeginning,middle,endComparethe plotand thethemePicturewalkand talkMake atext-to-textconnectionMake atext-to-textconnectionReadcharacterdialogue withexpressionMake anInferenceIdentify aproblemandsolutionIdentifythesettingSummarizemain ideaand detailsComparethe plotand thethemeIdentifythreecharactertraitsComparetwocharactersPick yourfavouritepage andexplain whyRetellbeginning,middle,endMake apredictionMake aninferencePicturewalkand talkMake apredictionMake atext-to-selfconnectionSee, think,wonder at animportantpageIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionIdentifytheAuthor'sPurposeRetellbeginning,middle,endComparethe plotand thethemePicturewalkand talkMake atext-to-textconnectionMake atext-to-textconnection

Book-a-rama Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read character dialogue with expression
  2. Make an Inference
  3. Identify a problem and solution
  4. Identify the setting
  5. Summarize main idea and details
  6. Compare the plot and the theme
  7. Identify three character traits
  8. Compare two characters
  9. Pick your favourite page and explain why
  10. Retell beginning, middle, end
  11. Make a prediction
  12. Make an inference
  13. Picture walk and talk
  14. Make a prediction
  15. Make a text-to-self connection
  16. See, think, wonder at an important page
  17. Identify exciting details the author includes
  18. Make a text-to-world connection
  19. Identify the Author's Purpose
  20. Retell beginning, middle, end
  21. Compare the plot and the theme
  22. Picture walk and talk
  23. Make a text-to-text connection
  24. Make a text-to-text connection