IdentifythreecharactertraitsSee, think,wonder at animportantpageReadcharacterdialogue withexpressionComparethe plotand thethemeMake atext-to-textconnectionIdentifytheAuthor'sPurposePicturewalkand talkMake atext-to-textconnectionMake atext-to-worldconnectionRetellbeginning,middle,endSummarizemain ideaand detailsMake aninferenceMake apredictionMake atext-to-selfconnectionPicturewalkand talkComparetwocharactersRetellbeginning,middle,endPick yourfavouritepage andexplain whyMake apredictionMake anInferenceIdentifythesettingIdentifyexcitingdetails theauthorincludesIdentify aproblemandsolutionComparethe plotand thethemeIdentifythreecharactertraitsSee, think,wonder at animportantpageReadcharacterdialogue withexpressionComparethe plotand thethemeMake atext-to-textconnectionIdentifytheAuthor'sPurposePicturewalkand talkMake atext-to-textconnectionMake atext-to-worldconnectionRetellbeginning,middle,endSummarizemain ideaand detailsMake aninferenceMake apredictionMake atext-to-selfconnectionPicturewalkand talkComparetwocharactersRetellbeginning,middle,endPick yourfavouritepage andexplain whyMake apredictionMake anInferenceIdentifythesettingIdentifyexcitingdetails theauthorincludesIdentify aproblemandsolutionComparethe plotand thetheme

Book-a-rama Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Identify three character traits
  2. See, think, wonder at an important page
  3. Read character dialogue with expression
  4. Compare the plot and the theme
  5. Make a text-to-text connection
  6. Identify the Author's Purpose
  7. Picture walk and talk
  8. Make a text-to-text connection
  9. Make a text-to-world connection
  10. Retell beginning, middle, end
  11. Summarize main idea and details
  12. Make an inference
  13. Make a prediction
  14. Make a text-to-self connection
  15. Picture walk and talk
  16. Compare two characters
  17. Retell beginning, middle, end
  18. Pick your favourite page and explain why
  19. Make a prediction
  20. Make an Inference
  21. Identify the setting
  22. Identify exciting details the author includes
  23. Identify a problem and solution
  24. Compare the plot and the theme