Readcharacterdialogue withexpressionIdentify aproblemandsolutionRetellbeginning,middle,endMake atext-to-selfconnectionSummarizemain ideaand detailsIdentifythreecharactertraitsMake atext-to-textconnectionMake aninferenceMake apredictionIdentifytheAuthor'sPurposeSee, think,wonder at animportantpageMake anInferenceIdentifythesettingPick yourfavouritepage andexplain whyRetellbeginning,middle,endPicturewalkand talkIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionComparetwocharactersComparethe plotand thethemeMake apredictionMake atext-to-textconnectionPicturewalkand talkComparethe plotand thethemeReadcharacterdialogue withexpressionIdentify aproblemandsolutionRetellbeginning,middle,endMake atext-to-selfconnectionSummarizemain ideaand detailsIdentifythreecharactertraitsMake atext-to-textconnectionMake aninferenceMake apredictionIdentifytheAuthor'sPurposeSee, think,wonder at animportantpageMake anInferenceIdentifythesettingPick yourfavouritepage andexplain whyRetellbeginning,middle,endPicturewalkand talkIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionComparetwocharactersComparethe plotand thethemeMake apredictionMake atext-to-textconnectionPicturewalkand talkComparethe plotand thetheme

Book-a-rama Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Read character dialogue with expression
  2. Identify a problem and solution
  3. Retell beginning, middle, end
  4. Make a text-to-self connection
  5. Summarize main idea and details
  6. Identify three character traits
  7. Make a text-to-text connection
  8. Make an inference
  9. Make a prediction
  10. Identify the Author's Purpose
  11. See, think, wonder at an important page
  12. Make an Inference
  13. Identify the setting
  14. Pick your favourite page and explain why
  15. Retell beginning, middle, end
  16. Picture walk and talk
  17. Identify exciting details the author includes
  18. Make a text-to-world connection
  19. Compare two characters
  20. Compare the plot and the theme
  21. Make a prediction
  22. Make a text-to-text connection
  23. Picture walk and talk
  24. Compare the plot and the theme