Picturewalkand talkPick yourfavouritepage andexplain whyMake atext-to-textconnectionMake atext-to-selfconnectionMake aninferenceMake anInferenceComparethe plotand thethemeIdentifythreecharactertraitsMake apredictionMake apredictionSee, think,wonder at animportantpageIdentifythesettingIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionRetellbeginning,middle,endMake atext-to-textconnectionIdentifytheAuthor'sPurposeReadcharacterdialogue withexpressionComparetwocharactersRetellbeginning,middle,endPicturewalkand talkIdentify aproblemandsolutionSummarizemain ideaand detailsComparethe plotand thethemePicturewalkand talkPick yourfavouritepage andexplain whyMake atext-to-textconnectionMake atext-to-selfconnectionMake aninferenceMake anInferenceComparethe plotand thethemeIdentifythreecharactertraitsMake apredictionMake apredictionSee, think,wonder at animportantpageIdentifythesettingIdentifyexcitingdetails theauthorincludesMake atext-to-worldconnectionRetellbeginning,middle,endMake atext-to-textconnectionIdentifytheAuthor'sPurposeReadcharacterdialogue withexpressionComparetwocharactersRetellbeginning,middle,endPicturewalkand talkIdentify aproblemandsolutionSummarizemain ideaand detailsComparethe plotand thetheme

Book-a-rama Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Picture walk and talk
  2. Pick your favourite page and explain why
  3. Make a text-to-text connection
  4. Make a text-to-self connection
  5. Make an inference
  6. Make an Inference
  7. Compare the plot and the theme
  8. Identify three character traits
  9. Make a prediction
  10. Make a prediction
  11. See, think, wonder at an important page
  12. Identify the setting
  13. Identify exciting details the author includes
  14. Make a text-to-world connection
  15. Retell beginning, middle, end
  16. Make a text-to-text connection
  17. Identify the Author's Purpose
  18. Read character dialogue with expression
  19. Compare two characters
  20. Retell beginning, middle, end
  21. Picture walk and talk
  22. Identify a problem and solution
  23. Summarize main idea and details
  24. Compare the plot and the theme