Comparethe plotand thethemePicturewalkand talkMake aninferenceIdentify aproblemandsolutionSee, think,wonder at animportantpageMake apredictionMake atext-to-textconnectionMake atext-to-textconnectionComparetwocharactersComparethe plotand thethemeMake apredictionSummarizemain ideaand detailsMake atext-to-worldconnectionIdentifytheAuthor'sPurposeIdentifythreecharactertraitsRetellbeginning,middle,endPicturewalkand talkIdentifythesettingPick yourfavouritepage andexplain whyIdentifyexcitingdetails theauthorincludesRetellbeginning,middle,endReadcharacterdialogue withexpressionMake atext-to-selfconnectionMake anInferenceComparethe plotand thethemePicturewalkand talkMake aninferenceIdentify aproblemandsolutionSee, think,wonder at animportantpageMake apredictionMake atext-to-textconnectionMake atext-to-textconnectionComparetwocharactersComparethe plotand thethemeMake apredictionSummarizemain ideaand detailsMake atext-to-worldconnectionIdentifytheAuthor'sPurposeIdentifythreecharactertraitsRetellbeginning,middle,endPicturewalkand talkIdentifythesettingPick yourfavouritepage andexplain whyIdentifyexcitingdetails theauthorincludesRetellbeginning,middle,endReadcharacterdialogue withexpressionMake atext-to-selfconnectionMake anInference

Book-a-rama Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compare the plot and the theme
  2. Picture walk and talk
  3. Make an inference
  4. Identify a problem and solution
  5. See, think, wonder at an important page
  6. Make a prediction
  7. Make a text-to-text connection
  8. Make a text-to-text connection
  9. Compare two characters
  10. Compare the plot and the theme
  11. Make a prediction
  12. Summarize main idea and details
  13. Make a text-to-world connection
  14. Identify the Author's Purpose
  15. Identify three character traits
  16. Retell beginning, middle, end
  17. Picture walk and talk
  18. Identify the setting
  19. Pick your favourite page and explain why
  20. Identify exciting details the author includes
  21. Retell beginning, middle, end
  22. Read character dialogue with expression
  23. Make a text-to-self connection
  24. Make an Inference