IMPACTWhereeducatorsWhatITSpecialistsEducationDesignWorkplaceKnowledgeSustainableeducationonlineWorkplacedigitalmediaPatternLanguagesEducators’vsresearchersindependently1950'sSystematicApproachesWhoWorldWar iiengagecommunicatinginformationAchievetheirgoalsInstructionalDesignTertiarySchoolscomprehendinformationNetworkedLearningmilitarytrainingcontentLearningexperiencesRELEVANTIMPACTWhereeducatorsWhatITSpecialistsEducationDesignWorkplaceKnowledgeSustainableeducationonlineWorkplacedigitalmediaPatternLanguagesEducators’vsresearchersindependently1950'sSystematicApproachesWhoWorldWar iiengagecommunicatinginformationAchievetheirgoalsInstructionalDesignTertiarySchoolscomprehendinformationNetworkedLearningmilitarytrainingcontentLearningexperiencesRELEVANT

Educational Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
O
5
N
6
B
7
G
8
G
9
O
10
G
11
I
12
N
13
B
14
I
15
G
16
I
17
B
18
N
19
O
20
I
21
G
22
O
23
B
24
O
25
B
26
N
27
I
28
O
29
B
  1. I-IMPACT
  2. G-Where
  3. N-educators
  4. O-What
  5. N-IT Specialists
  6. B-Education Design
  7. G-Workplace
  8. G-Knowledge
  9. O-Sustainable education
  10. G-online
  11. I-Workplace
  12. N-digital media
  13. B-Pattern Languages
  14. I-Educators’ vs researchers
  15. G-independently
  16. I-1950's
  17. B-Systematic Approaches
  18. N-Who
  19. O-World War ii
  20. I-engage
  21. G-communicating information
  22. O-Achieve their goals
  23. B-Instructional Design
  24. O-Tertiary Schools
  25. B-comprehend information
  26. N-Networked Learning
  27. I-military training content
  28. O-Learning experiences
  29. B-RELEVANT