SchoolSettingExplicitinstructionAssess thestudents'socialfunctioningProvidetime forpracticeGettingalong withothersAlllearners,includingadultsTwo toeightindividualsCollectbaselinedataConversationSkillsShouldonly be 10to 90minutes12sessionsRelevantgoalsSocialSkillsFeedbackIEP orIFSPVideoModelingInclusiveand non-inclusivesettingsSmallgroupInstructionImplementingthe trainingRolePlayingASDEvidencebasedClinicalSettingTaskAnalysisGeneralizationDataTargetSkillInteractionwith peersSchoolSettingExplicitinstructionAssess thestudents'socialfunctioningProvidetime forpracticeGettingalong withothersAlllearners,includingadultsTwo toeightindividualsCollectbaselinedataConversationSkillsShouldonly be 10to 90minutes12sessionsRelevantgoalsSocialSkillsFeedbackIEP orIFSPVideoModelingInclusiveand non-inclusivesettingsSmallgroupInstructionImplementingthe trainingRolePlayingASDEvidencebasedClinicalSettingTaskAnalysisGeneralizationDataTargetSkillInteractionwith peers

Social Skills Groups (SSG) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. School Setting
  2. Explicit instruction
  3. Assess the students' social functioning
  4. Provide time for practice
  5. Getting along with others
  6. All learners, including adults
  7. Two to eight individuals
  8. Collect baseline data
  9. Conversation Skills
  10. Should only be 10 to 90 minutes
  11. 12 sessions
  12. Relevant goals
  13. Social Skills
  14. Feedback
  15. IEP or IFSP
  16. Video Modeling
  17. Inclusive and non-inclusive settings
  18. Small group Instruction
  19. Implementing the training
  20. Role Playing
  21. ASD
  22. Evidence based
  23. Clinical Setting
  24. Task Analysis
  25. Generalization Data
  26. Target Skill
  27. Interaction with peers