Enemy Despawn that's Not a Softlock New Weapon Charged via Normal Gameplay New Specter Enemey Combat Rating is Back Jumping Over a Fight Trigger New Gameplay Section (Revenant in Cultist) A Useful Yeethook Button that Shouldn't Work Early, but Does A Softlock Possessed Archvile Zip to Skip Half a Level Redlight / Greenlight Enemy An Entirely New Kind of Skip Level with Heavy Frame Rate Drops Skip Using Dash Boost or Meathook Jump Invisible Walls Mechanic that "Forces" Mobile Turret Rail Boosts End Level Trigger Early No "Meathook Target" Skips Out of Bounds Kill on Enemy A Death Warp Spawn Limit is Easily Hit RNG Fights or Spawns Enemy Despawn that's Not a Softlock New Weapon Charged via Normal Gameplay New Specter Enemey Combat Rating is Back Jumping Over a Fight Trigger New Gameplay Section (Revenant in Cultist) A Useful Yeethook Button that Shouldn't Work Early, but Does A Softlock Possessed Archvile Zip to Skip Half a Level Redlight / Greenlight Enemy An Entirely New Kind of Skip Level with Heavy Frame Rate Drops Skip Using Dash Boost or Meathook Jump Invisible Walls Mechanic that "Forces" Mobile Turret Rail Boosts End Level Trigger Early No "Meathook Target" Skips Out of Bounds Kill on Enemy A Death Warp Spawn Limit is Easily Hit RNG Fights or Spawns
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Enemy Despawn that's Not a Softlock
New Weapon Charged via Normal Gameplay
New Specter Enemey
Combat Rating is Back
Jumping Over a Fight Trigger
New Gameplay Section (Revenant in Cultist)
A Useful Yeethook
Button that Shouldn't Work Early, but Does
A Softlock
Possessed Archvile
Zip to Skip Half a Level
Redlight / Greenlight Enemy
An Entirely New Kind of Skip
Level with Heavy Frame Rate Drops
Skip Using Dash Boost or Meathook Jump
Invisible Walls
Mechanic that "Forces" Mobile Turret
Rail Boosts
End Level Trigger Early
No "Meathook Target" Skips
Out of Bounds Kill on Enemy
A Death Warp
Spawn Limit is Easily Hit
RNG Fights or Spawns