EnemyDespawnthat's Nota SoftlockNewWeaponCharged viaNormalGameplayNewSpecterEnemeyCombatRatingis BackJumpingOver aFightTriggerNewGameplaySection(Revenant inCultist)A UsefulYeethookButton thatShouldn'tWork Early,but DoesASoftlockPossessedArchvileZip toSkip Halfa LevelRedlight /GreenlightEnemyAnEntirelyNew Kindof SkipLevel withHeavyFrame RateDropsSkip UsingDash Boostor MeathookJumpInvisibleWallsMechanicthat "Forces"Mobile TurretRailBoostsEnd LevelTriggerEarlyNo"MeathookTarget"SkipsOut ofBoundsKill onEnemyADeathWarpSpawnLimit isEasily HitRNGFights orSpawnsEnemyDespawnthat's Nota SoftlockNewWeaponCharged viaNormalGameplayNewSpecterEnemeyCombatRatingis BackJumpingOver aFightTriggerNewGameplaySection(Revenant inCultist)A UsefulYeethookButton thatShouldn'tWork Early,but DoesASoftlockPossessedArchvileZip toSkip Halfa LevelRedlight /GreenlightEnemyAnEntirelyNew Kindof SkipLevel withHeavyFrame RateDropsSkip UsingDash Boostor MeathookJumpInvisibleWallsMechanicthat "Forces"Mobile TurretRailBoostsEnd LevelTriggerEarlyNo"MeathookTarget"SkipsOut ofBoundsKill onEnemyADeathWarpSpawnLimit isEasily HitRNGFights orSpawns

Doom Eternal - Ancient Gods 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enemy Despawn that's Not a Softlock
  2. New Weapon Charged via Normal Gameplay
  3. New Specter Enemey
  4. Combat Rating is Back
  5. Jumping Over a Fight Trigger
  6. New Gameplay Section (Revenant in Cultist)
  7. A Useful Yeethook
  8. Button that Shouldn't Work Early, but Does
  9. A Softlock
  10. Possessed Archvile
  11. Zip to Skip Half a Level
  12. Redlight / Greenlight Enemy
  13. An Entirely New Kind of Skip
  14. Level with Heavy Frame Rate Drops
  15. Skip Using Dash Boost or Meathook Jump
  16. Invisible Walls
  17. Mechanic that "Forces" Mobile Turret
  18. Rail Boosts
  19. End Level Trigger Early
  20. No "Meathook Target" Skips
  21. Out of Bounds Kill on Enemy
  22. A Death Warp
  23. Spawn Limit is Easily Hit
  24. RNG Fights or Spawns