Spawn Limit is Easily Hit New Gameplay Section (Revenant in Cultist) No "Meathook Target" Skips Invisible Walls An Entirely New Kind of Skip Zip to Skip Half a Level Possessed Archvile Rail Boosts A Useful Yeethook Level with Heavy Frame Rate Drops End Level Trigger Early A Softlock Skip Using Dash Boost or Meathook Jump RNG Fights or Spawns Enemy Despawn that's Not a Softlock Button that Shouldn't Work Early, but Does Jumping Over a Fight Trigger New Specter Enemey New Weapon Charged via Normal Gameplay Combat Rating is Back Mechanic that "Forces" Mobile Turret A Death Warp Out of Bounds Kill on Enemy Redlight / Greenlight Enemy Spawn Limit is Easily Hit New Gameplay Section (Revenant in Cultist) No "Meathook Target" Skips Invisible Walls An Entirely New Kind of Skip Zip to Skip Half a Level Possessed Archvile Rail Boosts A Useful Yeethook Level with Heavy Frame Rate Drops End Level Trigger Early A Softlock Skip Using Dash Boost or Meathook Jump RNG Fights or Spawns Enemy Despawn that's Not a Softlock Button that Shouldn't Work Early, but Does Jumping Over a Fight Trigger New Specter Enemey New Weapon Charged via Normal Gameplay Combat Rating is Back Mechanic that "Forces" Mobile Turret A Death Warp Out of Bounds Kill on Enemy Redlight / Greenlight Enemy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Spawn Limit is Easily Hit
New Gameplay Section (Revenant in Cultist)
No "Meathook Target" Skips
Invisible Walls
An Entirely New Kind of Skip
Zip to Skip Half a Level
Possessed Archvile
Rail Boosts
A Useful Yeethook
Level with Heavy Frame Rate Drops
End Level Trigger Early
A Softlock
Skip Using Dash Boost or Meathook Jump
RNG Fights or Spawns
Enemy Despawn that's Not a Softlock
Button that Shouldn't Work Early, but Does
Jumping Over a Fight Trigger
New Specter Enemey
New Weapon Charged via Normal Gameplay
Combat Rating is Back
Mechanic that "Forces" Mobile Turret
A Death Warp
Out of Bounds Kill on Enemy
Redlight / Greenlight Enemy