Skip Using Dash Boost or Meathook Jump A Softlock Combat Rating is Back New Specter Enemey A Useful Yeethook Zip to Skip Half a Level Button that Shouldn't Work Early, but Does Enemy Despawn that's Not a Softlock Level with Heavy Frame Rate Drops New Gameplay Section (Revenant in Cultist) Mechanic that "Forces" Mobile Turret New Weapon Charged via Normal Gameplay No "Meathook Target" Skips Possessed Archvile Invisible Walls Spawn Limit is Easily Hit Jumping Over a Fight Trigger End Level Trigger Early Redlight / Greenlight Enemy Out of Bounds Kill on Enemy RNG Fights or Spawns Rail Boosts A Death Warp An Entirely New Kind of Skip Skip Using Dash Boost or Meathook Jump A Softlock Combat Rating is Back New Specter Enemey A Useful Yeethook Zip to Skip Half a Level Button that Shouldn't Work Early, but Does Enemy Despawn that's Not a Softlock Level with Heavy Frame Rate Drops New Gameplay Section (Revenant in Cultist) Mechanic that "Forces" Mobile Turret New Weapon Charged via Normal Gameplay No "Meathook Target" Skips Possessed Archvile Invisible Walls Spawn Limit is Easily Hit Jumping Over a Fight Trigger End Level Trigger Early Redlight / Greenlight Enemy Out of Bounds Kill on Enemy RNG Fights or Spawns Rail Boosts A Death Warp An Entirely New Kind of Skip
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Skip Using Dash Boost or Meathook Jump
A Softlock
Combat Rating is Back
New Specter Enemey
A Useful Yeethook
Zip to Skip Half a Level
Button that Shouldn't Work Early, but Does
Enemy Despawn that's Not a Softlock
Level with Heavy Frame Rate Drops
New Gameplay Section (Revenant in Cultist)
Mechanic that "Forces" Mobile Turret
New Weapon Charged via Normal Gameplay
No "Meathook Target" Skips
Possessed Archvile
Invisible Walls
Spawn Limit is Easily Hit
Jumping Over a Fight Trigger
End Level Trigger Early
Redlight / Greenlight Enemy
Out of Bounds Kill on Enemy
RNG Fights or Spawns
Rail Boosts
A Death Warp
An Entirely New Kind of Skip