Zip toSkip Halfa LevelRailBoostsLevel withHeavyFrame RateDropsNewWeaponCharged viaNormalGameplayCombatRatingis BackASoftlockAnEntirelyNew Kindof SkipJumpingOver aFightTriggerSkip UsingDash Boostor MeathookJumpADeathWarpNewGameplaySection(Revenant inCultist)SpawnLimit isEasily HitRNGFights orSpawnsRedlight /GreenlightEnemyPossessedArchvileOut ofBoundsKill onEnemyButton thatShouldn'tWork Early,but DoesEnd LevelTriggerEarlyEnemyDespawnthat's Nota SoftlockNo"MeathookTarget"SkipsInvisibleWallsMechanicthat "Forces"Mobile TurretA UsefulYeethookNewSpecterEnemeyZip toSkip Halfa LevelRailBoostsLevel withHeavyFrame RateDropsNewWeaponCharged viaNormalGameplayCombatRatingis BackASoftlockAnEntirelyNew Kindof SkipJumpingOver aFightTriggerSkip UsingDash Boostor MeathookJumpADeathWarpNewGameplaySection(Revenant inCultist)SpawnLimit isEasily HitRNGFights orSpawnsRedlight /GreenlightEnemyPossessedArchvileOut ofBoundsKill onEnemyButton thatShouldn'tWork Early,but DoesEnd LevelTriggerEarlyEnemyDespawnthat's Nota SoftlockNo"MeathookTarget"SkipsInvisibleWallsMechanicthat "Forces"Mobile TurretA UsefulYeethookNewSpecterEnemey

Doom Eternal - Ancient Gods 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Zip to Skip Half a Level
  2. Rail Boosts
  3. Level with Heavy Frame Rate Drops
  4. New Weapon Charged via Normal Gameplay
  5. Combat Rating is Back
  6. A Softlock
  7. An Entirely New Kind of Skip
  8. Jumping Over a Fight Trigger
  9. Skip Using Dash Boost or Meathook Jump
  10. A Death Warp
  11. New Gameplay Section (Revenant in Cultist)
  12. Spawn Limit is Easily Hit
  13. RNG Fights or Spawns
  14. Redlight / Greenlight Enemy
  15. Possessed Archvile
  16. Out of Bounds Kill on Enemy
  17. Button that Shouldn't Work Early, but Does
  18. End Level Trigger Early
  19. Enemy Despawn that's Not a Softlock
  20. No "Meathook Target" Skips
  21. Invisible Walls
  22. Mechanic that "Forces" Mobile Turret
  23. A Useful Yeethook
  24. New Specter Enemey