Invisible Walls RNG Fights or Spawns Zip to Skip Half a Level Mechanic that "Forces" Mobile Turret Level with Heavy Frame Rate Drops Button that Shouldn't Work Early, but Does A Death Warp Combat Rating is Back Skip Using Dash Boost or Meathook Jump Jumping Over a Fight Trigger No "Meathook Target" Skips End Level Trigger Early New Gameplay Section (Revenant in Cultist) New Specter Enemey A Useful Yeethook Out of Bounds Kill on Enemy Redlight / Greenlight Enemy An Entirely New Kind of Skip Enemy Despawn that's Not a Softlock Spawn Limit is Easily Hit Possessed Archvile Rail Boosts A Softlock New Weapon Charged via Normal Gameplay Invisible Walls RNG Fights or Spawns Zip to Skip Half a Level Mechanic that "Forces" Mobile Turret Level with Heavy Frame Rate Drops Button that Shouldn't Work Early, but Does A Death Warp Combat Rating is Back Skip Using Dash Boost or Meathook Jump Jumping Over a Fight Trigger No "Meathook Target" Skips End Level Trigger Early New Gameplay Section (Revenant in Cultist) New Specter Enemey A Useful Yeethook Out of Bounds Kill on Enemy Redlight / Greenlight Enemy An Entirely New Kind of Skip Enemy Despawn that's Not a Softlock Spawn Limit is Easily Hit Possessed Archvile Rail Boosts A Softlock New Weapon Charged via Normal Gameplay
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Invisible Walls
RNG Fights or Spawns
Zip to Skip Half a Level
Mechanic that "Forces" Mobile Turret
Level with Heavy Frame Rate Drops
Button that Shouldn't Work Early, but Does
A Death Warp
Combat Rating is Back
Skip Using Dash Boost or Meathook Jump
Jumping Over a Fight Trigger
No "Meathook Target" Skips
End Level Trigger Early
New Gameplay Section (Revenant in Cultist)
New Specter Enemey
A Useful Yeethook
Out of Bounds Kill on Enemy
Redlight / Greenlight Enemy
An Entirely New Kind of Skip
Enemy Despawn that's Not a Softlock
Spawn Limit is Easily Hit
Possessed Archvile
Rail Boosts
A Softlock
New Weapon Charged via Normal Gameplay