New Specter Enemey Possessed Archvile Mechanic that "Forces" Mobile Turret Skip Using Dash Boost or Meathook Jump New Weapon Charged via Normal Gameplay A Softlock A Useful Yeethook Invisible Walls A Death Warp Level with Heavy Frame Rate Drops End Level Trigger Early Redlight / Greenlight Enemy Spawn Limit is Easily Hit New Gameplay Section (Revenant in Cultist) Enemy Despawn that's Not a Softlock Jumping Over a Fight Trigger Out of Bounds Kill on Enemy Combat Rating is Back RNG Fights or Spawns No "Meathook Target" Skips An Entirely New Kind of Skip Zip to Skip Half a Level Rail Boosts Button that Shouldn't Work Early, but Does New Specter Enemey Possessed Archvile Mechanic that "Forces" Mobile Turret Skip Using Dash Boost or Meathook Jump New Weapon Charged via Normal Gameplay A Softlock A Useful Yeethook Invisible Walls A Death Warp Level with Heavy Frame Rate Drops End Level Trigger Early Redlight / Greenlight Enemy Spawn Limit is Easily Hit New Gameplay Section (Revenant in Cultist) Enemy Despawn that's Not a Softlock Jumping Over a Fight Trigger Out of Bounds Kill on Enemy Combat Rating is Back RNG Fights or Spawns No "Meathook Target" Skips An Entirely New Kind of Skip Zip to Skip Half a Level Rail Boosts Button that Shouldn't Work Early, but Does
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
New Specter Enemey
Possessed Archvile
Mechanic that "Forces" Mobile Turret
Skip Using Dash Boost or Meathook Jump
New Weapon Charged via Normal Gameplay
A Softlock
A Useful Yeethook
Invisible Walls
A Death Warp
Level with Heavy Frame Rate Drops
End Level Trigger Early
Redlight / Greenlight Enemy
Spawn Limit is Easily Hit
New Gameplay Section (Revenant in Cultist)
Enemy Despawn that's Not a Softlock
Jumping Over a Fight Trigger
Out of Bounds Kill on Enemy
Combat Rating is Back
RNG Fights or Spawns
No "Meathook Target" Skips
An Entirely New Kind of Skip
Zip to Skip Half a Level
Rail Boosts
Button that Shouldn't Work Early, but Does