Zip to Skip Half a Level Rail Boosts Level with Heavy Frame Rate Drops New Weapon Charged via Normal Gameplay Combat Rating is Back A Softlock An Entirely New Kind of Skip Jumping Over a Fight Trigger Skip Using Dash Boost or Meathook Jump A Death Warp New Gameplay Section (Revenant in Cultist) Spawn Limit is Easily Hit RNG Fights or Spawns Redlight / Greenlight Enemy Possessed Archvile Out of Bounds Kill on Enemy Button that Shouldn't Work Early, but Does End Level Trigger Early Enemy Despawn that's Not a Softlock No "Meathook Target" Skips Invisible Walls Mechanic that "Forces" Mobile Turret A Useful Yeethook New Specter Enemey Zip to Skip Half a Level Rail Boosts Level with Heavy Frame Rate Drops New Weapon Charged via Normal Gameplay Combat Rating is Back A Softlock An Entirely New Kind of Skip Jumping Over a Fight Trigger Skip Using Dash Boost or Meathook Jump A Death Warp New Gameplay Section (Revenant in Cultist) Spawn Limit is Easily Hit RNG Fights or Spawns Redlight / Greenlight Enemy Possessed Archvile Out of Bounds Kill on Enemy Button that Shouldn't Work Early, but Does End Level Trigger Early Enemy Despawn that's Not a Softlock No "Meathook Target" Skips Invisible Walls Mechanic that "Forces" Mobile Turret A Useful Yeethook New Specter Enemey
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Zip to Skip Half a Level
Rail Boosts
Level with Heavy Frame Rate Drops
New Weapon Charged via Normal Gameplay
Combat Rating is Back
A Softlock
An Entirely New Kind of Skip
Jumping Over a Fight Trigger
Skip Using Dash Boost or Meathook Jump
A Death Warp
New Gameplay Section (Revenant in Cultist)
Spawn Limit is Easily Hit
RNG Fights or Spawns
Redlight / Greenlight Enemy
Possessed Archvile
Out of Bounds Kill on Enemy
Button that Shouldn't Work Early, but Does
End Level Trigger Early
Enemy Despawn that's Not a Softlock
No "Meathook Target" Skips
Invisible Walls
Mechanic that "Forces" Mobile Turret
A Useful Yeethook
New Specter Enemey