*forgets to start recording* *the answer ends up being tense* Idek what to ask *background noise* I stayed awake "I'll tell you what" *cellphone rings* "Type in the chat" "PP" *John and the police interact* *talks about semantics, not syntax* *ignores the chat* *class makes sense* "What makes this good?" *abruptly ends the zoom* "Why not?" *deafening silence* *clears his throat* I zoned out *John and Mary interact* *breathes heavily* *something about a window* *house phone rings* "Simple example" *example is not simple* *backtracks* *forgets to start recording* *the answer ends up being tense* Idek what to ask *background noise* I stayed awake "I'll tell you what" *cellphone rings* "Type in the chat" "PP" *John and the police interact* *talks about semantics, not syntax* *ignores the chat* *class makes sense* "What makes this good?" *abruptly ends the zoom* "Why not?" *deafening silence* *clears his throat* I zoned out *John and Mary interact* *breathes heavily* *something about a window* *house phone rings* "Simple example" *example is not simple* *backtracks*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*forgets to start recording*
*the answer ends up being tense*
Idek what to ask
*background noise*
I stayed awake
"I'll tell you what"
*cellphone rings*
"Type in the chat"
"PP"
*John and the police interact*
*talks about semantics, not syntax*
*ignores the chat*
*class makes sense*
"What makes this good?"
*abruptly ends the zoom*
"Why not?" *deafening silence*
*clears his throat*
I zoned out
*John and Mary interact*
*breathes heavily*
*something about a window*
*house phone rings*
"Simple example" *example is not simple*
*backtracks*