I zoned out *breathes heavily* *backtracks* "Why not?" *deafening silence* *ignores the chat* "What makes this good?" *house phone rings* "I'll tell you what" *John and Mary interact* *class makes sense* *the answer ends up being tense* *background noise* "Simple example" *example is not simple* *talks about semantics, not syntax* *clears his throat* "Type in the chat" *abruptly ends the zoom* I stayed awake "PP" *forgets to start recording* *cellphone rings* *John and the police interact* Idek what to ask *something about a window* I zoned out *breathes heavily* *backtracks* "Why not?" *deafening silence* *ignores the chat* "What makes this good?" *house phone rings* "I'll tell you what" *John and Mary interact* *class makes sense* *the answer ends up being tense* *background noise* "Simple example" *example is not simple* *talks about semantics, not syntax* *clears his throat* "Type in the chat" *abruptly ends the zoom* I stayed awake "PP" *forgets to start recording* *cellphone rings* *John and the police interact* Idek what to ask *something about a window*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I zoned out
*breathes heavily*
*backtracks*
"Why not?" *deafening silence*
*ignores the chat*
"What makes this good?"
*house phone rings*
"I'll tell you what"
*John and Mary interact*
*class makes sense*
*the answer ends up being tense*
*background noise*
"Simple example" *example is not simple*
*talks about semantics, not syntax*
*clears his throat*
"Type in the chat"
*abruptly ends the zoom*
I stayed awake
"PP"
*forgets to start recording*
*cellphone rings*
*John and the police interact*
Idek what to ask
*something about a window*