Idek what to ask I stayed awake "I'll tell you what" I zoned out "Simple example" *example is not simple* *background noise* *backtracks* *abruptly ends the zoom* *John and Mary interact* *ignores the chat* *house phone rings* *forgets to start recording* *talks about semantics, not syntax* *clears his throat* *cellphone rings* *class makes sense* *the answer ends up being tense* *something about a window* "Type in the chat" "What makes this good?" *John and the police interact* "PP" "Why not?" *deafening silence* *breathes heavily* Idek what to ask I stayed awake "I'll tell you what" I zoned out "Simple example" *example is not simple* *background noise* *backtracks* *abruptly ends the zoom* *John and Mary interact* *ignores the chat* *house phone rings* *forgets to start recording* *talks about semantics, not syntax* *clears his throat* *cellphone rings* *class makes sense* *the answer ends up being tense* *something about a window* "Type in the chat" "What makes this good?" *John and the police interact* "PP" "Why not?" *deafening silence* *breathes heavily*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idek what to ask
I stayed awake
"I'll tell you what"
I zoned out
"Simple example" *example is not simple*
*background noise*
*backtracks*
*abruptly ends the zoom*
*John and Mary interact*
*ignores the chat*
*house phone rings*
*forgets to start recording*
*talks about semantics, not syntax*
*clears his throat*
*cellphone rings*
*class makes sense*
*the answer ends up being tense*
*something about a window*
"Type in the chat"
"What makes this good?"
*John and the police interact*
"PP"
"Why not?" *deafening silence*
*breathes heavily*