*backtracks* *ignores the chat* *breathes heavily* "Why not?" *deafening silence* "I'll tell you what" *house phone rings* "Type in the chat" *background noise* "PP" *abruptly ends the zoom* *forgets to start recording* I stayed awake *cellphone rings* I zoned out *class makes sense* Idek what to ask *John and the police interact* *the answer ends up being tense* *clears his throat* *John and Mary interact* *talks about semantics, not syntax* *something about a window* "Simple example" *example is not simple* "What makes this good?" *backtracks* *ignores the chat* *breathes heavily* "Why not?" *deafening silence* "I'll tell you what" *house phone rings* "Type in the chat" *background noise* "PP" *abruptly ends the zoom* *forgets to start recording* I stayed awake *cellphone rings* I zoned out *class makes sense* Idek what to ask *John and the police interact* *the answer ends up being tense* *clears his throat* *John and Mary interact* *talks about semantics, not syntax* *something about a window* "Simple example" *example is not simple* "What makes this good?"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*backtracks*
*ignores the chat*
*breathes heavily*
"Why not?" *deafening silence*
"I'll tell you what"
*house phone rings*
"Type in the chat"
*background noise*
"PP"
*abruptly ends the zoom*
*forgets to start recording*
I stayed awake
*cellphone rings*
I zoned out
*class makes sense*
Idek what to ask
*John and the police interact*
*the answer ends up being tense*
*clears his throat*
*John and Mary interact*
*talks about semantics, not syntax*
*something about a window*
"Simple example" *example is not simple*
"What makes this good?"