"Why not?" *deafening silence* *John and the police interact* *something about a window* *the answer ends up being tense* *ignores the chat* *cellphone rings* "Type in the chat" *abruptly ends the zoom* Idek what to ask *backtracks* "I'll tell you what" *clears his throat* "What makes this good?" *class makes sense* *house phone rings* *breathes heavily* *John and Mary interact* "Simple example" *example is not simple* *talks about semantics, not syntax* *background noise* I stayed awake "PP" I zoned out *forgets to start recording* "Why not?" *deafening silence* *John and the police interact* *something about a window* *the answer ends up being tense* *ignores the chat* *cellphone rings* "Type in the chat" *abruptly ends the zoom* Idek what to ask *backtracks* "I'll tell you what" *clears his throat* "What makes this good?" *class makes sense* *house phone rings* *breathes heavily* *John and Mary interact* "Simple example" *example is not simple* *talks about semantics, not syntax* *background noise* I stayed awake "PP" I zoned out *forgets to start recording*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Why not?" *deafening silence*
*John and the police interact*
*something about a window*
*the answer ends up being tense*
*ignores the chat*
*cellphone rings*
"Type in the chat"
*abruptly ends the zoom*
Idek what to ask
*backtracks*
"I'll tell you what"
*clears his throat*
"What makes this good?"
*class makes sense*
*house phone rings*
*breathes heavily*
*John and Mary interact*
"Simple example" *example is not simple*
*talks about semantics, not syntax*
*background noise*
I stayed awake
"PP"
I zoned out
*forgets to start recording*