"PP" *forgets to start recording* I zoned out "What makes this good?" "Why not?" *deafening silence* *John and the police interact* *class makes sense* *ignores the chat* *something about a window* *cellphone rings* *house phone rings* *John and Mary interact* *the answer ends up being tense* *clears his throat* *abruptly ends the zoom* I stayed awake *background noise* *backtracks* Idek what to ask "I'll tell you what" *talks about semantics, not syntax* *breathes heavily* "Type in the chat" "Simple example" *example is not simple* "PP" *forgets to start recording* I zoned out "What makes this good?" "Why not?" *deafening silence* *John and the police interact* *class makes sense* *ignores the chat* *something about a window* *cellphone rings* *house phone rings* *John and Mary interact* *the answer ends up being tense* *clears his throat* *abruptly ends the zoom* I stayed awake *background noise* *backtracks* Idek what to ask "I'll tell you what" *talks about semantics, not syntax* *breathes heavily* "Type in the chat" "Simple example" *example is not simple*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"PP"
*forgets to start recording*
I zoned out
"What makes this good?"
"Why not?" *deafening silence*
*John and the police interact*
*class makes sense*
*ignores the chat*
*something about a window*
*cellphone rings*
*house phone rings*
*John and Mary interact*
*the answer ends up being tense*
*clears his throat*
*abruptly ends the zoom*
I stayed awake
*background noise*
*backtracks*
Idek what to ask
"I'll tell you what"
*talks about semantics, not syntax*
*breathes heavily*
"Type in the chat"
"Simple example" *example is not simple*