Idek what to ask "Why not?" *deafening silence* I zoned out "Simple example" *example is not simple* *breathes heavily* *John and Mary interact* *cellphone rings* *talks about semantics, not syntax* "I'll tell you what" "PP" I stayed awake *something about a window* *background noise* *backtracks* *abruptly ends the zoom* *the answer ends up being tense* "What makes this good?" *class makes sense* *clears his throat* *ignores the chat* "Type in the chat" *John and the police interact* *house phone rings* *forgets to start recording* Idek what to ask "Why not?" *deafening silence* I zoned out "Simple example" *example is not simple* *breathes heavily* *John and Mary interact* *cellphone rings* *talks about semantics, not syntax* "I'll tell you what" "PP" I stayed awake *something about a window* *background noise* *backtracks* *abruptly ends the zoom* *the answer ends up being tense* "What makes this good?" *class makes sense* *clears his throat* *ignores the chat* "Type in the chat" *John and the police interact* *house phone rings* *forgets to start recording*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idek what to ask
"Why not?" *deafening silence*
I zoned out
"Simple example" *example is not simple*
*breathes heavily*
*John and Mary interact*
*cellphone rings*
*talks about semantics, not syntax*
"I'll tell you what"
"PP"
I stayed awake
*something about a window*
*background noise*
*backtracks*
*abruptly ends the zoom*
*the answer ends up being tense*
"What makes this good?"
*class makes sense*
*clears his throat*
*ignores the chat*
"Type in the chat"
*John and the police interact*
*house phone rings*
*forgets to start recording*