*forgets to start recording* *abruptly ends the zoom* *talks about semantics, not syntax* "Why not?" *deafening silence* I stayed awake *the answer ends up being tense* *breathes heavily* *ignores the chat* *backtracks* "Simple example" *example is not simple* *cellphone rings* *background noise* Idek what to ask "PP" *clears his throat* *house phone rings* *John and Mary interact* *John and the police interact* *something about a window* "Type in the chat" I zoned out *class makes sense* "What makes this good?" "I'll tell you what" *forgets to start recording* *abruptly ends the zoom* *talks about semantics, not syntax* "Why not?" *deafening silence* I stayed awake *the answer ends up being tense* *breathes heavily* *ignores the chat* *backtracks* "Simple example" *example is not simple* *cellphone rings* *background noise* Idek what to ask "PP" *clears his throat* *house phone rings* *John and Mary interact* *John and the police interact* *something about a window* "Type in the chat" I zoned out *class makes sense* "What makes this good?" "I'll tell you what"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*forgets to start recording*
*abruptly ends the zoom*
*talks about semantics, not syntax*
"Why not?" *deafening silence*
I stayed awake
*the answer ends up being tense*
*breathes heavily*
*ignores the chat*
*backtracks*
"Simple example" *example is not simple*
*cellphone rings*
*background noise*
Idek what to ask
"PP"
*clears his throat*
*house phone rings*
*John and Mary interact*
*John and the police interact*
*something about a window*
"Type in the chat"
I zoned out
*class makes sense*
"What makes this good?"
"I'll tell you what"