*ignores the chat* I stayed awake *background noise* "Why not?" *deafening silence* "PP" "Type in the chat" *something about a window* "Simple example" *example is not simple* *the answer ends up being tense* *breathes heavily* *abruptly ends the zoom* "I'll tell you what" *backtracks* I zoned out *house phone rings* *clears his throat* *cellphone rings* *forgets to start recording* *John and Mary interact* *class makes sense* Idek what to ask *John and the police interact* *talks about semantics, not syntax* "What makes this good?" *ignores the chat* I stayed awake *background noise* "Why not?" *deafening silence* "PP" "Type in the chat" *something about a window* "Simple example" *example is not simple* *the answer ends up being tense* *breathes heavily* *abruptly ends the zoom* "I'll tell you what" *backtracks* I zoned out *house phone rings* *clears his throat* *cellphone rings* *forgets to start recording* *John and Mary interact* *class makes sense* Idek what to ask *John and the police interact* *talks about semantics, not syntax* "What makes this good?"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*ignores the chat*
I stayed awake
*background noise*
"Why not?" *deafening silence*
"PP"
"Type in the chat"
*something about a window*
"Simple example" *example is not simple*
*the answer ends up being tense*
*breathes heavily*
*abruptly ends the zoom*
"I'll tell you what"
*backtracks*
I zoned out
*house phone rings*
*clears his throat*
*cellphone rings*
*forgets to start recording*
*John and Mary interact*
*class makes sense*
Idek what to ask
*John and the police interact*
*talks about semantics, not syntax*
"What makes this good?"