*the answer ends up being tense* "Type in the chat" *class makes sense* "Simple example" *example is not simple* *something about a window* *cellphone rings* *talks about semantics, not syntax* *clears his throat* *house phone rings* I zoned out "PP" I stayed awake *ignores the chat* *John and Mary interact* "Why not?" *deafening silence* Idek what to ask *background noise* *John and the police interact* "I'll tell you what" *abruptly ends the zoom* *backtracks* *breathes heavily* "What makes this good?" *forgets to start recording* *the answer ends up being tense* "Type in the chat" *class makes sense* "Simple example" *example is not simple* *something about a window* *cellphone rings* *talks about semantics, not syntax* *clears his throat* *house phone rings* I zoned out "PP" I stayed awake *ignores the chat* *John and Mary interact* "Why not?" *deafening silence* Idek what to ask *background noise* *John and the police interact* "I'll tell you what" *abruptly ends the zoom* *backtracks* *breathes heavily* "What makes this good?" *forgets to start recording*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*the answer ends up being tense*
"Type in the chat"
*class makes sense*
"Simple example" *example is not simple*
*something about a window*
*cellphone rings*
*talks about semantics, not syntax*
*clears his throat*
*house phone rings*
I zoned out
"PP"
I stayed awake
*ignores the chat*
*John and Mary interact*
"Why not?" *deafening silence*
Idek what to ask
*background noise*
*John and the police interact*
"I'll tell you what"
*abruptly ends the zoom*
*backtracks*
*breathes heavily*
"What makes this good?"
*forgets to start recording*