*breathes heavily* "Simple example" *example is not simple* *the answer ends up being tense* I zoned out I stayed awake *ignores the chat* *abruptly ends the zoom* "Why not?" *deafening silence* *John and the police interact* *John and Mary interact* "What makes this good?" *cellphone rings* Idek what to ask *background noise* *clears his throat* *talks about semantics, not syntax* *backtracks* *class makes sense* "Type in the chat" *forgets to start recording* *something about a window* "I'll tell you what" "PP" *house phone rings* *breathes heavily* "Simple example" *example is not simple* *the answer ends up being tense* I zoned out I stayed awake *ignores the chat* *abruptly ends the zoom* "Why not?" *deafening silence* *John and the police interact* *John and Mary interact* "What makes this good?" *cellphone rings* Idek what to ask *background noise* *clears his throat* *talks about semantics, not syntax* *backtracks* *class makes sense* "Type in the chat" *forgets to start recording* *something about a window* "I'll tell you what" "PP" *house phone rings*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*breathes heavily*
"Simple example" *example is not simple*
*the answer ends up being tense*
I zoned out
I stayed awake
*ignores the chat*
*abruptly ends the zoom*
"Why not?" *deafening silence*
*John and the police interact*
*John and Mary interact*
"What makes this good?"
*cellphone rings*
Idek what to ask
*background noise*
*clears his throat*
*talks about semantics, not syntax*
*backtracks*
*class makes sense*
"Type in the chat"
*forgets to start recording*
*something about a window*
"I'll tell you what"
"PP"
*house phone rings*