"What makes this good?" *class makes sense* "I'll tell you what" *abruptly ends the zoom* *something about a window* "Why not?" *deafening silence* *talks about semantics, not syntax* I zoned out Idek what to ask *ignores the chat* "Simple example" *example is not simple* *background noise* I stayed awake *breathes heavily* "PP" *John and the police interact* *backtracks* *cellphone rings* *forgets to start recording* *the answer ends up being tense* *house phone rings* *clears his throat* *John and Mary interact* "Type in the chat" "What makes this good?" *class makes sense* "I'll tell you what" *abruptly ends the zoom* *something about a window* "Why not?" *deafening silence* *talks about semantics, not syntax* I zoned out Idek what to ask *ignores the chat* "Simple example" *example is not simple* *background noise* I stayed awake *breathes heavily* "PP" *John and the police interact* *backtracks* *cellphone rings* *forgets to start recording* *the answer ends up being tense* *house phone rings* *clears his throat* *John and Mary interact* "Type in the chat"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"What makes this good?"
*class makes sense*
"I'll tell you what"
*abruptly ends the zoom*
*something about a window*
"Why not?" *deafening silence*
*talks about semantics, not syntax*
I zoned out
Idek what to ask
*ignores the chat*
"Simple example" *example is not simple*
*background noise*
I stayed awake
*breathes heavily*
"PP"
*John and the police interact*
*backtracks*
*cellphone rings*
*forgets to start recording*
*the answer ends up being tense*
*house phone rings*
*clears his throat*
*John and Mary interact*
"Type in the chat"