*forgets to start recording* *the answer ends up being tense* *background noise* *talks about semantics, not syntax* *class makes sense* *cellphone rings* *something about a window* "PP" *abruptly ends the zoom* "Type in the chat" *backtracks* "What makes this good?" I stayed awake "Why not?" *deafening silence* Idek what to ask *John and Mary interact* "Simple example" *example is not simple* *breathes heavily* *house phone rings* I zoned out *ignores the chat* "I'll tell you what" *clears his throat* *John and the police interact* *forgets to start recording* *the answer ends up being tense* *background noise* *talks about semantics, not syntax* *class makes sense* *cellphone rings* *something about a window* "PP" *abruptly ends the zoom* "Type in the chat" *backtracks* "What makes this good?" I stayed awake "Why not?" *deafening silence* Idek what to ask *John and Mary interact* "Simple example" *example is not simple* *breathes heavily* *house phone rings* I zoned out *ignores the chat* "I'll tell you what" *clears his throat* *John and the police interact*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*forgets to start recording*
*the answer ends up being tense*
*background noise*
*talks about semantics, not syntax*
*class makes sense*
*cellphone rings*
*something about a window*
"PP"
*abruptly ends the zoom*
"Type in the chat"
*backtracks*
"What makes this good?"
I stayed awake
"Why not?" *deafening silence*
Idek what to ask
*John and Mary interact*
"Simple example" *example is not simple*
*breathes heavily*
*house phone rings*
I zoned out
*ignores the chat*
"I'll tell you what"
*clears his throat*
*John and the police interact*