"PP" *John and Mary interact* I zoned out I stayed awake *backtracks* *clears his throat* *class makes sense* *talks about semantics, not syntax* *the answer ends up being tense* *cellphone rings* "Why not?" *deafening silence* *house phone rings* *ignores the chat* *abruptly ends the zoom* "Simple example" *example is not simple* "I'll tell you what" "Type in the chat" *John and the police interact* *breathes heavily* *something about a window* *forgets to start recording* *background noise* Idek what to ask "What makes this good?" "PP" *John and Mary interact* I zoned out I stayed awake *backtracks* *clears his throat* *class makes sense* *talks about semantics, not syntax* *the answer ends up being tense* *cellphone rings* "Why not?" *deafening silence* *house phone rings* *ignores the chat* *abruptly ends the zoom* "Simple example" *example is not simple* "I'll tell you what" "Type in the chat" *John and the police interact* *breathes heavily* *something about a window* *forgets to start recording* *background noise* Idek what to ask "What makes this good?"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"PP"
*John and Mary interact*
I zoned out
I stayed awake
*backtracks*
*clears his throat*
*class makes sense*
*talks about semantics, not syntax*
*the answer ends up being tense*
*cellphone rings*
"Why not?" *deafening silence*
*house phone rings*
*ignores the chat*
*abruptly ends the zoom*
"Simple example" *example is not simple*
"I'll tell you what"
"Type in the chat"
*John and the police interact*
*breathes heavily*
*something about a window*
*forgets to start recording*
*background noise*
Idek what to ask
"What makes this good?"