I zoned out *breathes heavily* *forgets to start recording* *abruptly ends the zoom* *ignores the chat* "What makes this good?" "I'll tell you what" "Type in the chat" *class makes sense* "PP" *the answer ends up being tense* *John and Mary interact* *clears his throat* I stayed awake *something about a window* *cellphone rings* Idek what to ask *talks about semantics, not syntax* "Why not?" *deafening silence* *background noise* *house phone rings* *John and the police interact* "Simple example" *example is not simple* *backtracks* I zoned out *breathes heavily* *forgets to start recording* *abruptly ends the zoom* *ignores the chat* "What makes this good?" "I'll tell you what" "Type in the chat" *class makes sense* "PP" *the answer ends up being tense* *John and Mary interact* *clears his throat* I stayed awake *something about a window* *cellphone rings* Idek what to ask *talks about semantics, not syntax* "Why not?" *deafening silence* *background noise* *house phone rings* *John and the police interact* "Simple example" *example is not simple* *backtracks*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I zoned out
*breathes heavily*
*forgets to start recording*
*abruptly ends the zoom*
*ignores the chat*
"What makes this good?"
"I'll tell you what"
"Type in the chat"
*class makes sense*
"PP"
*the answer ends up being tense*
*John and Mary interact*
*clears his throat*
I stayed awake
*something about a window*
*cellphone rings*
Idek what to ask
*talks about semantics, not syntax*
"Why not?" *deafening silence*
*background noise*
*house phone rings*
*John and the police interact*
"Simple example" *example is not simple*
*backtracks*