Idek what to ask *cellphone rings* "PP" *class makes sense* I stayed awake *breathes heavily* *backtracks* *John and Mary interact* "What makes this good?" *background noise* "Simple example" *example is not simple* *clears his throat* *something about a window* "Why not?" *deafening silence* *forgets to start recording* *talks about semantics, not syntax* *abruptly ends the zoom* *ignores the chat* *house phone rings* "Type in the chat" *John and the police interact* *the answer ends up being tense* I zoned out "I'll tell you what" Idek what to ask *cellphone rings* "PP" *class makes sense* I stayed awake *breathes heavily* *backtracks* *John and Mary interact* "What makes this good?" *background noise* "Simple example" *example is not simple* *clears his throat* *something about a window* "Why not?" *deafening silence* *forgets to start recording* *talks about semantics, not syntax* *abruptly ends the zoom* *ignores the chat* *house phone rings* "Type in the chat" *John and the police interact* *the answer ends up being tense* I zoned out "I'll tell you what"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Idek what to ask
*cellphone rings*
"PP"
*class makes sense*
I stayed awake
*breathes heavily*
*backtracks*
*John and Mary interact*
"What makes this good?"
*background noise*
"Simple example" *example is not simple*
*clears his throat*
*something about a window*
"Why not?" *deafening silence*
*forgets to start recording*
*talks about semantics, not syntax*
*abruptly ends the zoom*
*ignores the chat*
*house phone rings*
"Type in the chat"
*John and the police interact*
*the answer ends up being tense*
I zoned out
"I'll tell you what"