*ignores the chat* Idek what to ask "Simple example" *example is not simple* *John and Mary interact* *the answer ends up being tense* "I'll tell you what" "What makes this good?" *talks about semantics, not syntax* "Type in the chat" "PP" *house phone rings* *breathes heavily* *abruptly ends the zoom* *cellphone rings* *background noise* I zoned out *John and the police interact* *clears his throat* I stayed awake *something about a window* "Why not?" *deafening silence* *forgets to start recording* *backtracks* *class makes sense* *ignores the chat* Idek what to ask "Simple example" *example is not simple* *John and Mary interact* *the answer ends up being tense* "I'll tell you what" "What makes this good?" *talks about semantics, not syntax* "Type in the chat" "PP" *house phone rings* *breathes heavily* *abruptly ends the zoom* *cellphone rings* *background noise* I zoned out *John and the police interact* *clears his throat* I stayed awake *something about a window* "Why not?" *deafening silence* *forgets to start recording* *backtracks* *class makes sense*
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
*ignores the chat*
Idek what to ask
"Simple example" *example is not simple*
*John and Mary interact*
*the answer ends up being tense*
"I'll tell you what"
"What makes this good?"
*talks about semantics, not syntax*
"Type in the chat"
"PP"
*house phone rings*
*breathes heavily*
*abruptly ends the zoom*
*cellphone rings*
*background noise*
I zoned out
*John and the police interact*
*clears his throat*
I stayed awake
*something about a window*
"Why not?" *deafening silence*
*forgets to start recording*
*backtracks*
*class makes sense*