ConvenienceReferenceGroupAdventurousExplorersAttribute-BasedChoiceAffectiveChoiceStoreAtmosphereStraightRebuyEvaluativeCriteriaProblemRecognitionPhysicalSurroundingBuyingCenterscontentAwarenessSetOriginalTradtionalistExternalUsageSituationalInfluenceExternalSearchOmni-channelShoppersLimitedDecisionMakingInternalSearchCARUDisclaimersExtendedDecisionMakingConvenienceReferenceGroupAdventurousExplorersAttribute-BasedChoiceAffectiveChoiceStoreAtmosphereStraightRebuyEvaluativeCriteriaProblemRecognitionPhysicalSurroundingBuyingCenterscontentAwarenessSetOriginalTradtionalistExternalUsageSituationalInfluenceExternalSearchOmni-channelShoppersLimitedDecisionMakingInternalSearchCARUDisclaimersExtendedDecisionMaking

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Convenience
  2. Reference Group
  3. Adventurous Explorers
  4. Attribute-Based Choice
  5. Affective Choice
  6. Store Atmosphere
  7. Straight Rebuy
  8. Evaluative Criteria
  9. Problem Recognition
  10. Physical Surrounding
  11. Buying Centers
  12. content
  13. Awareness Set
  14. Original Tradtionalist
  15. External
  16. Usage
  17. Situational Influence
  18. External Search
  19. Omni-channel Shoppers
  20. Limited Decision Making
  21. Internal Search
  22. CARU
  23. Disclaimers
  24. Extended Decision Making