AffectiveChoiceConveniencecontentReferenceGroupStoreAtmosphereAdventurousExplorersUsageOmni-channelShoppersLimitedDecisionMakingBuyingCentersSituationalInfluencePhysicalSurroundingExternalCARUExtendedDecisionMakingProblemRecognitionEvaluativeCriteriaStraightRebuyDisclaimersAttribute-BasedChoiceOriginalTradtionalistAwarenessSetInternalSearchExternalSearchAffectiveChoiceConveniencecontentReferenceGroupStoreAtmosphereAdventurousExplorersUsageOmni-channelShoppersLimitedDecisionMakingBuyingCentersSituationalInfluencePhysicalSurroundingExternalCARUExtendedDecisionMakingProblemRecognitionEvaluativeCriteriaStraightRebuyDisclaimersAttribute-BasedChoiceOriginalTradtionalistAwarenessSetInternalSearchExternalSearch

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Affective Choice
  2. Convenience
  3. content
  4. Reference Group
  5. Store Atmosphere
  6. Adventurous Explorers
  7. Usage
  8. Omni-channel Shoppers
  9. Limited Decision Making
  10. Buying Centers
  11. Situational Influence
  12. Physical Surrounding
  13. External
  14. CARU
  15. Extended Decision Making
  16. Problem Recognition
  17. Evaluative Criteria
  18. Straight Rebuy
  19. Disclaimers
  20. Attribute-Based Choice
  21. Original Tradtionalist
  22. Awareness Set
  23. Internal Search
  24. External Search