ConvenienceProblemRecognitionPhysicalSurroundingLimitedDecisionMakingUsageReferenceGroupStraightRebuySituationalInfluenceBuyingCentersOriginalTradtionalistEvaluativeCriteriaOmni-channelShoppersStoreAtmosphereExtendedDecisionMakingExternalSearchInternalSearchAttribute-BasedChoiceAwarenessSetDisclaimerscontentAdventurousExplorersExternalCARUAffectiveChoiceConvenienceProblemRecognitionPhysicalSurroundingLimitedDecisionMakingUsageReferenceGroupStraightRebuySituationalInfluenceBuyingCentersOriginalTradtionalistEvaluativeCriteriaOmni-channelShoppersStoreAtmosphereExtendedDecisionMakingExternalSearchInternalSearchAttribute-BasedChoiceAwarenessSetDisclaimerscontentAdventurousExplorersExternalCARUAffectiveChoice

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Convenience
  2. Problem Recognition
  3. Physical Surrounding
  4. Limited Decision Making
  5. Usage
  6. Reference Group
  7. Straight Rebuy
  8. Situational Influence
  9. Buying Centers
  10. Original Tradtionalist
  11. Evaluative Criteria
  12. Omni-channel Shoppers
  13. Store Atmosphere
  14. Extended Decision Making
  15. External Search
  16. Internal Search
  17. Attribute-Based Choice
  18. Awareness Set
  19. Disclaimers
  20. content
  21. Adventurous Explorers
  22. External
  23. CARU
  24. Affective Choice