SituationalInfluenceInternalSearchAwarenessSetEvaluativeCriteriaBuyingCentersDisclaimersOmni-channelShoppersExtendedDecisionMakingProblemRecognitionAdventurousExplorersLimitedDecisionMakingAffectiveChoiceReferenceGroupPhysicalSurroundingStraightRebuyOriginalTradtionalistStoreAtmosphereExternalSearchUsageExternalConvenienceAttribute-BasedChoiceCARUcontentSituationalInfluenceInternalSearchAwarenessSetEvaluativeCriteriaBuyingCentersDisclaimersOmni-channelShoppersExtendedDecisionMakingProblemRecognitionAdventurousExplorersLimitedDecisionMakingAffectiveChoiceReferenceGroupPhysicalSurroundingStraightRebuyOriginalTradtionalistStoreAtmosphereExternalSearchUsageExternalConvenienceAttribute-BasedChoiceCARUcontent

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Situational Influence
  2. Internal Search
  3. Awareness Set
  4. Evaluative Criteria
  5. Buying Centers
  6. Disclaimers
  7. Omni-channel Shoppers
  8. Extended Decision Making
  9. Problem Recognition
  10. Adventurous Explorers
  11. Limited Decision Making
  12. Affective Choice
  13. Reference Group
  14. Physical Surrounding
  15. Straight Rebuy
  16. Original Tradtionalist
  17. Store Atmosphere
  18. External Search
  19. Usage
  20. External
  21. Convenience
  22. Attribute-Based Choice
  23. CARU
  24. content