ProblemRecognitionAttribute-BasedChoiceBuyingCentersReferenceGroupConvenienceExternalSearchUsageEvaluativeCriteriaExtendedDecisionMakingStoreAtmosphereAffectiveChoicePhysicalSurroundingAdventurousExplorersOmni-channelShoppersExternalDisclaimersSituationalInfluenceOriginalTradtionalistStraightRebuyAwarenessSetLimitedDecisionMakingInternalSearchCARUcontentProblemRecognitionAttribute-BasedChoiceBuyingCentersReferenceGroupConvenienceExternalSearchUsageEvaluativeCriteriaExtendedDecisionMakingStoreAtmosphereAffectiveChoicePhysicalSurroundingAdventurousExplorersOmni-channelShoppersExternalDisclaimersSituationalInfluenceOriginalTradtionalistStraightRebuyAwarenessSetLimitedDecisionMakingInternalSearchCARUcontent

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem Recognition
  2. Attribute-Based Choice
  3. Buying Centers
  4. Reference Group
  5. Convenience
  6. External Search
  7. Usage
  8. Evaluative Criteria
  9. Extended Decision Making
  10. Store Atmosphere
  11. Affective Choice
  12. Physical Surrounding
  13. Adventurous Explorers
  14. Omni-channel Shoppers
  15. External
  16. Disclaimers
  17. Situational Influence
  18. Original Tradtionalist
  19. Straight Rebuy
  20. Awareness Set
  21. Limited Decision Making
  22. Internal Search
  23. CARU
  24. content