Convenience Problem Recognition Physical Surrounding Limited Decision Making Usage Reference Group Straight Rebuy Situational Influence Buying Centers Original Tradtionalist Evaluative Criteria Omni- channel Shoppers Store Atmosphere Extended Decision Making External Search Internal Search Attribute- Based Choice Awareness Set Disclaimers content Adventurous Explorers External CARU Affective Choice Convenience Problem Recognition Physical Surrounding Limited Decision Making Usage Reference Group Straight Rebuy Situational Influence Buying Centers Original Tradtionalist Evaluative Criteria Omni- channel Shoppers Store Atmosphere Extended Decision Making External Search Internal Search Attribute- Based Choice Awareness Set Disclaimers content Adventurous Explorers External CARU Affective Choice
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Convenience
Problem Recognition
Physical Surrounding
Limited Decision Making
Usage
Reference Group
Straight Rebuy
Situational Influence
Buying Centers
Original Tradtionalist
Evaluative Criteria
Omni-channel Shoppers
Store Atmosphere
Extended Decision Making
External Search
Internal Search
Attribute-Based Choice
Awareness Set
Disclaimers
content
Adventurous Explorers
External
CARU
Affective Choice