DecisionMakingUnitCan theyunderstandspecifcaspects?InformationSearchImpact ofCommericalson Children'sValuesProblemrecognitionExtendedPostpurchaseDissonanceOutletSelectionandPurchaseConsumptionguiltInternalSearchLimitedLimitedDecisionMakingPurchaseInvolvementAttitudeAwarenessSetAttributeNominalDispositionSituationDo theyunderstandthe intent?AlternativeEvaluationAcquisitionCostsSearchingfor info. isfreeAffectiveIceCreamConeDecisionMakingUnitCan theyunderstandspecifcaspects?InformationSearchImpact ofCommericalson Children'sValuesProblemrecognitionExtendedPostpurchaseDissonanceOutletSelectionandPurchaseConsumptionguiltInternalSearchLimitedLimitedDecisionMakingPurchaseInvolvementAttitudeAwarenessSetAttributeNominalDispositionSituationDo theyunderstandthe intent?AlternativeEvaluationAcquisitionCostsSearchingfor info. isfreeAffectiveIceCreamCone

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decision Making Unit
  2. Can they understand specifc aspects?
  3. Information Search
  4. Impact of Commericals on Children's Values
  5. Problem recognition
  6. Extended
  7. Postpurchase Dissonance
  8. Outlet Selection and Purchase
  9. Consumption guilt
  10. Internal Search
  11. Limited
  12. Limited Decision Making
  13. Purchase Involvement
  14. Attitude
  15. Awareness Set
  16. Attribute
  17. Nominal
  18. Disposition Situation
  19. Do they understand the intent?
  20. Alternative Evaluation
  21. Acquisition Costs
  22. Searching for info. is free
  23. Affective
  24. Ice Cream Cone