NominalDo theyunderstandthe intent?PostpurchaseDissonanceAttitudeConsumptionguiltLimitedDecisionMakingAttributeInformationSearchInternalSearchSearchingfor info. isfreeLimitedIceCreamConeDecisionMakingUnitProblemrecognitionAwarenessSetPurchaseInvolvementAffectiveAcquisitionCostsAlternativeEvaluationOutletSelectionandPurchaseImpact ofCommericalson Children'sValuesExtendedCan theyunderstandspecifcaspects?DispositionSituationNominalDo theyunderstandthe intent?PostpurchaseDissonanceAttitudeConsumptionguiltLimitedDecisionMakingAttributeInformationSearchInternalSearchSearchingfor info. isfreeLimitedIceCreamConeDecisionMakingUnitProblemrecognitionAwarenessSetPurchaseInvolvementAffectiveAcquisitionCostsAlternativeEvaluationOutletSelectionandPurchaseImpact ofCommericalson Children'sValuesExtendedCan theyunderstandspecifcaspects?DispositionSituation

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nominal
  2. Do they understand the intent?
  3. Postpurchase Dissonance
  4. Attitude
  5. Consumption guilt
  6. Limited Decision Making
  7. Attribute
  8. Information Search
  9. Internal Search
  10. Searching for info. is free
  11. Limited
  12. Ice Cream Cone
  13. Decision Making Unit
  14. Problem recognition
  15. Awareness Set
  16. Purchase Involvement
  17. Affective
  18. Acquisition Costs
  19. Alternative Evaluation
  20. Outlet Selection and Purchase
  21. Impact of Commericals on Children's Values
  22. Extended
  23. Can they understand specifc aspects?
  24. Disposition Situation