InformationSearchLimitedDecisionMakingDo theyunderstandthe intent?AlternativeEvaluationConsumptionguiltOutletSelectionandPurchaseAffectiveAttributeAcquisitionCostsInternalSearchPostpurchaseDissonanceImpact ofCommericalson Children'sValuesIceCreamConeLimitedAttitudeDispositionSituationAwarenessSetNominalProblemrecognitionCan theyunderstandspecifcaspects?Searchingfor info. isfreeExtendedPurchaseInvolvementDecisionMakingUnitInformationSearchLimitedDecisionMakingDo theyunderstandthe intent?AlternativeEvaluationConsumptionguiltOutletSelectionandPurchaseAffectiveAttributeAcquisitionCostsInternalSearchPostpurchaseDissonanceImpact ofCommericalson Children'sValuesIceCreamConeLimitedAttitudeDispositionSituationAwarenessSetNominalProblemrecognitionCan theyunderstandspecifcaspects?Searchingfor info. isfreeExtendedPurchaseInvolvementDecisionMakingUnit

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Information Search
  2. Limited Decision Making
  3. Do they understand the intent?
  4. Alternative Evaluation
  5. Consumption guilt
  6. Outlet Selection and Purchase
  7. Affective
  8. Attribute
  9. Acquisition Costs
  10. Internal Search
  11. Postpurchase Dissonance
  12. Impact of Commericals on Children's Values
  13. Ice Cream Cone
  14. Limited
  15. Attitude
  16. Disposition Situation
  17. Awareness Set
  18. Nominal
  19. Problem recognition
  20. Can they understand specifc aspects?
  21. Searching for info. is free
  22. Extended
  23. Purchase Involvement
  24. Decision Making Unit