AcquisitionCostsAttributeAlternativeEvaluationOutletSelectionandPurchasePostpurchaseDissonanceDo theyunderstandthe intent?InformationSearchProblemrecognitionDispositionSituationSearchingfor info. isfreeExtendedLimitedInternalSearchPurchaseInvolvementLimitedDecisionMakingNominalDecisionMakingUnitIceCreamConeAttitudeConsumptionguiltAwarenessSetImpact ofCommericalson Children'sValuesCan theyunderstandspecifcaspects?AffectiveAcquisitionCostsAttributeAlternativeEvaluationOutletSelectionandPurchasePostpurchaseDissonanceDo theyunderstandthe intent?InformationSearchProblemrecognitionDispositionSituationSearchingfor info. isfreeExtendedLimitedInternalSearchPurchaseInvolvementLimitedDecisionMakingNominalDecisionMakingUnitIceCreamConeAttitudeConsumptionguiltAwarenessSetImpact ofCommericalson Children'sValuesCan theyunderstandspecifcaspects?Affective

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Acquisition Costs
  2. Attribute
  3. Alternative Evaluation
  4. Outlet Selection and Purchase
  5. Postpurchase Dissonance
  6. Do they understand the intent?
  7. Information Search
  8. Problem recognition
  9. Disposition Situation
  10. Searching for info. is free
  11. Extended
  12. Limited
  13. Internal Search
  14. Purchase Involvement
  15. Limited Decision Making
  16. Nominal
  17. Decision Making Unit
  18. Ice Cream Cone
  19. Attitude
  20. Consumption guilt
  21. Awareness Set
  22. Impact of Commericals on Children's Values
  23. Can they understand specifc aspects?
  24. Affective