ProblemrecognitionPurchaseInvolvementDispositionSituationAttributeAwarenessSetAffectiveIceCreamConeExtendedDo theyunderstandthe intent?OutletSelectionandPurchaseAttitudeNominalConsumptionguiltSearchingfor info. isfreeImpact ofCommericalson Children'sValuesLimitedDecisionMakingCan theyunderstandspecifcaspects?AcquisitionCostsPostpurchaseDissonanceInternalSearchLimitedInformationSearchAlternativeEvaluationDecisionMakingUnitProblemrecognitionPurchaseInvolvementDispositionSituationAttributeAwarenessSetAffectiveIceCreamConeExtendedDo theyunderstandthe intent?OutletSelectionandPurchaseAttitudeNominalConsumptionguiltSearchingfor info. isfreeImpact ofCommericalson Children'sValuesLimitedDecisionMakingCan theyunderstandspecifcaspects?AcquisitionCostsPostpurchaseDissonanceInternalSearchLimitedInformationSearchAlternativeEvaluationDecisionMakingUnit

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Problem recognition
  2. Purchase Involvement
  3. Disposition Situation
  4. Attribute
  5. Awareness Set
  6. Affective
  7. Ice Cream Cone
  8. Extended
  9. Do they understand the intent?
  10. Outlet Selection and Purchase
  11. Attitude
  12. Nominal
  13. Consumption guilt
  14. Searching for info. is free
  15. Impact of Commericals on Children's Values
  16. Limited Decision Making
  17. Can they understand specifc aspects?
  18. Acquisition Costs
  19. Postpurchase Dissonance
  20. Internal Search
  21. Limited
  22. Information Search
  23. Alternative Evaluation
  24. Decision Making Unit