AttitudeProblemrecognitionCan theyunderstandspecifcaspects?Searchingfor info. isfreeInformationSearchLimitedOutletSelectionandPurchaseAffectivePostpurchaseDissonanceAcquisitionCostsDecisionMakingUnitIceCreamConeConsumptionguiltAwarenessSetImpact ofCommericalson Children'sValuesAlternativeEvaluationNominalInternalSearchLimitedDecisionMakingPurchaseInvolvementAttributeExtendedDispositionSituationDo theyunderstandthe intent?AttitudeProblemrecognitionCan theyunderstandspecifcaspects?Searchingfor info. isfreeInformationSearchLimitedOutletSelectionandPurchaseAffectivePostpurchaseDissonanceAcquisitionCostsDecisionMakingUnitIceCreamConeConsumptionguiltAwarenessSetImpact ofCommericalson Children'sValuesAlternativeEvaluationNominalInternalSearchLimitedDecisionMakingPurchaseInvolvementAttributeExtendedDispositionSituationDo theyunderstandthe intent?

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Attitude
  2. Problem recognition
  3. Can they understand specifc aspects?
  4. Searching for info. is free
  5. Information Search
  6. Limited
  7. Outlet Selection and Purchase
  8. Affective
  9. Postpurchase Dissonance
  10. Acquisition Costs
  11. Decision Making Unit
  12. Ice Cream Cone
  13. Consumption guilt
  14. Awareness Set
  15. Impact of Commericals on Children's Values
  16. Alternative Evaluation
  17. Nominal
  18. Internal Search
  19. Limited Decision Making
  20. Purchase Involvement
  21. Attribute
  22. Extended
  23. Disposition Situation
  24. Do they understand the intent?