AffectiveDecisionMakingUnitImpact ofCommericalson Children'sValuesPurchaseInvolvementDo theyunderstandthe intent?LimitedDecisionMakingAttributeAcquisitionCostsExtendedConsumptionguiltProblemrecognitionSearchingfor info. isfreeCan theyunderstandspecifcaspects?AttitudeLimitedDispositionSituationPostpurchaseDissonanceIceCreamConeNominalInternalSearchAlternativeEvaluationAwarenessSetInformationSearchOutletSelectionandPurchaseAffectiveDecisionMakingUnitImpact ofCommericalson Children'sValuesPurchaseInvolvementDo theyunderstandthe intent?LimitedDecisionMakingAttributeAcquisitionCostsExtendedConsumptionguiltProblemrecognitionSearchingfor info. isfreeCan theyunderstandspecifcaspects?AttitudeLimitedDispositionSituationPostpurchaseDissonanceIceCreamConeNominalInternalSearchAlternativeEvaluationAwarenessSetInformationSearchOutletSelectionandPurchase

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Affective
  2. Decision Making Unit
  3. Impact of Commericals on Children's Values
  4. Purchase Involvement
  5. Do they understand the intent?
  6. Limited Decision Making
  7. Attribute
  8. Acquisition Costs
  9. Extended
  10. Consumption guilt
  11. Problem recognition
  12. Searching for info. is free
  13. Can they understand specifc aspects?
  14. Attitude
  15. Limited
  16. Disposition Situation
  17. Postpurchase Dissonance
  18. Ice Cream Cone
  19. Nominal
  20. Internal Search
  21. Alternative Evaluation
  22. Awareness Set
  23. Information Search
  24. Outlet Selection and Purchase