AwarenessSetInformationSearchPostpurchaseDissonanceAttitudeAttributeDispositionSituationSearchingfor info. isfreeDecisionMakingUnitDo theyunderstandthe intent?AffectiveProblemrecognitionConsumptionguiltLimitedIceCreamConeExtendedOutletSelectionandPurchaseCan theyunderstandspecifcaspects?LimitedDecisionMakingAlternativeEvaluationImpact ofCommericalson Children'sValuesAcquisitionCostsInternalSearchNominalPurchaseInvolvementAwarenessSetInformationSearchPostpurchaseDissonanceAttitudeAttributeDispositionSituationSearchingfor info. isfreeDecisionMakingUnitDo theyunderstandthe intent?AffectiveProblemrecognitionConsumptionguiltLimitedIceCreamConeExtendedOutletSelectionandPurchaseCan theyunderstandspecifcaspects?LimitedDecisionMakingAlternativeEvaluationImpact ofCommericalson Children'sValuesAcquisitionCostsInternalSearchNominalPurchaseInvolvement

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Awareness Set
  2. Information Search
  3. Postpurchase Dissonance
  4. Attitude
  5. Attribute
  6. Disposition Situation
  7. Searching for info. is free
  8. Decision Making Unit
  9. Do they understand the intent?
  10. Affective
  11. Problem recognition
  12. Consumption guilt
  13. Limited
  14. Ice Cream Cone
  15. Extended
  16. Outlet Selection and Purchase
  17. Can they understand specifc aspects?
  18. Limited Decision Making
  19. Alternative Evaluation
  20. Impact of Commericals on Children's Values
  21. Acquisition Costs
  22. Internal Search
  23. Nominal
  24. Purchase Involvement