OutletSelectionandPurchaseInternalSearchAwarenessSetExtendedDispositionSituationAttitudeAttributePostpurchaseDissonanceSearchingfor info. isfreeNominalDecisionMakingUnitDo theyunderstandthe intent?Impact ofCommericalson Children'sValuesIceCreamConePurchaseInvolvementAffectiveInformationSearchLimitedLimitedDecisionMakingCan theyunderstandspecifcaspects?ProblemrecognitionAlternativeEvaluationAcquisitionCostsConsumptionguiltOutletSelectionandPurchaseInternalSearchAwarenessSetExtendedDispositionSituationAttitudeAttributePostpurchaseDissonanceSearchingfor info. isfreeNominalDecisionMakingUnitDo theyunderstandthe intent?Impact ofCommericalson Children'sValuesIceCreamConePurchaseInvolvementAffectiveInformationSearchLimitedLimitedDecisionMakingCan theyunderstandspecifcaspects?ProblemrecognitionAlternativeEvaluationAcquisitionCostsConsumptionguilt

Consumer Behavior BINGO Final Review Ch. 13-20 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Outlet Selection and Purchase
  2. Internal Search
  3. Awareness Set
  4. Extended
  5. Disposition Situation
  6. Attitude
  7. Attribute
  8. Postpurchase Dissonance
  9. Searching for info. is free
  10. Nominal
  11. Decision Making Unit
  12. Do they understand the intent?
  13. Impact of Commericals on Children's Values
  14. Ice Cream Cone
  15. Purchase Involvement
  16. Affective
  17. Information Search
  18. Limited
  19. Limited Decision Making
  20. Can they understand specifc aspects?
  21. Problem recognition
  22. Alternative Evaluation
  23. Acquisition Costs
  24. Consumption guilt