ay el (panel) ir (stir) ce (face) are (care) i_e ci, cy (soft c) au (launch) Free! ew (screw) a_e ed (popped) u_e ie (pie) u ough (tough) ough (though) e a aw (lawn) o_e ea (head) eigh (eight) wa (water) ou (bound) ea (break) e_e ey (key) ge,gi,gy (soft g) eer (deer) ea (heap) oe (toe) o (son) i ow (low) ou (soup) ui (fruit) o oy ie (thief) ed (needed) ay el (panel) ir (stir) ce (face) are (care) i_e ci, cy (soft c) au (launch) Free! ew (screw) a_e ed (popped) u_e ie (pie) u ough (tough) ough (though) e a aw (lawn) o_e ea (head) eigh (eight) wa (water) ou (bound) ea (break) e_e ey (key) ge,gi,gy (soft g) eer (deer) ea (heap) oe (toe) o (son) i ow (low) ou (soup) ui (fruit) o oy ie (thief) ed (needed)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-ay
B-el (panel)
N-ir (stir)
I-ce (face)
B-are (care)
G-i_e
O-ci, cy (soft c)
G-au (launch)
N-Free!
B-ew (screw)
I-a_e
B-ed (popped)
B-u_e
G-ie (pie)
B-u
N-ough (tough)
I-ough (though)
N-e
I-a
G-aw (lawn)
O-o_e
N-ea (head)
I-eigh (eight)
O-wa (water)
I-ou (bound)
G-ea (break)
N-e_e
N-ey (key)
G-ge,gi,gy (soft g)
O-eer (deer)
N-ea (heap)
B-oe (toe)
G-o (son)
G-i
O-ow (low)
I-ou (soup)
N-ui (fruit)
O-o
I-oy
O-ie (thief)
O-ed (needed)