ough (though) ea (head) a eigh (eight) e e_e ed (needed) ui (fruit) el (panel) oy eer (deer) are (care) oe (toe) o (son) ed (popped) ou (bound) u ew (screw) ow (low) Free! u_e o ce (face) wa (water) ey (key) i ea (break) au (launch) aw (lawn) o_e a_e ci, cy (soft c) ea (heap) ie (pie) ay ir (stir) ough (tough) ie (thief) i_e ge,gi,gy (soft g) ou (soup) ough (though) ea (head) a eigh (eight) e e_e ed (needed) ui (fruit) el (panel) oy eer (deer) are (care) oe (toe) o (son) ed (popped) ou (bound) u ew (screw) ow (low) Free! u_e o ce (face) wa (water) ey (key) i ea (break) au (launch) aw (lawn) o_e a_e ci, cy (soft c) ea (heap) ie (pie) ay ir (stir) ough (tough) ie (thief) i_e ge,gi,gy (soft g) ou (soup)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-ough (though)
N-ea (head)
I-a
I-eigh (eight)
N-e
N-e_e
O-ed (needed)
N-ui (fruit)
B-el (panel)
I-oy
O-eer (deer)
B-are (care)
B-oe (toe)
G-o (son)
B-ed (popped)
I-ou (bound)
B-u
B-ew (screw)
O-ow (low)
N-Free!
B-u_e
O-o
I-ce (face)
O-wa (water)
N-ey (key)
G-i
G-ea (break)
G-au (launch)
G-aw (lawn)
O-o_e
I-a_e
O-ci, cy (soft c)
N-ea (heap)
G-ie (pie)
B-ay
N-ir (stir)
N-ough (tough)
O-ie (thief)
G-i_e
G-ge,gi,gy (soft g)
I-ou (soup)