ce (face) au (launch) ge,gi,gy (soft g) ea (break) ay ow (low) are (care) ough (tough) a_e ie (pie) oy ea (heap) ie (thief) aw (lawn) ed (needed) ey (key) e a ea (head) o_e ci, cy (soft c) wa (water) el (panel) i ir (stir) eer (deer) ou (soup) ough (though) oe (toe) o i_e ui (fruit) u_e e_e ew (screw) Free! ou (bound) eigh (eight) ed (popped) o (son) u ce (face) au (launch) ge,gi,gy (soft g) ea (break) ay ow (low) are (care) ough (tough) a_e ie (pie) oy ea (heap) ie (thief) aw (lawn) ed (needed) ey (key) e a ea (head) o_e ci, cy (soft c) wa (water) el (panel) i ir (stir) eer (deer) ou (soup) ough (though) oe (toe) o i_e ui (fruit) u_e e_e ew (screw) Free! ou (bound) eigh (eight) ed (popped) o (son) u
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-ce (face)
G-au (launch)
G-ge,gi,gy (soft g)
G-ea (break)
B-ay
O-ow (low)
B-are (care)
N-ough (tough)
I-a_e
G-ie (pie)
I-oy
N-ea (heap)
O-ie (thief)
G-aw (lawn)
O-ed (needed)
N-ey (key)
N-e
I-a
N-ea (head)
O-o_e
O-ci, cy (soft c)
O-wa (water)
B-el (panel)
G-i
N-ir (stir)
O-eer (deer)
I-ou (soup)
I-ough (though)
B-oe (toe)
O-o
G-i_e
N-ui (fruit)
B-u_e
N-e_e
B-ew (screw)
N-Free!
I-ou (bound)
I-eigh (eight)
B-ed (popped)
G-o (son)
B-u