ed (needed) wa (water) au (launch) Free! e ci, cy (soft c) ou (soup) ir (stir) oy oe (toe) o ed (popped) o_e ge,gi,gy (soft g) e_e ay o (son) ou (bound) ough (tough) are (care) u_e eigh (eight) ea (heap) ie (thief) i_e eer (deer) ui (fruit) el (panel) i ough (though) a ow (low) u ie (pie) ea (head) a_e ea (break) ce (face) ew (screw) aw (lawn) ey (key) ed (needed) wa (water) au (launch) Free! e ci, cy (soft c) ou (soup) ir (stir) oy oe (toe) o ed (popped) o_e ge,gi,gy (soft g) e_e ay o (son) ou (bound) ough (tough) are (care) u_e eigh (eight) ea (heap) ie (thief) i_e eer (deer) ui (fruit) el (panel) i ough (though) a ow (low) u ie (pie) ea (head) a_e ea (break) ce (face) ew (screw) aw (lawn) ey (key)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-ed (needed)
O-wa (water)
G-au (launch)
N-Free!
N-e
O-ci, cy (soft c)
I-ou (soup)
N-ir (stir)
I-oy
B-oe (toe)
O-o
B-ed (popped)
O-o_e
G-ge,gi,gy (soft g)
N-e_e
B-ay
G-o (son)
I-ou (bound)
N-ough (tough)
B-are (care)
B-u_e
I-eigh (eight)
N-ea (heap)
O-ie (thief)
G-i_e
O-eer (deer)
N-ui (fruit)
B-el (panel)
G-i
I-ough (though)
I-a
O-ow (low)
B-u
G-ie (pie)
N-ea (head)
I-a_e
G-ea (break)
I-ce (face)
B-ew (screw)
G-aw (lawn)
N-ey (key)