(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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The surounding area of a settlement
Situation
Example of a high order product
Car
The number of people needed for a shop to make a profit
Threshold
A function of a settlement which needed a coastal location
Port
Expensive & infrequent product
High order Good
A large town
City
The second zone out from the centre of the Burgess model
Industrial zone
A model which tries to explain the shape of settlements
Burgess Model
This can be created by many factories and exhaust fumes
Air pollution
A reason for site of a settlement based on crossing a river
Bridging point
A reason for the site of a settlement based on drinking
Water Supply
A positive factor of the cities based on choice
Increase in choice of shops
The reason why a settlement was built
Function
The pyramid of settlements is called a
Hierarchy
Example of a low order product
Milk
Shape of a settlement that is long and thin
Linear
Smallest village
Hamlet
The location of a town or village
Site
Shape ofa settlement that is clustered
Nucleated
A disadvantage of a settlement due to lots of cars
Congestion
A function of a settlement where selling things was important
Market
Expensive goods which you may compare the price of
Comparison Goods
Shape of a settlement that has large amouns of space between buildings
Dispersed
The name for the central part of a town
CBD
A reason for site of settlement usual for building
Supply of materials
A disadvantages of cities when shops move away
Disused and empty shops
A reason for the site of a settlement based on defensive reasons
High ground