CompassInsulatorTransformerLightBulbConductorElectromagnetFuseChargeAttractCircuitMagnetsClosedCircuitCircuitBreakerMagneticFieldSouthPoleBatteryStaticElectricityNorthPoleSeriesCircuitSwitchGeneratorBlackoutRepelParallelCircuitCompassInsulatorTransformerLightBulbConductorElectromagnetFuseChargeAttractCircuitMagnetsClosedCircuitCircuitBreakerMagneticFieldSouthPoleBatteryStaticElectricityNorthPoleSeriesCircuitSwitchGeneratorBlackoutRepelParallelCircuit

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Compass
  2. Insulator
  3. Transformer
  4. Light Bulb
  5. Conductor
  6. Electromagnet
  7. Fuse
  8. Charge
  9. Attract
  10. Circuit
  11. Magnets
  12. Closed Circuit
  13. Circuit Breaker
  14. Magnetic Field
  15. South Pole
  16. Battery
  17. Static Electricity
  18. North Pole
  19. Series Circuit
  20. Switch
  21. Generator
  22. Blackout
  23. Repel
  24. Parallel Circuit