ConductorLightBulbChargeParallelCircuitSouthPoleCircuitBreakerCircuitInsulatorAttractClosedCircuitNorthPoleBatteryStaticElectricityTransformerMagnetsGeneratorFuseRepelSwitchMagneticFieldSeriesCircuitCompassElectromagnetBlackoutConductorLightBulbChargeParallelCircuitSouthPoleCircuitBreakerCircuitInsulatorAttractClosedCircuitNorthPoleBatteryStaticElectricityTransformerMagnetsGeneratorFuseRepelSwitchMagneticFieldSeriesCircuitCompassElectromagnetBlackout

Electricity and Magnetism - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conductor
  2. Light Bulb
  3. Charge
  4. Parallel Circuit
  5. South Pole
  6. Circuit Breaker
  7. Circuit
  8. Insulator
  9. Attract
  10. Closed Circuit
  11. North Pole
  12. Battery
  13. Static Electricity
  14. Transformer
  15. Magnets
  16. Generator
  17. Fuse
  18. Repel
  19. Switch
  20. Magnetic Field
  21. Series Circuit
  22. Compass
  23. Electromagnet
  24. Blackout