Translate8 downReflectover x-axisReflectover theliney = xTranslate10 rightRotate 270°clockwiseabout theoriginRotate360°aboutthe originTranslate3 upReflectover theline y = 2Translate 3left andreflect overthe y-axisTranslate1 downReflectover theliney = -xReflectover theliney = -xTranslate4 leftReflect overthe y-axisand translate1 upTranslate1up and 1leftReflect overthe y-axisand reflectover the y-axisTranslate0.5 rightRotate 90°clockwiseabout theoriginRotate 90°counter-clockwiseabout theoriginTranslate2 rightReflectover y-axisReflect overthe y-axisand reflectover the x-axisRotate180°aboutthe originRotate 270°clockwiseabout theoriginTranslate8 downReflectover x-axisReflectover theliney = xTranslate10 rightRotate 270°clockwiseabout theoriginRotate360°aboutthe originTranslate3 upReflectover theline y = 2Translate 3left andreflect overthe y-axisTranslate1 downReflectover theliney = -xReflectover theliney = -xTranslate4 leftReflect overthe y-axisand translate1 upTranslate1up and 1leftReflect overthe y-axisand reflectover the y-axisTranslate0.5 rightRotate 90°clockwiseabout theoriginRotate 90°counter-clockwiseabout theoriginTranslate2 rightReflectover y-axisReflect overthe y-axisand reflectover the x-axisRotate180°aboutthe originRotate 270°clockwiseabout theorigin

Transformation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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