Contract-basedMagic butit'stechnologyMagic is inmetal/objectsLeyLinesMagicroyaltySouls orWillpowerbasedPersonalitybasedNo realthoughtgiven tocharactersEmphasisonmechanicalcomplexityMagicsystemagnostic ofthe worldAURASStandsor Nenbut againSomeone'sfetish isinvolvedsomehowEmotionbasedends in-mancyElementalsystemAgainBasedoff DnDor TESLanguage-basedGenderedMagicUnclearlimits onwho cando what"it sapsyour lifeforce!!"Protagonisthas no oranti-magicAnxietyoveruniquenessGoodand evilmagicContract-basedMagic butit'stechnologyMagic is inmetal/objectsLeyLinesMagicroyaltySouls orWillpowerbasedPersonalitybasedNo realthoughtgiven tocharactersEmphasisonmechanicalcomplexityMagicsystemagnostic ofthe worldAURASStandsor Nenbut againSomeone'sfetish isinvolvedsomehowEmotionbasedends in-mancyElementalsystemAgainBasedoff DnDor TESLanguage-basedGenderedMagicUnclearlimits onwho cando what"it sapsyour lifeforce!!"Protagonisthas no oranti-magicAnxietyoveruniquenessGoodand evilmagic

Worldbuilding Subreddit Magic - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Contract-based
  2. Magic but it's technology
  3. Magic is in metal/objects
  4. Ley Lines
  5. Magic royalty
  6. Souls or Willpower based
  7. Personality based
  8. No real thought given to characters
  9. Emphasis on mechanical complexity
  10. Magic system agnostic of the world
  11. AURAS
  12. Stands or Nen but again
  13. Someone's fetish is involved somehow
  14. Emotion based
  15. ends in -mancy
  16. Elemental system Again
  17. Based off DnD or TES
  18. Language-based
  19. Gendered Magic
  20. Unclear limits on who can do what
  21. "it saps your life force!!"
  22. Protagonist has no or anti-magic
  23. Anxiety over uniqueness
  24. Good and evil magic