Inference Setting Character Traits Direct Characterization Characterization Theme Text to Text Connection Prediction Climax Third Person Point of View Text to Self Connection Plot Twist First Person Point of View Story Map Visualizing Synthesizing Plot Second Person Point of View Inner Voice Observation Resolution Text to World Connection Indirect Characterization Problem Exposition Solution Character Emotions Point of View Falling Action Schema Rising Action Inference Setting Character Traits Direct Characterization Characterization Theme Text to Text Connection Prediction Climax Third Person Point of View Text to Self Connection Plot Twist First Person Point of View Story Map Visualizing Synthesizing Plot Second Person Point of View Inner Voice Observation Resolution Text to World Connection Indirect Characterization Problem Exposition Solution Character Emotions Point of View Falling Action Schema Rising Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Inference
Setting
Character Traits
Direct Characterization
Characterization
Theme
Text to Text Connection
Prediction
Climax
Third Person Point of View
Text to Self Connection
Plot Twist
First Person Point of View
Story Map
Visualizing
Synthesizing
Plot
Second Person Point of View
Inner Voice
Observation
Resolution
Text to World Connection
Indirect Characterization
Problem
Exposition
Solution
Character Emotions
Point of View
Falling Action
Schema
Rising Action