Second Person Point of View Direct Characterization Exposition Text to Text Connection Plot Theme Text to World Connection Setting Falling Action Problem Schema Prediction Solution Characterization Rising Action First Person Point of View Resolution Climax Point of View Third Person Point of View Synthesizing Inner Voice Indirect Characterization Text to Self Connection Plot Twist Inference Visualizing Character Traits Character Emotions Story Map Observation Second Person Point of View Direct Characterization Exposition Text to Text Connection Plot Theme Text to World Connection Setting Falling Action Problem Schema Prediction Solution Characterization Rising Action First Person Point of View Resolution Climax Point of View Third Person Point of View Synthesizing Inner Voice Indirect Characterization Text to Self Connection Plot Twist Inference Visualizing Character Traits Character Emotions Story Map Observation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Second Person Point of View
Direct Characterization
Exposition
Text to Text Connection
Plot
Theme
Text to World Connection
Setting
Falling Action
Problem
Schema
Prediction
Solution
Characterization
Rising Action
First Person Point of View
Resolution
Climax
Point of View
Third Person Point of View
Synthesizing
Inner Voice
Indirect Characterization
Text to Self Connection
Plot Twist
Inference
Visualizing
Character Traits
Character Emotions
Story Map
Observation