Inference Synthesizing Text to Text Connection Second Person Point of View Schema Character Traits Inner Voice Direct Characterization Plot Twist Setting Resolution Climax Solution Text to World Connection First Person Point of View Problem Rising Action Prediction Falling Action Theme Visualizing Indirect Characterization Characterization Text to Self Connection Observation Point of View Story Map Character Emotions Plot Exposition Third Person Point of View Inference Synthesizing Text to Text Connection Second Person Point of View Schema Character Traits Inner Voice Direct Characterization Plot Twist Setting Resolution Climax Solution Text to World Connection First Person Point of View Problem Rising Action Prediction Falling Action Theme Visualizing Indirect Characterization Characterization Text to Self Connection Observation Point of View Story Map Character Emotions Plot Exposition Third Person Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Inference
Synthesizing
Text to Text Connection
Second Person Point of View
Schema
Character Traits
Inner Voice
Direct Characterization
Plot Twist
Setting
Resolution
Climax
Solution
Text to World Connection
First Person Point of View
Problem
Rising Action
Prediction
Falling Action
Theme
Visualizing
Indirect Characterization
Characterization
Text to Self Connection
Observation
Point of View
Story Map
Character Emotions
Plot
Exposition
Third Person Point of View