Observation Third Person Point of View Text to Self Connection Theme Text to Text Connection Inner Voice Resolution Character Traits Climax Problem Characterization Solution First Person Point of View Falling Action Plot Twist Story Map Setting Visualizing Point of View Schema Inference Synthesizing Indirect Characterization Text to World Connection Rising Action Exposition Prediction Direct Characterization Plot Character Emotions Second Person Point of View Observation Third Person Point of View Text to Self Connection Theme Text to Text Connection Inner Voice Resolution Character Traits Climax Problem Characterization Solution First Person Point of View Falling Action Plot Twist Story Map Setting Visualizing Point of View Schema Inference Synthesizing Indirect Characterization Text to World Connection Rising Action Exposition Prediction Direct Characterization Plot Character Emotions Second Person Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Observation
Third Person Point of View
Text to Self Connection
Theme
Text to Text Connection
Inner Voice
Resolution
Character Traits
Climax
Problem
Characterization
Solution
First Person Point of View
Falling Action
Plot Twist
Story Map
Setting
Visualizing
Point of View
Schema
Inference
Synthesizing
Indirect Characterization
Text to World Connection
Rising Action
Exposition
Prediction
Direct Characterization
Plot
Character Emotions
Second Person Point of View