Second Person Point of View First Person Point of View Character Emotions Text to Text Connection Third Person Point of View Character Traits Point of View Schema Text to World Connection Text to Self Connection Inference Characterization Rising Action Plot Twist Theme Plot Falling Action Visualizing Synthesizing Problem Exposition Solution Climax Prediction Observation Direct Characterization Inner Voice Setting Story Map Resolution Indirect Characterization Second Person Point of View First Person Point of View Character Emotions Text to Text Connection Third Person Point of View Character Traits Point of View Schema Text to World Connection Text to Self Connection Inference Characterization Rising Action Plot Twist Theme Plot Falling Action Visualizing Synthesizing Problem Exposition Solution Climax Prediction Observation Direct Characterization Inner Voice Setting Story Map Resolution Indirect Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Second Person Point of View
First Person Point of View
Character Emotions
Text to Text Connection
Third Person Point of View
Character Traits
Point of View
Schema
Text to World Connection
Text to Self Connection
Inference
Characterization
Rising Action
Plot Twist
Theme
Plot
Falling Action
Visualizing
Synthesizing
Problem
Exposition
Solution
Climax
Prediction
Observation
Direct Characterization
Inner Voice
Setting
Story Map
Resolution
Indirect Characterization