InferenceSynthesizingText to TextConnectionSecondPersonPoint ofViewSchemaCharacterTraitsInnerVoiceDirectCharacterizationPlotTwistSettingResolutionClimaxSolutionText toWorldConnectionFirstPersonPoint ofViewProblemRisingActionPredictionFallingActionThemeVisualizingIndirectCharacterizationCharacterizationText to SelfConnectionObservationPointof ViewStoryMapCharacterEmotionsPlotExpositionThirdPersonPoint ofViewInferenceSynthesizingText to TextConnectionSecondPersonPoint ofViewSchemaCharacterTraitsInnerVoiceDirectCharacterizationPlotTwistSettingResolutionClimaxSolutionText toWorldConnectionFirstPersonPoint ofViewProblemRisingActionPredictionFallingActionThemeVisualizingIndirectCharacterizationCharacterizationText to SelfConnectionObservationPointof ViewStoryMapCharacterEmotionsPlotExpositionThirdPersonPoint ofView

Reading Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inference
  2. Synthesizing
  3. Text to Text Connection
  4. Second Person Point of View
  5. Schema
  6. Character Traits
  7. Inner Voice
  8. Direct Characterization
  9. Plot Twist
  10. Setting
  11. Resolution
  12. Climax
  13. Solution
  14. Text to World Connection
  15. First Person Point of View
  16. Problem
  17. Rising Action
  18. Prediction
  19. Falling Action
  20. Theme
  21. Visualizing
  22. Indirect Characterization
  23. Characterization
  24. Text to Self Connection
  25. Observation
  26. Point of View
  27. Story Map
  28. Character Emotions
  29. Plot
  30. Exposition
  31. Third Person Point of View