Point of View Climax Synthesizing Character Emotions Text to World Connection Falling Action Second Person Point of View Plot Twist Setting Problem Direct Characterization Solution Text to Self Connection Observation Inference Visualizing Plot Resolution Prediction Character Traits Inner Voice Text to Text Connection Third Person Point of View Indirect Characterization Characterization Exposition Story Map First Person Point of View Theme Rising Action Schema Point of View Climax Synthesizing Character Emotions Text to World Connection Falling Action Second Person Point of View Plot Twist Setting Problem Direct Characterization Solution Text to Self Connection Observation Inference Visualizing Plot Resolution Prediction Character Traits Inner Voice Text to Text Connection Third Person Point of View Indirect Characterization Characterization Exposition Story Map First Person Point of View Theme Rising Action Schema
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Point of View
Climax
Synthesizing
Character Emotions
Text to World Connection
Falling Action
Second Person Point of View
Plot Twist
Setting
Problem
Direct Characterization
Solution
Text to Self Connection
Observation
Inference
Visualizing
Plot
Resolution
Prediction
Character Traits
Inner Voice
Text to Text Connection
Third Person Point of View
Indirect Characterization
Characterization
Exposition
Story Map
First Person Point of View
Theme
Rising Action
Schema