Solution Point of View Climax Exposition Character Traits Observation Setting Text to Text Connection Story Map Inner Voice Visualizing Third Person Point of View Schema Characterization First Person Point of View Falling Action Prediction Direct Characterization Plot Inference Text to World Connection Second Person Point of View Synthesizing Plot Twist Text to Self Connection Indirect Characterization Resolution Problem Rising Action Theme Character Emotions Solution Point of View Climax Exposition Character Traits Observation Setting Text to Text Connection Story Map Inner Voice Visualizing Third Person Point of View Schema Characterization First Person Point of View Falling Action Prediction Direct Characterization Plot Inference Text to World Connection Second Person Point of View Synthesizing Plot Twist Text to Self Connection Indirect Characterization Resolution Problem Rising Action Theme Character Emotions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Solution
Point of View
Climax
Exposition
Character Traits
Observation
Setting
Text to Text Connection
Story Map
Inner Voice
Visualizing
Third Person Point of View
Schema
Characterization
First Person Point of View
Falling Action
Prediction
Direct Characterization
Plot
Inference
Text to World Connection
Second Person Point of View
Synthesizing
Plot Twist
Text to Self Connection
Indirect Characterization
Resolution
Problem
Rising Action
Theme
Character Emotions