Synthesizing Setting Falling Action Character Traits First Person Point of View Text to Self Connection Characterization Direct Characterization Resolution Third Person Point of View Theme Character Emotions Rising Action Prediction Problem Text to Text Connection Inference Plot Point of View Climax Text to World Connection Observation Plot Twist Inner Voice Schema Visualizing Exposition Indirect Characterization Story Map Second Person Point of View Solution Synthesizing Setting Falling Action Character Traits First Person Point of View Text to Self Connection Characterization Direct Characterization Resolution Third Person Point of View Theme Character Emotions Rising Action Prediction Problem Text to Text Connection Inference Plot Point of View Climax Text to World Connection Observation Plot Twist Inner Voice Schema Visualizing Exposition Indirect Characterization Story Map Second Person Point of View Solution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Synthesizing
Setting
Falling Action
Character Traits
First Person Point of View
Text to Self Connection
Characterization
Direct Characterization
Resolution
Third Person Point of View
Theme
Character Emotions
Rising Action
Prediction
Problem
Text to Text Connection
Inference
Plot
Point of View
Climax
Text to World Connection
Observation
Plot Twist
Inner Voice
Schema
Visualizing
Exposition
Indirect Characterization
Story Map
Second Person Point of View
Solution