InferenceSettingCharacterTraitsDirectCharacterizationCharacterizationThemeText to TextConnectionPredictionClimaxThirdPersonPoint ofViewText to SelfConnectionPlotTwistFirstPersonPoint ofViewStoryMapVisualizingSynthesizingPlotSecondPersonPoint ofViewInnerVoiceObservationResolutionText toWorldConnectionIndirectCharacterizationProblemExpositionSolutionCharacterEmotionsPointof ViewFallingActionSchemaRisingActionInferenceSettingCharacterTraitsDirectCharacterizationCharacterizationThemeText to TextConnectionPredictionClimaxThirdPersonPoint ofViewText to SelfConnectionPlotTwistFirstPersonPoint ofViewStoryMapVisualizingSynthesizingPlotSecondPersonPoint ofViewInnerVoiceObservationResolutionText toWorldConnectionIndirectCharacterizationProblemExpositionSolutionCharacterEmotionsPointof ViewFallingActionSchemaRisingAction

Reading Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inference
  2. Setting
  3. Character Traits
  4. Direct Characterization
  5. Characterization
  6. Theme
  7. Text to Text Connection
  8. Prediction
  9. Climax
  10. Third Person Point of View
  11. Text to Self Connection
  12. Plot Twist
  13. First Person Point of View
  14. Story Map
  15. Visualizing
  16. Synthesizing
  17. Plot
  18. Second Person Point of View
  19. Inner Voice
  20. Observation
  21. Resolution
  22. Text to World Connection
  23. Indirect Characterization
  24. Problem
  25. Exposition
  26. Solution
  27. Character Emotions
  28. Point of View
  29. Falling Action
  30. Schema
  31. Rising Action