Character Emotions Plot Third Person Point of View Visualizing Story Map First Person Point of View Synthesizing Character Traits Prediction Setting Exposition Text to Text Connection Resolution Text to Self Connection Problem Observation Solution Theme Indirect Characterization Rising Action Plot Twist Inference Climax Point of View Second Person Point of View Characterization Inference Schema Inner Voice Text to World Connection Direct Characterization Falling Action Character Emotions Plot Third Person Point of View Visualizing Story Map First Person Point of View Synthesizing Character Traits Prediction Setting Exposition Text to Text Connection Resolution Text to Self Connection Problem Observation Solution Theme Indirect Characterization Rising Action Plot Twist Inference Climax Point of View Second Person Point of View Characterization Inference Schema Inner Voice Text to World Connection Direct Characterization Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Emotions
Plot
Third Person Point of View
Visualizing
Story Map
First Person Point of View
Synthesizing
Character Traits
Prediction
Setting
Exposition
Text to Text Connection
Resolution
Text to Self Connection
Problem
Observation
Solution
Theme
Indirect Characterization
Rising Action
Inference
Plot Twist
Climax
Point of View
Second Person Point of View
Characterization
Inference
Schema
Inner Voice
Text to World Connection
Direct Characterization
Falling Action