Character Emotions Indirect Characterization Prediction Plot Twist Inference Solution Inference Exposition Point of View Resolution Theme Direct Characterization Schema Setting Character Traits Rising Action Text to Text Connection Synthesizing Inner Voice Second Person Point of View Text to World Connection Plot First Person Point of View Problem Story Map Third Person Point of View Characterization Observation Climax Text to Self Connection Visualizing Falling Action Character Emotions Indirect Characterization Prediction Plot Twist Inference Solution Inference Exposition Point of View Resolution Theme Direct Characterization Schema Setting Character Traits Rising Action Text to Text Connection Synthesizing Inner Voice Second Person Point of View Text to World Connection Plot First Person Point of View Problem Story Map Third Person Point of View Characterization Observation Climax Text to Self Connection Visualizing Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Emotions
Indirect Characterization
Prediction
Inference
Plot Twist
Solution
Inference
Exposition
Point of View
Resolution
Theme
Direct Characterization
Schema
Setting
Character Traits
Rising Action
Text to Text Connection
Synthesizing
Inner Voice
Second Person Point of View
Text to World Connection
Plot
First Person Point of View
Problem
Story Map
Third Person Point of View
Characterization
Observation
Climax
Text to Self Connection
Visualizing
Falling Action