InferencePredictionText to SelfConnectionsThemeThirdPersonPoint ofViewIndirectCharacterizationText to TextConnectionsSynthesizingInnerVoicePlotCharacterEmotionsSecondPersonPoint ofViewResolutionClimaxSolutionRisingActionText toWorldConnectionsVisualizingFallingActionPointof ViewSettingFirstPersonPoint ofViewProblemStoryMapCharacterTraitsDirectCharacterizationObservationExpositionPlotTwistSchemaCharacterizationInferencePredictionText to SelfConnectionsThemeThirdPersonPoint ofViewIndirectCharacterizationText to TextConnectionsSynthesizingInnerVoicePlotCharacterEmotionsSecondPersonPoint ofViewResolutionClimaxSolutionRisingActionText toWorldConnectionsVisualizingFallingActionPointof ViewSettingFirstPersonPoint ofViewProblemStoryMapCharacterTraitsDirectCharacterizationObservationExpositionPlotTwistSchemaCharacterization

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inference
  2. Prediction
  3. Text to Self Connections
  4. Theme
  5. Third Person Point of View
  6. Indirect Characterization
  7. Text to Text Connections
  8. Synthesizing
  9. Inner Voice
  10. Plot
  11. Character Emotions
  12. Second Person Point of View
  13. Resolution
  14. Climax
  15. Solution
  16. Rising Action
  17. Text to World Connections
  18. Visualizing
  19. Falling Action
  20. Point of View
  21. Setting
  22. First Person Point of View
  23. Problem
  24. Story Map
  25. Character Traits
  26. Direct Characterization
  27. Observation
  28. Exposition
  29. Plot Twist
  30. Schema
  31. Characterization