SettingStoryMapResolutionInnerVoiceInferenceText to TextConnectionsClimaxExpositionObservationRisingActionIndirectCharacterizationProblemFallingActionSynthesizingPointof ViewCharacterTraitsCharacterizationVisualizingFirstPersonPoint ofViewPredictionPlotTwistDirectCharacterizationSchemaSolutionPlotSecondPersonPoint ofViewText toWorldConnectionsThirdPersonPoint ofViewCharacterEmotionsText to SelfConnectionsThemeSettingStoryMapResolutionInnerVoiceInferenceText to TextConnectionsClimaxExpositionObservationRisingActionIndirectCharacterizationProblemFallingActionSynthesizingPointof ViewCharacterTraitsCharacterizationVisualizingFirstPersonPoint ofViewPredictionPlotTwistDirectCharacterizationSchemaSolutionPlotSecondPersonPoint ofViewText toWorldConnectionsThirdPersonPoint ofViewCharacterEmotionsText to SelfConnectionsTheme

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting
  2. Story Map
  3. Resolution
  4. Inner Voice
  5. Inference
  6. Text to Text Connections
  7. Climax
  8. Exposition
  9. Observation
  10. Rising Action
  11. Indirect Characterization
  12. Problem
  13. Falling Action
  14. Synthesizing
  15. Point of View
  16. Character Traits
  17. Characterization
  18. Visualizing
  19. First Person Point of View
  20. Prediction
  21. Plot Twist
  22. Direct Characterization
  23. Schema
  24. Solution
  25. Plot
  26. Second Person Point of View
  27. Text to World Connections
  28. Third Person Point of View
  29. Character Emotions
  30. Text to Self Connections
  31. Theme