RisingActionDirectCharacterizationPlotTwistResolutionInnerVoiceExpositionCharacterizationSchemaSecondPersonPoint ofViewClimaxPlotFirstPersonPoint ofViewCharacterEmotionsCharacterTraitsFallingActionSynthesizingStoryMapIndirectCharacterizationVisualizingPredictionPointof ViewInferenceSettingThemeProblemText to SelfConnectionsObservationText to TextConnectionsThirdPersonPoint ofViewText toWorldConnectionsSolutionRisingActionDirectCharacterizationPlotTwistResolutionInnerVoiceExpositionCharacterizationSchemaSecondPersonPoint ofViewClimaxPlotFirstPersonPoint ofViewCharacterEmotionsCharacterTraitsFallingActionSynthesizingStoryMapIndirectCharacterizationVisualizingPredictionPointof ViewInferenceSettingThemeProblemText to SelfConnectionsObservationText to TextConnectionsThirdPersonPoint ofViewText toWorldConnectionsSolution

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Direct Characterization
  3. Plot Twist
  4. Resolution
  5. Inner Voice
  6. Exposition
  7. Characterization
  8. Schema
  9. Second Person Point of View
  10. Climax
  11. Plot
  12. First Person Point of View
  13. Character Emotions
  14. Character Traits
  15. Falling Action
  16. Synthesizing
  17. Story Map
  18. Indirect Characterization
  19. Visualizing
  20. Prediction
  21. Point of View
  22. Inference
  23. Setting
  24. Theme
  25. Problem
  26. Text to Self Connections
  27. Observation
  28. Text to Text Connections
  29. Third Person Point of View
  30. Text to World Connections
  31. Solution