Text to TextConnectionsInferenceExpositionSchemaCharacterEmotionsVisualizingThirdPersonPoint ofViewFirstPersonPoint ofViewDirectCharacterizationStoryMapThemeSolutionResolutionSettingSynthesizingInnerVoiceCharacterizationPlotTwistObservationClimaxText to SelfConnectionsPredictionFallingActionText toWorldConnectionsCharacterTraitsRisingActionPointof ViewSecondPersonPoint ofViewProblemPlotIndirectCharacterizationText to TextConnectionsInferenceExpositionSchemaCharacterEmotionsVisualizingThirdPersonPoint ofViewFirstPersonPoint ofViewDirectCharacterizationStoryMapThemeSolutionResolutionSettingSynthesizingInnerVoiceCharacterizationPlotTwistObservationClimaxText to SelfConnectionsPredictionFallingActionText toWorldConnectionsCharacterTraitsRisingActionPointof ViewSecondPersonPoint ofViewProblemPlotIndirectCharacterization

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text to Text Connections
  2. Inference
  3. Exposition
  4. Schema
  5. Character Emotions
  6. Visualizing
  7. Third Person Point of View
  8. First Person Point of View
  9. Direct Characterization
  10. Story Map
  11. Theme
  12. Solution
  13. Resolution
  14. Setting
  15. Synthesizing
  16. Inner Voice
  17. Characterization
  18. Plot Twist
  19. Observation
  20. Climax
  21. Text to Self Connections
  22. Prediction
  23. Falling Action
  24. Text to World Connections
  25. Character Traits
  26. Rising Action
  27. Point of View
  28. Second Person Point of View
  29. Problem
  30. Plot
  31. Indirect Characterization