SchemaExpositionText to TextConnectionsPredictionCharacterEmotionsSettingText toWorldConnectionsStoryMapCharacterTraitsPlotThemeThirdPersonPoint ofViewInnerVoiceFallingActionText to SelfConnectionsRisingActionSecondPersonPoint ofViewPlotTwistResolutionCharacterizationFirstPersonPoint ofViewVisualizingInferencePointof ViewSolutionClimaxDirectCharacterizationProblemSynthesizingIndirectCharacterizationObservationSchemaExpositionText to TextConnectionsPredictionCharacterEmotionsSettingText toWorldConnectionsStoryMapCharacterTraitsPlotThemeThirdPersonPoint ofViewInnerVoiceFallingActionText to SelfConnectionsRisingActionSecondPersonPoint ofViewPlotTwistResolutionCharacterizationFirstPersonPoint ofViewVisualizingInferencePointof ViewSolutionClimaxDirectCharacterizationProblemSynthesizingIndirectCharacterizationObservation

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Schema
  2. Exposition
  3. Text to Text Connections
  4. Prediction
  5. Character Emotions
  6. Setting
  7. Text to World Connections
  8. Story Map
  9. Character Traits
  10. Plot
  11. Theme
  12. Third Person Point of View
  13. Inner Voice
  14. Falling Action
  15. Text to Self Connections
  16. Rising Action
  17. Second Person Point of View
  18. Plot Twist
  19. Resolution
  20. Characterization
  21. First Person Point of View
  22. Visualizing
  23. Inference
  24. Point of View
  25. Solution
  26. Climax
  27. Direct Characterization
  28. Problem
  29. Synthesizing
  30. Indirect Characterization
  31. Observation