Theme Third Person Point of View Indirect Characterization Synthesizing Inner Voice Text to World Connections Prediction Setting Observation Solution Point of View Falling Action Plot Twist Schema Problem Exposition Characterization Story Map Climax Second Person Point of View Text to Text Connections Resolution Character Emotions First Person Point of View Text to Self Connections Plot Inference Visualizing Rising Action Direct Characterization Character Traits Theme Third Person Point of View Indirect Characterization Synthesizing Inner Voice Text to World Connections Prediction Setting Observation Solution Point of View Falling Action Plot Twist Schema Problem Exposition Characterization Story Map Climax Second Person Point of View Text to Text Connections Resolution Character Emotions First Person Point of View Text to Self Connections Plot Inference Visualizing Rising Action Direct Characterization Character Traits
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Third Person Point of View
Indirect Characterization
Synthesizing
Inner Voice
Text to World Connections
Prediction
Setting
Observation
Solution
Point of View
Falling Action
Plot Twist
Schema
Problem
Exposition
Characterization
Story Map
Climax
Second Person Point of View
Text to Text Connections
Resolution
Character Emotions
First Person Point of View
Text to Self Connections
Plot
Inference
Visualizing
Rising Action
Direct Characterization
Character Traits