Setting Story Map Resolution Inner Voice Inference Text to Text Connections Climax Exposition Observation Rising Action Indirect Characterization Problem Falling Action Synthesizing Point of View Character Traits Characterization Visualizing First Person Point of View Prediction Plot Twist Direct Characterization Schema Solution Plot Second Person Point of View Text to World Connections Third Person Point of View Character Emotions Text to Self Connections Theme Setting Story Map Resolution Inner Voice Inference Text to Text Connections Climax Exposition Observation Rising Action Indirect Characterization Problem Falling Action Synthesizing Point of View Character Traits Characterization Visualizing First Person Point of View Prediction Plot Twist Direct Characterization Schema Solution Plot Second Person Point of View Text to World Connections Third Person Point of View Character Emotions Text to Self Connections Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting
Story Map
Resolution
Inner Voice
Inference
Text to Text Connections
Climax
Exposition
Observation
Rising Action
Indirect Characterization
Problem
Falling Action
Synthesizing
Point of View
Character Traits
Characterization
Visualizing
First Person Point of View
Prediction
Plot Twist
Direct Characterization
Schema
Solution
Plot
Second Person Point of View
Text to World Connections
Third Person Point of View
Character Emotions
Text to Self Connections
Theme