Observation Second Person Point of View First Person Point of View Climax Problem Text to World Connections Inner Voice Rising Action Prediction Solution Theme Third Person Point of View Inference Characterization Indirect Characterization Text to Text Connections Falling Action Text to Self Connections Visualizing Story Map Resolution Point of View Schema Setting Plot Character Traits Synthesizing Plot Twist Character Emotions Direct Characterization Exposition Observation Second Person Point of View First Person Point of View Climax Problem Text to World Connections Inner Voice Rising Action Prediction Solution Theme Third Person Point of View Inference Characterization Indirect Characterization Text to Text Connections Falling Action Text to Self Connections Visualizing Story Map Resolution Point of View Schema Setting Plot Character Traits Synthesizing Plot Twist Character Emotions Direct Characterization Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Observation
Second Person Point of View
First Person Point of View
Climax
Problem
Text to World Connections
Inner Voice
Rising Action
Prediction
Solution
Theme
Third Person Point of View
Inference
Characterization
Indirect Characterization
Text to Text Connections
Falling Action
Text to Self Connections
Visualizing
Story Map
Resolution
Point of View
Schema
Setting
Plot
Character Traits
Synthesizing
Plot Twist
Character Emotions
Direct Characterization
Exposition