Character Emotions Problem Schema Character Traits Theme Synthesizing Point of View Story Map Text to Self Connections Observation Setting Exposition Text to World Connections Inner Voice Solution Characterization Inference Third Person Point of View Prediction Text to Text Connections Indirect Characterization Second Person Point of View Falling Action First Person Point of View Rising Action Resolution Visualizing Direct Characterization Climax Plot Twist Plot Character Emotions Problem Schema Character Traits Theme Synthesizing Point of View Story Map Text to Self Connections Observation Setting Exposition Text to World Connections Inner Voice Solution Characterization Inference Third Person Point of View Prediction Text to Text Connections Indirect Characterization Second Person Point of View Falling Action First Person Point of View Rising Action Resolution Visualizing Direct Characterization Climax Plot Twist Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Character Emotions
Problem
Schema
Character Traits
Theme
Synthesizing
Point of View
Story Map
Text to Self Connections
Observation
Setting
Exposition
Text to World Connections
Inner Voice
Solution
Characterization
Inference
Third Person Point of View
Prediction
Text to Text Connections
Indirect Characterization
Second Person Point of View
Falling Action
First Person Point of View
Rising Action
Resolution
Visualizing
Direct Characterization
Climax
Plot Twist
Plot