Characterization Point of View Schema Falling Action Indirect Characterization Observation Third Person Point of View Text to World Connections Character Traits Synthesizing Text to Text Connections Second Person Point of View Prediction Problem Climax Text to Self Connections Inference Direct Characterization Theme Visualizing Plot Twist Solution Plot Resolution Inner Voice First Person Point of View Character Emotions Rising Action Exposition Story Map Setting Characterization Point of View Schema Falling Action Indirect Characterization Observation Third Person Point of View Text to World Connections Character Traits Synthesizing Text to Text Connections Second Person Point of View Prediction Problem Climax Text to Self Connections Inference Direct Characterization Theme Visualizing Plot Twist Solution Plot Resolution Inner Voice First Person Point of View Character Emotions Rising Action Exposition Story Map Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characterization
Point of View
Schema
Falling Action
Indirect Characterization
Observation
Third Person Point of View
Text to World Connections
Character Traits
Synthesizing
Text to Text Connections
Second Person Point of View
Prediction
Problem
Climax
Text to Self Connections
Inference
Direct Characterization
Theme
Visualizing
Plot Twist
Solution
Plot
Resolution
Inner Voice
First Person Point of View
Character Emotions
Rising Action
Exposition
Story Map
Setting