Text to TextConnectionsText to SelfConnectionsDirectCharacterizationSolutionCharacterizationIndirectCharacterizationCharacterTraitsPointof ViewObservationPlotSettingRisingActionThirdPersonPoint ofViewInnerVoiceResolutionVisualizingSecondPersonPoint ofViewCharacterEmotionsStoryMapPredictionFirstPersonPoint ofViewSchemaInferenceFallingActionClimaxProblemPlotTwistSynthesizingExpositionText toWorldConnectionsThemeText to TextConnectionsText to SelfConnectionsDirectCharacterizationSolutionCharacterizationIndirectCharacterizationCharacterTraitsPointof ViewObservationPlotSettingRisingActionThirdPersonPoint ofViewInnerVoiceResolutionVisualizingSecondPersonPoint ofViewCharacterEmotionsStoryMapPredictionFirstPersonPoint ofViewSchemaInferenceFallingActionClimaxProblemPlotTwistSynthesizingExpositionText toWorldConnectionsTheme

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Text to Text Connections
  2. Text to Self Connections
  3. Direct Characterization
  4. Solution
  5. Characterization
  6. Indirect Characterization
  7. Character Traits
  8. Point of View
  9. Observation
  10. Plot
  11. Setting
  12. Rising Action
  13. Third Person Point of View
  14. Inner Voice
  15. Resolution
  16. Visualizing
  17. Second Person Point of View
  18. Character Emotions
  19. Story Map
  20. Prediction
  21. First Person Point of View
  22. Schema
  23. Inference
  24. Falling Action
  25. Climax
  26. Problem
  27. Plot Twist
  28. Synthesizing
  29. Exposition
  30. Text to World Connections
  31. Theme