CharacterEmotionsProblemSchemaCharacterTraitsThemeSynthesizingPointof ViewStoryMapText to SelfConnectionsObservationSettingExpositionText toWorldConnectionsInnerVoiceSolutionCharacterizationInferenceThirdPersonPoint ofViewPredictionText to TextConnectionsIndirectCharacterizationSecondPersonPoint ofViewFallingActionFirstPersonPoint ofViewRisingActionResolutionVisualizingDirectCharacterizationClimaxPlotTwistPlotCharacterEmotionsProblemSchemaCharacterTraitsThemeSynthesizingPointof ViewStoryMapText to SelfConnectionsObservationSettingExpositionText toWorldConnectionsInnerVoiceSolutionCharacterizationInferenceThirdPersonPoint ofViewPredictionText to TextConnectionsIndirectCharacterizationSecondPersonPoint ofViewFallingActionFirstPersonPoint ofViewRisingActionResolutionVisualizingDirectCharacterizationClimaxPlotTwistPlot

Reading Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. Character Emotions
  2. Problem
  3. Schema
  4. Character Traits
  5. Theme
  6. Synthesizing
  7. Point of View
  8. Story Map
  9. Text to Self Connections
  10. Observation
  11. Setting
  12. Exposition
  13. Text to World Connections
  14. Inner Voice
  15. Solution
  16. Characterization
  17. Inference
  18. Third Person Point of View
  19. Prediction
  20. Text to Text Connections
  21. Indirect Characterization
  22. Second Person Point of View
  23. Falling Action
  24. First Person Point of View
  25. Rising Action
  26. Resolution
  27. Visualizing
  28. Direct Characterization
  29. Climax
  30. Plot Twist
  31. Plot