Problem Point of View Setting Falling Action Resolution Observation Prediction Story Map Climax Exposition Synthesizing Text to Text Connections Schema Inference Second Person Point of View Indirect Characterization Direct Characterization Rising Action Plot Solution First Person Point of View Text to Self Connections Third Person Point of View Visualizing Character Traits Inner Voice Characterization Character Emotions Theme Plot Twist Text to World Connections Problem Point of View Setting Falling Action Resolution Observation Prediction Story Map Climax Exposition Synthesizing Text to Text Connections Schema Inference Second Person Point of View Indirect Characterization Direct Characterization Rising Action Plot Solution First Person Point of View Text to Self Connections Third Person Point of View Visualizing Character Traits Inner Voice Characterization Character Emotions Theme Plot Twist Text to World Connections
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Problem
Point of View
Setting
Falling Action
Resolution
Observation
Prediction
Story Map
Climax
Exposition
Synthesizing
Text to Text Connections
Schema
Inference
Second Person Point of View
Indirect Characterization
Direct Characterization
Rising Action
Plot
Solution
First Person Point of View
Text to Self Connections
Third Person Point of View
Visualizing
Character Traits
Inner Voice
Characterization
Character Emotions
Theme
Plot Twist
Text to World Connections