Climax First Person Point of View Text to Text Connections Exposition Text to World Connections Character Traits Character Emotions Story Map Characterization Resolution Plot Twist Schema Inference Inner Voice Solution Rising Action Point of View Visualizing Falling Action Observation Prediction Problem Text to Self Connections Third Person Point of View Direct Characterization Setting Theme Plot Synthesizing Indirect Characterization Second Person Point of View Climax First Person Point of View Text to Text Connections Exposition Text to World Connections Character Traits Character Emotions Story Map Characterization Resolution Plot Twist Schema Inference Inner Voice Solution Rising Action Point of View Visualizing Falling Action Observation Prediction Problem Text to Self Connections Third Person Point of View Direct Characterization Setting Theme Plot Synthesizing Indirect Characterization Second Person Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Climax
First Person Point of View
Text to Text Connections
Exposition
Text to World Connections
Character Traits
Character Emotions
Story Map
Characterization
Resolution
Plot Twist
Schema
Inference
Inner Voice
Solution
Rising Action
Point of View
Visualizing
Falling Action
Observation
Prediction
Problem
Text to Self Connections
Third Person Point of View
Direct Characterization
Setting
Theme
Plot
Synthesizing
Indirect Characterization
Second Person Point of View