AXESUpRIGHT(0,2)Quadrants(4,-2)EQUATIONx-valueZero(1,-1)OriginLeft(-1,-2)ORDER(4,0)(2,2)Horizontal3VARIABLEVertical(-3,6)CartesianPlane1y-Value(0,4)4Down2zeroAXESUpRIGHT(0,2)Quadrants(4,-2)EQUATIONx-valueZero(1,-1)OriginLeft(-1,-2)ORDER(4,0)(2,2)Horizontal3VARIABLEVertical(-3,6)CartesianPlane1y-Value(0,4)4Down2zero

Markville Secondary School - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AXES
  2. Up
  3. RIGHT
  4. (0,2)
  5. Quadrants
  6. (4,-2)
  7. EQUATION
  8. x-value
  9. Zero
  10. (1, -1)
  11. Origin
  12. Left
  13. (-1, -2)
  14. ORDER
  15. (4, 0)
  16. (2,2)
  17. Horizontal
  18. 3
  19. VARIABLE
  20. Vertical
  21. (-3, 6)
  22. Cartesian Plane
  23. 1
  24. y-Value
  25. (0, 4)
  26. 4
  27. Down
  28. 2
  29. zero