Using newertechnologies toenhancecomprehensionMappingExperimentsAestheticand EfferentInteractionswith textDevelopingvocabularyBEFOREstudentsread a textPreviewinContextTeacherTalk: MakingPurposesClearStructuredOverviewClusteringto developvocabularyin contextVennDiagramsReQuestProcedureDirectedReading-ThinkingActivity (DR-TA)FieldTrips andFilmsGroupReadingInventory(GRI)ReciprocalTeachingPreviewGuidesPhotoEssaysLearningLogsGuidedReadingContentBasedInstruction(CBI)AnticipationGuidesContextualRedefinitionSimulationGamesRelating textstructure to asimple image(ex. train foressaystructure)JigsawProcedureUsing newertechnologies toenhancecomprehensionMappingExperimentsAestheticand EfferentInteractionswith textDevelopingvocabularyBEFOREstudentsread a textPreviewinContextTeacherTalk: MakingPurposesClearStructuredOverviewClusteringto developvocabularyin contextVennDiagramsReQuestProcedureDirectedReading-ThinkingActivity (DR-TA)FieldTrips andFilmsGroupReadingInventory(GRI)ReciprocalTeachingPreviewGuidesPhotoEssaysLearningLogsGuidedReadingContentBasedInstruction(CBI)AnticipationGuidesContextualRedefinitionSimulationGamesRelating textstructure to asimple image(ex. train foressaystructure)JigsawProcedure

Chapter 10 & 11 Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using newer technologies to enhance comprehension
  2. Mapping
  3. Experiments
  4. Aesthetic and Efferent Interactions with text
  5. Developing vocabulary BEFORE students read a text
  6. Preview in Context
  7. Teacher Talk: Making Purposes Clear
  8. Structured Overview
  9. Clustering to develop vocabulary in context
  10. Venn Diagrams
  11. ReQuest Procedure
  12. Directed Reading-Thinking Activity (DR-TA)
  13. Field Trips and Films
  14. Group Reading Inventory (GRI)
  15. Reciprocal Teaching
  16. Preview Guides
  17. Photo Essays
  18. Learning Logs
  19. Guided Reading
  20. Content Based Instruction (CBI)
  21. Anticipation Guides
  22. Contextual Redefinition
  23. Simulation Games
  24. Relating text structure to a simple image (ex. train for essay structure)
  25. Jigsaw Procedure