JigsawProcedureFieldTrips andFilmsLearningLogsVennDiagramsUsing newertechnologies toenhancecomprehensionDevelopingvocabularyBEFOREstudentsread a textReciprocalTeachingRelating textstructure to asimple image(ex. train foressaystructure)GuidedReadingAnticipationGuidesTeacherTalk: MakingPurposesClearPhotoEssaysClusteringto developvocabularyin contextMappingReQuestProcedureDirectedReading-ThinkingActivity (DR-TA)PreviewGuidesExperimentsContentBasedInstruction(CBI)GroupReadingInventory(GRI)SimulationGamesStructuredOverviewContextualRedefinitionAestheticand EfferentInteractionswith textPreviewinContextJigsawProcedureFieldTrips andFilmsLearningLogsVennDiagramsUsing newertechnologies toenhancecomprehensionDevelopingvocabularyBEFOREstudentsread a textReciprocalTeachingRelating textstructure to asimple image(ex. train foressaystructure)GuidedReadingAnticipationGuidesTeacherTalk: MakingPurposesClearPhotoEssaysClusteringto developvocabularyin contextMappingReQuestProcedureDirectedReading-ThinkingActivity (DR-TA)PreviewGuidesExperimentsContentBasedInstruction(CBI)GroupReadingInventory(GRI)SimulationGamesStructuredOverviewContextualRedefinitionAestheticand EfferentInteractionswith textPreviewinContext

Chapter 10 & 11 Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Jigsaw Procedure
  2. Field Trips and Films
  3. Learning Logs
  4. Venn Diagrams
  5. Using newer technologies to enhance comprehension
  6. Developing vocabulary BEFORE students read a text
  7. Reciprocal Teaching
  8. Relating text structure to a simple image (ex. train for essay structure)
  9. Guided Reading
  10. Anticipation Guides
  11. Teacher Talk: Making Purposes Clear
  12. Photo Essays
  13. Clustering to develop vocabulary in context
  14. Mapping
  15. ReQuest Procedure
  16. Directed Reading-Thinking Activity (DR-TA)
  17. Preview Guides
  18. Experiments
  19. Content Based Instruction (CBI)
  20. Group Reading Inventory (GRI)
  21. Simulation Games
  22. Structured Overview
  23. Contextual Redefinition
  24. Aesthetic and Efferent Interactions with text
  25. Preview in Context