inner-partyconflictyoudieshoppingfor a partyoutfithairstyle orclothingchangeto signifydevelopmentpc/npcsmoochpc/pcsmoochmurderinga politicalfiguredestroyinga shrineor tombwriting aletter foryour partyin caseyou dieroll reallyhigh onsomethinguselessany pcdiesget turnedinto ananimal"Aretheyhot?"drinkingshenanigansplanimmediatelygoessidewaysadopt-an-npcget voredby bigmonsterroll terriblyonsomethingimportantfeedbackloop ofemotionsw the gmsomethingsillyderails thesessionfiguring outobscure ocdetails(fave food,bedtimeroutine)someonecries atthe tableset offa trapgoing anhour+overinner-partyconflictyoudieshoppingfor a partyoutfithairstyle orclothingchangeto signifydevelopmentpc/npcsmoochpc/pcsmoochmurderinga politicalfiguredestroyinga shrineor tombwriting aletter foryour partyin caseyou dieroll reallyhigh onsomethinguselessany pcdiesget turnedinto ananimal"Aretheyhot?"drinkingshenanigansplanimmediatelygoessidewaysadopt-an-npcget voredby bigmonsterroll terriblyonsomethingimportantfeedbackloop ofemotionsw the gmsomethingsillyderails thesessionfiguring outobscure ocdetails(fave food,bedtimeroutine)someonecries atthe tableset offa trapgoing anhour+over

TTRPG BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. inner-party conflict
  2. you die
  3. shopping for a party outfit
  4. hairstyle or clothing change to signify development
  5. pc/npc smooch
  6. pc/pc smooch
  7. murdering a political figure
  8. destroying a shrine or tomb
  9. writing a letter for your party in case you die
  10. roll really high on something useless
  11. any pc dies
  12. get turned into an animal
  13. "Are they hot?"
  14. drinking shenanigans
  15. plan immediately goes sideways
  16. adopt-an-npc
  17. get vored by big monster
  18. roll terribly on something important
  19. feedback loop of emotions w the gm
  20. something silly derails the session
  21. figuring out obscure oc details (fave food, bedtime routine)
  22. someone cries at the table
  23. set off a trap
  24. going an hour+ over