PointofOriginAccelerantHighExplosivesFlashPointExplosionIgnitionTemperatureExplosiveTrainsHeadspaceSpallingHighOrderExplosionExothermicReactionFireTetrahedronDetonationVelocitySmokeVelocityFragmentationDamageHighPerformanceLiquidChromotographyIncendiaryFireBombSeatMechanicalFiresDetonationVaporTraceAnalyserCapillaryElectrophoresisEndothermicReactionInfraredSpectrophotomeryArsonDogsThin LayerChromotographyLowExplosiveLowOrderExplosionNoninitiatingHighExplosivesCombustionActivationEnergyDirectIgnitionPointofOriginAccelerantHighExplosivesFlashPointExplosionIgnitionTemperatureExplosiveTrainsHeadspaceSpallingHighOrderExplosionExothermicReactionFireTetrahedronDetonationVelocitySmokeVelocityFragmentationDamageHighPerformanceLiquidChromotographyIncendiaryFireBombSeatMechanicalFiresDetonationVaporTraceAnalyserCapillaryElectrophoresisEndothermicReactionInfraredSpectrophotomeryArsonDogsThin LayerChromotographyLowExplosiveLowOrderExplosionNoninitiatingHighExplosivesCombustionActivationEnergyDirectIgnition

Explosions & Fire Review Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Point of Origin
  2. Accelerant
  3. High Explosives
  4. Flash Point
  5. Explosion
  6. Ignition Temperature
  7. Explosive Trains
  8. Headspace
  9. Spalling
  10. High Order Explosion
  11. Exothermic Reaction
  12. Fire Tetrahedron
  13. Detonation Velocity
  14. Smoke
  15. Velocity
  16. Fragmentation Damage
  17. High Performance Liquid Chromotography
  18. Incendiary Fire
  19. Bomb Seat
  20. Mechanical Fires
  21. Detonation
  22. Vapor Trace Analyser
  23. Capillary Electrophoresis
  24. Endothermic Reaction
  25. Infrared Spectrophotomery
  26. Arson Dogs
  27. Thin Layer Chromotography
  28. Low Explosive
  29. Low Order Explosion
  30. Noninitiating High Explosives
  31. Combustion
  32. Activation Energy
  33. Direct Ignition