InfraredSpectrophotomeryHeadspaceHighExplosivesArsonDogsDetonationVelocityDetonationSpallingFragmentationDamageExothermicReactionDirectIgnitionBombSeatVaporTraceAnalyserExplosiveTrainsMechanicalFiresLowExplosiveEndothermicReactionNoninitiatingHighExplosivesAccelerantSmokeActivationEnergyIgnitionTemperatureHighPerformanceLiquidChromotographyFireTetrahedronFlashPointHighOrderExplosionIncendiaryFireThin LayerChromotographyCapillaryElectrophoresisExplosionVelocityPointofOriginLowOrderExplosionCombustionInfraredSpectrophotomeryHeadspaceHighExplosivesArsonDogsDetonationVelocityDetonationSpallingFragmentationDamageExothermicReactionDirectIgnitionBombSeatVaporTraceAnalyserExplosiveTrainsMechanicalFiresLowExplosiveEndothermicReactionNoninitiatingHighExplosivesAccelerantSmokeActivationEnergyIgnitionTemperatureHighPerformanceLiquidChromotographyFireTetrahedronFlashPointHighOrderExplosionIncendiaryFireThin LayerChromotographyCapillaryElectrophoresisExplosionVelocityPointofOriginLowOrderExplosionCombustion

Explosions & Fire Review Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Infrared Spectrophotomery
  2. Headspace
  3. High Explosives
  4. Arson Dogs
  5. Detonation Velocity
  6. Detonation
  7. Spalling
  8. Fragmentation Damage
  9. Exothermic Reaction
  10. Direct Ignition
  11. Bomb Seat
  12. Vapor Trace Analyser
  13. Explosive Trains
  14. Mechanical Fires
  15. Low Explosive
  16. Endothermic Reaction
  17. Noninitiating High Explosives
  18. Accelerant
  19. Smoke
  20. Activation Energy
  21. Ignition Temperature
  22. High Performance Liquid Chromotography
  23. Fire Tetrahedron
  24. Flash Point
  25. High Order Explosion
  26. Incendiary Fire
  27. Thin Layer Chromotography
  28. Capillary Electrophoresis
  29. Explosion
  30. Velocity
  31. Point of Origin
  32. Low Order Explosion
  33. Combustion