An enemybecomesan allyGivenspecial giftsby goddess-figureExperiencestemptationSpecialtransportationReceives asupernaturalaidGains greaterunderstandingofworld/goodnessExperiencesunusualtrials/traumaReceivesa call toadventureRescuefromwithoutRaisedbystrangersApotheosis(greaterunderstanding!)Leavesfamily/homelandbehindReceivesrewardCrosses theFirstThreshold(into magicalworld)Experiencesunusualtrials/traumaOverachieverReceivesa call toadventureVirtuous,idealizedmotherMeetswith amentorHeraldcalls herotoadventureUnderachieverSupernaturalclothingComplicatedrelationshipwith fatherThresholdguardianDescendsintounderworldReluctance/refusal toreturnAchievesultimategoalRescuefromwithoutAn enemybecomesan allySpecialtransportationCrossingthe returnthresholdResurrectionMasterstwoworldsAccompaniedby group ofalliesGrewuppoorExperiencestemptationBegins inordinaryworldDiesJourneybeginsGivenspecial giftsby goddess-figureSupernaturaltoolMeetswith amentorOverachieverSupernaturaltoolRaisedby familymembersAtonementwith father-figureReceives asupernaturalaidNo longerfearsdeathReluctance/refusal toreturnOrphanedBegins inordinaryworldResurrectionVirtuous,idealizedmotherMasterstwoworldsOrphanedGrewupwealthyHas noideaaboutparentsRaisedbystrangersMajor foil(antagonist)DiesHas noideaaboutparentsRefusesthe callGrewupwealthyGrewuppoorHas aloyalallyAccompaniedby group ofalliesUnderachieverReceivesrewardDescendsintounderworldRaisedby familymembersCrossingthe returnthresholdAtonementwith father-figureComplicatedrelationshipwith fatherSupernaturalclothingLeavesfamily/homelandbehindTrickerstercharacterCrosses theFirstThreshold(into magicalworld)No longerfearsdeathHas aloyalallyRefusesthe callAn enemybecomesan allyGivenspecial giftsby goddess-figureExperiencestemptationSpecialtransportationReceives asupernaturalaidGains greaterunderstandingofworld/goodnessExperiencesunusualtrials/traumaReceivesa call toadventureRescuefromwithoutRaisedbystrangersApotheosis(greaterunderstanding!)Leavesfamily/homelandbehindReceivesrewardCrosses theFirstThreshold(into magicalworld)Experiencesunusualtrials/traumaOverachieverReceivesa call toadventureVirtuous,idealizedmotherMeetswith amentorHeraldcalls herotoadventureUnderachieverSupernaturalclothingComplicatedrelationshipwith fatherThresholdguardianDescendsintounderworldReluctance/refusal toreturnAchievesultimategoalRescuefromwithoutAn enemybecomesan allySpecialtransportationCrossingthe returnthresholdResurrectionMasterstwoworldsAccompaniedby group ofalliesGrewuppoorExperiencestemptationBegins inordinaryworldDiesJourneybeginsGivenspecial giftsby goddess-figureSupernaturaltoolMeetswith amentorOverachieverSupernaturaltoolRaisedby familymembersAtonementwith father-figureReceives asupernaturalaidNo longerfearsdeathReluctance/refusal toreturnOrphanedBegins inordinaryworldResurrectionVirtuous,idealizedmotherMasterstwoworldsOrphanedGrewupwealthyHas noideaaboutparentsRaisedbystrangersMajor foil(antagonist)DiesHas noideaaboutparentsRefusesthe callGrewupwealthyGrewuppoorHas aloyalallyAccompaniedby group ofalliesUnderachieverReceivesrewardDescendsintounderworldRaisedby familymembersCrossingthe returnthresholdAtonementwith father-figureComplicatedrelationshipwith fatherSupernaturalclothingLeavesfamily/homelandbehindTrickerstercharacterCrosses theFirstThreshold(into magicalworld)No longerfearsdeathHas aloyalallyRefusesthe call

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. An enemy becomes an ally
  2. Given special gifts by goddess-figure
  3. Experiences temptation
  4. Special transportation
  5. Receives a supernatural aid
  6. Gains greater understanding of world/goodness
  7. Experiences unusual trials/trauma
  8. Receives a call to adventure
  9. Rescue from without
  10. Raised by strangers
  11. Apotheosis (greater understanding!)
  12. Leaves family/homeland behind
  13. Receives reward
  14. Crosses the First Threshold (into magical world)
  15. Experiences unusual trials/trauma
  16. Overachiever
  17. Receives a call to adventure
  18. Virtuous, idealized mother
  19. Meets with a mentor
  20. Herald calls hero to adventure
  21. Underachiever
  22. Supernatural clothing
  23. Complicated relationship with father
  24. Threshold guardian
  25. Descends into underworld
  26. Reluctance/ refusal to return
  27. Achieves ultimate goal
  28. Rescue from without
  29. An enemy becomes an ally
  30. Special transportation
  31. Crossing the return threshold
  32. Resurrection
  33. Masters two worlds
  34. Accompanied by group of allies
  35. Grew up poor
  36. Experiences temptation
  37. Begins in ordinary world
  38. Dies
  39. Journey begins
  40. Given special gifts by goddess-figure
  41. Supernatural tool
  42. Meets with a mentor
  43. Overachiever
  44. Supernatural tool
  45. Raised by family members
  46. Atonement with father-figure
  47. Receives a supernatural aid
  48. No longer fears death
  49. Reluctance/ refusal to return
  50. Orphaned
  51. Begins in ordinary world
  52. Resurrection
  53. Virtuous, idealized mother
  54. Masters two worlds
  55. Orphaned
  56. Grew up wealthy
  57. Has no idea about parents
  58. Raised by strangers
  59. Major foil (antagonist)
  60. Dies
  61. Has no idea about parents
  62. Refuses the call
  63. Grew up wealthy
  64. Grew up poor
  65. Has a loyal ally
  66. Accompanied by group of allies
  67. Underachiever
  68. Receives reward
  69. Descends into underworld
  70. Raised by family members
  71. Crossing the return threshold
  72. Atonement with father-figure
  73. Complicated relationship with father
  74. Supernatural clothing
  75. Leaves family/homeland behind
  76. Trickerster character
  77. Crosses the First Threshold (into magical world)
  78. No longer fears death
  79. Has a loyal ally
  80. Refuses the call