Chronological Order First- person point of view Dynamic character Metaphor Description Propaganda Irony Climax Comedy Atmosphere Rhythm Flat character Resolution Flashback Dialogue Persuasion; Persuasive Protagonist Tone Jargon Oxymoron Sonnet Genre Cliché Point of view Conflict Image; Imagery Theme Suspense Drama Mood Static character Stanza Tragedy Slang Rhyme Contrast Stereotyped character Rising action Sarcasm Hyperbole Symbol; Symbolism Personification Setting Falling action Plot Free Verse Simile Antagonist Exposition Narrative Allusion Alliteration Figurative Language Style Round character Compare Bias Character Audience Onomatopoeia Foreshadowing Speaker Chronological Order First- person point of view Dynamic character Metaphor Description Propaganda Irony Climax Comedy Atmosphere Rhythm Flat character Resolution Flashback Dialogue Persuasion; Persuasive Protagonist Tone Jargon Oxymoron Sonnet Genre Cliché Point of view Conflict Image; Imagery Theme Suspense Drama Mood Static character Stanza Tragedy Slang Rhyme Contrast Stereotyped character Rising action Sarcasm Hyperbole Symbol; Symbolism Personification Setting Falling action Plot Free Verse Simile Antagonist Exposition Narrative Allusion Alliteration Figurative Language Style Round character Compare Bias Character Audience Onomatopoeia Foreshadowing Speaker
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Chronological Order
First-person point of view
Dynamic character
Metaphor
Description
Propaganda
Irony
Climax
Comedy
Atmosphere
Rhythm
Flat character
Resolution
Flashback
Dialogue
Persuasion; Persuasive
Protagonist
Tone
Jargon
Oxymoron
Sonnet
Genre
Cliché
Point of view
Conflict
Image; Imagery
Theme
Suspense
Drama
Mood
Static character
Stanza
Tragedy
Slang
Rhyme
Contrast
Stereotyped character
Rising action
Sarcasm
Hyperbole
Symbol; Symbolism
Personification
Setting
Falling action
Plot
Free Verse
Simile
Antagonist
Exposition
Narrative
Allusion
Alliteration
Figurative Language
Style
Round character
Compare
Bias
Character
Audience
Onomatopoeia
Foreshadowing
Speaker